Captain
Join Date: Jun 2012
Posts: 598
# 81
09-18-2012, 12:28 PM
Quote:
Originally Posted by disposeableh3r0 View Post

You could try an emitter amplifier or emitter array console, The former will boost the native regeneration the latter will boost all of your shield healing abilities. Adding a tac team and some tac team doffs will aloow you to use tac team every 15 seconds and will help keep your shields up along with a slight damage boost. Native shield damage resistance increased as your shield power levels increase (35% at 125 power I think) so consider reducing power elsewhere to boost your shield power levels. The main thing to keep in mind is that you will end up being a more supportive role than in almost anything else and its best to play the R like you play a science ship.


As for abilitys getting their own slot, Some should remain console powers, but some could be turned into device powers and make sence. Some examples; cloaking"device", worker bees, nadeon detonator, photonic displacer, impulse capacitence cell, enhanced plasma manifold, plasmonic leech etc. you will still have to make a choice as to what you equip but it also allows you to use more of these abilitys and not reduce your effectiveness.
You must realize that the BOFF setup don't allow the Galaxy to use affective science abilities and the best I can do is send a bunch of torpedo at people, hoping to catch their shields down. That not much of any role and when the enemy turns on me i can't do anything to defend myself.
Captain
Join Date: Jun 2012
Posts: 1,351
# 82
09-18-2012, 12:32 PM
Quote:
Originally Posted by yreodred View Post
I partly disagree.
Since the Galaxy class is a Exploration cruiser it should have at least have a Lt. Cmdr universal, so it can operate much more effective on it's own and adapt to much more differend types of missions, without rely on other ships.
I never understood whats so great about flying "bricks" with no firepower, they are just big target practices, nothing else.

While the Galaxy is the jack of all trades, the sovereign should be a bit lighter and SLIGHTLY more maneuverable, nothing more.
The Galaxy - X should be the heaviest ship of them, having slightly more hull HP, but also slight less maneuverable as the galaxy Class.
Their BOFF layout should be the same on all three of these ship types IMHO, to represent starfleet top cruisers versality.


Live long and prosper.
Im not so sold on that idea of a Lt. Commander Universal. The Galaxy is be more of a supporting role ship than a combat role ship, acting as an anchor for a group ( sporting buffs and debuffs for the group). The R can support other ships in its group with hull/shield heals and other buffs/debuffs like pretty much no other ship can (save probably the Odyssey).

The Sovy/Excel hulls are for the extra firepower, the R is pretty much the ultimate healboat/aoe ship a cruiser can offer.

Use your R to keep the dps ships rolling while you help knock the tartgeted ships shields down with beams and dps support with the torps

Last edited by whamhammer1; 09-18-2012 at 12:36 PM.
Captain
Join Date: Jun 2012
Posts: 1,351
# 83
09-18-2012, 12:38 PM
Quote:
Originally Posted by alexindcobra View Post
You must realize that the BOFF setup don't allow the Galaxy to use affective science abilities and the best I can do is send a bunch of torpedo at people, hoping to catch their shields down. That not much of any role and when the enemy turns on me i can't do anything to defend myself.
Whats an "effective science ability"? There are plenty good ensign and lt. science skills boffs use.
Captain
Join Date: Jun 2012
Posts: 598
# 84
09-18-2012, 12:55 PM
Quote:
Originally Posted by whamhammer1 View Post
Im not so sold on that idea of a Lt. Commander Universal. The Galaxy is be more of a supporting role ship than a combat role ship, acting as an anchor for a group ( sporting buffs and debuffs for the group). The R can support other ships in its group with hull/shield heals and other buffs/debuffs like pretty much no other ship can (save probably the Odyssey).

The Sovy/Excel hulls are for the extra firepower, the R is pretty much the ultimate healboat/aoe ship a cruiser can offer.

Use your R to keep the dps ships rolling while you help knock the tartgeted ships shields down with beams and dps support with the torps
No, the canon Galaxy is not a support ship. Its a ship that can hold its own without reinforcements. In DS9 they were wing leaders, which are Command ships, not support ships. Support ships do miniscule task that are job specific like drop mine, or hunt for cloaked ships, ferry supplies. In the canon world, escorts are support ships and the not guns of the fleet. We already know this game don't follow canon but at least they can make the Galaxy like it should be, up there with the Oddyssey.

My ships, beams are not strong enogh to do damage to players shields. Thats why i made this thread because the Galaxy-R is too weak.
Captain
Join Date: Jul 2012
Posts: 2,467
# 85
09-18-2012, 01:07 PM
I was just thinking, if the overal damage output is the problem, what about an built-in Beam Overload ability, like the science ships have a subsystem target skill the Gal could get an "free" overload (or a directed energy modulation, I don't PvP so I don't know what's worth something).

I also agree with alexindcobras post, the Galaxy-Class is not your average support vessel, this is where the game get's it totally wrong. It is "the" Galaxy-Class. Sure, the new designs are "better" (although maybe just more specialized, the sovy is a combat oriented ship and the oddy is just overkill), but it is THE command vessel of the 24th century. It shouldn't be THAT outclassed in the very early 25th century. Hell, even the excelsior is still around and worth more. At some point, we'll get the Ambassador. What'll happen then?

EDIT: Though, I come to realize that arguing this way won't get you anywhere in STO. STOs own story proclaims that Starfleet invests ressources and manpower to construct replica of the NX-class XD.
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Last edited by angrytarg; 09-18-2012 at 01:13 PM.
Captain
Join Date: Aug 2012
Posts: 2,839
# 86
09-18-2012, 03:56 PM
Quote:
Originally Posted by whamhammer1 View Post
Im not so sold on that idea of a Lt. Commander Universal. The Galaxy is be more of a supporting role ship than

a combat role ship, acting as an anchor for a group ( sporting buffs and debuffs for the group). The R can support other ships in its group with

hull/shield heals and other buffs/debuffs like pretty much no other ship can (save probably the Odyssey).

The Sovy/Excel hulls are for the extra firepower, the R is pretty much the ultimate healboat/aoe ship a cruiser can offer.
The Galaxy Class never was a support ship. It was a ship that was build to operate without support for several years. It was build so it could take care of itself, without having to rely on other ships.
Cryptics devs have degenerated the Galaxy class into a ship that is NOT anything like it was on TV.
If they would have made this ship more true to as it was intended, then it would be the best singleplayer ship in the Game, able to take care of itself, with limited support abilities but with a insane amount of versality, good survivability and good firepower (at least more Firepower than a Excelsior).
But it wouldn't be a slow flying brick without any significant firepower.


Quote:
Originally Posted by whamhammer1 View Post
Use your R to keep the dps ships rolling while you help knock the tartgeted ships shields down with beams and

dps support with the torps
Lol, with only one Lt. tactical?
Every other ship can do that better. Even a Intrepid can have more offensive power with the right science powers.
That Saucer seperation is just a cheap excuse for the devs not to give the Galaxy class more firepower, it is just useless because you can't even use your ship as a reasonable torpedo boat, you just don't have enough tac BOFF slots for that.
Using your energy weapons to do dps?
Sorry but i had to laugh...


I would suggest that the devs should introduce a ship of their own design to become a "brick" or ultimate Tank or whatever you want to call it.
I wouldn't care if they would use one of their designs to fill that role, but i want my galaxy to be useful in that "role" we have seen it for so many years.
Additionally they should give us finally a Galaxy class that is more versatile and has more Firepower that that thing we have in the game.


Live long and prosper.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Captain
Join Date: Jul 2012
Posts: 3,628
# 87
09-18-2012, 04:11 PM
Quote:
Originally Posted by alexindcobra View Post
In the canon world, escorts are support ships and the not guns of the fleet. We already know this game don't follow canon but at least they can make the Galaxy like it should be, up there with the Oddyssey.
The only Escort ship in canon was the Defiant that designed for one thing, blow the Borg up.

In "canon" there is only one Escort, the Defiant class

The Prometheus class that is classified in the game as a "Advanced Escort" was also designed for one thing, blow D'deridex warbirds up.

Point is Federation mainly builds cruisers, the whole Cruiser/Escort/Science is just a STO classification for the players ease of understanding of their capabilities and role, the Prometheus and the Intrepid classes look more like cruisers that anything else-

Also the Odyssey is the next multi-role Cruiser, the Galaxy is not and should not be "up there" with the Odyssey since its being effectively being replaced by the Odyssey ... if you are bringing canon up then I point out with RARE exceptions newer was always better.

The Galaxy should NOT be the Odyssey, if anything it should be like the Bortas with very strong hull because that was the Galaxy was known for, being capable to take severe damage.
Captain
Join Date: Jun 2012
Posts: 1,241
# 88
09-18-2012, 04:14 PM
Quote:
Originally Posted by colonelmarik View Post
Saucer separation bothers me. It was never meant as a combat manuever. It was an EMERGENCY procedure, designed to let the saucer escape from combat or other dire circumstance.

The Saucer section has NO WARP CORE. That means it lacks the power to adequately power its weapons and shields for combat.
Powering weapons and shields does not require a warp core. Warp core is precisely for that: warp. Trek ships have fusion reactors that power the ship's systems..the warp drive is the one that requires the antimatter power generation.

Of course, when the ship is 'whole' the antimatter power is used for the ship as well...but the fusion reactors provide the 'operational' power for impulse, shields and life support.

Its why in trek you hear 'reactors are offline' not 'warp core is offline' when they have troubles with shields,life support,etc.

Quote:
It's also why the Promethius three for one mode is so silly as a concept (as many of Voyager's ideas were). The ship as a whole has X power. Break it into three parts and each will have a third of that power. It can't magically have MORE power. Someone once suggested each section had its own warp core. One would run while the ship was intact, and the others would come online when the ship separated. Alright, I can buy that, but what an incredibly inefficient design. A warp core is not a small piece of equipment. You would also need a three times the storage space for fuel (deuterium tanks, antimatter containment).
as per above, the non-warp power is from fusion reactors. Most ships have three to provide multiple redundancy backups. I guess they thought one per ship section warranted the short term ability to come at the enemy from different angles. Who knows.


The Galaxy class was an exploration cruiser. As such it was not intended to be a warship. From the movies and tv series the enterprise-d really seems to have only had beam overload and torpedo spread.

The Galaxy does excel in surviving punishment while it takes down its opponents. Probably not very tv canon like but then again, Picard never faced a ship that was much superior to his own and the only times he was outnumbered he ended up running away or having his own backup ships in place.

Come to think of it, the only time the enterprise D got clobbered or nearly defeated was through subterfuge or by some space monster...but never a stronger ship.
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Captain
Join Date: Jun 2012
Posts: 598
# 89
09-18-2012, 04:50 PM
Quote:
Originally Posted by f2pdrakron View Post
The only Escort ship in canon was the Defiant that designed for one thing, blow the Borg up.

In "canon" there is only one Escort, the Defiant class

The Prometheus class that is classified in the game as a "Advanced Escort" was also designed for one thing, blow D'deridex warbirds up.

Point is Federation mainly builds cruisers, the whole Cruiser/Escort/Science is just a STO classification for the players ease of understanding of their capabilities and role, the Prometheus and the Intrepid classes look more like cruisers that anything else-

Also the Odyssey is the next multi-role Cruiser, the Galaxy is not and should not be "up there" with the Odyssey since its being effectively being replaced by the Odyssey ... if you are bringing canon up then I point out with RARE exceptions newer was always better.

The Galaxy should NOT be the Odyssey, if anything it should be like the Bortas with very strong hull because that was the Galaxy was known for, being capable to take severe damage.
No, negative! Obviously you have not been looking at Star Trek. Otherwise you would know that the Akira, Steamrunner, Defiant, Norway, and one more little ship ( that I can't remember the name of, right now) are escorts. They were no super strong ships, otherwise they wouldn't have needed the Enterprise E to come save the day. Remember the Defiant Class, USS Valiant, that tried to take on the Dominion Dreadnought but was destroyed with ease. Miranda's could also be classed as escorts because in battle they fly on flanks of more important ships to protect them. Thats escort duty. The Prometheus was an escort not just to destroy one type of ship, but it given the abilty to attack a single target from different angles and also numbers, turnig it from one ship to three.

And, yes the Galaxy should be up there with the Oddyssey in role, because its the only canon ship that fits that role. I'm not asking for it to have smae abilities as the Oddy but at least have the abilities from the show.The Oddyssey is not canon, and is only a creation of Devs in this game. How do we let a created ship dethrone an Iconic canon ship in its role? How do we make older ships like Excelsior and B'rel out perform the Galaxy? Hull don't matter much in the game because players in escorts can perform "crit"DPS attacks that excedes your hitpoints, so if you can't shield tank then you are not tanking at all.

Last edited by alexindcobra; 09-18-2012 at 05:11 PM.
Captain
Join Date: Aug 2012
Posts: 2,839
# 90
09-18-2012, 05:08 PM
Quote:
Originally Posted by cmdrskyfaller View Post
The Galaxy class was an exploration cruiser. As such it was not intended to be a warship. From the movies and tv series the enterprise-d really seems to have only had beam overload and torpedo spread.
I think we shouldn't count what ship used what power in a series, or do you know what powers the Defiant used to use?
I think that would bring us nowhere, TBH.

Quote:
Originally Posted by cmdrskyfaller View Post
The Galaxy does excel in surviving punishment while it takes down its opponents. Probably not very tv canon like but then again, Picard never faced a ship that was much superior to his own and the only times he was outnumbered he ended up running away or having his own backup ships in place.
What about the numerous Warbirds, what about the unknow ship in "the survivors" (3x03) for instance the Enterprise surely didn't run away from them.
(we shouldn't forget that in those times battle scenes where much more expensive as in Later series. If they would do that series today or at least some years later, i think we could have seen the Galaxy Class do much more space Combat.)

Think about the Galaxy Class ships we saw in the battles of DS9, they surely weren't just flying bricks without firepower. They where the center of a Battlegroup featuring the heaviest Firepower surrounded by support ships and other cruisers. They where the real hard hitting Starfleet ships in those Battles. If they would to flown those degenerated Galaxy classes as we do in STO, the Dominion War would have ended quite different.

Quote:
Originally Posted by cmdrskyfaller View Post
Come to think of it, the only time the enterprise D got clobbered or nearly defeated was through subterfuge or by some space monster...but never a stronger ship.
Very true. But it also could deal some serious damage if a situation required it.
Think about the first encounter with the (not yet fully adapted) Borg, Enterprises Phasers blasted a huge hole into that Cube as if it where butter.


Live long and prosper.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
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