In general the STFs and the Elite STFs didn't get harder. HOWEVER, that Isometeric Charge ability from Borg Negh'vars does seem like things are much difficult when you're group gets obliterated in one shot. Of course it's easy to avoid this by staying out of the front arc.
The only other thing that makes STFs seem difficult is the players themselves, which which a good group, it's smooth sailing. But with a bad group, it can feel like an eternity.
Haven't noticed much difference in cure(assume that's the one you are referencing), am primarily speaking about infected. Seems to be the tac cube more than anything. Players that have been able to go solo with it are being swatted away like flies.
Of course the ridiculous death penalty timer doesn't help matters either.
"Oh, sorry guys, have to wait 2 days before I can help finish mission."
-Rule of Acquisition #113: Always have sex with the boss.
-I am one of the many victims from the hijacked Caspian Division.
I will not let the childish acts of a criminal ruin this game for me.
-The actions of Cryptic, on the other hand......
Haven't noticed anything unusual lately. Also, as far as I know, borg can't crit in STFs anymore (for a couple months already).
What is still relatively new and annoys me are the Isometric charges in CSE, though. Even after tweaking the damage (was always over 100k at first), I often get hit repeatedly with a 40k blow that jumps to a nearby player and back to me. Usually ending in all nearby players dead.
EDIT: Now that I think about the last few ISEs and KASEs, I have a feeling Gateways are somehow more agressive. But for now, it's just a feeling. It might be me getting less wary of them (and being punished for it).
TOIVA, Toi Vaxx, Toia Vix, T'vritha, To Vrax: Bring in the Allegiance class Toi'Va, Ti'vath, Toivia, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, T'Vira, To'Vrak: Give us Asylums for Romulans
TBH this game since f2p has had several pushes in momentum where at begining of f2p there were a lot of returning players who came back and as they saw nothing really had changed with the game overall they quit and then with the surge of new players with no real experience with the game you started to see less quality. Now with the huge sinks with fleets you are seeing the really good players with experience are focusing more on that because there really isn't much time to get into stfs and do the fleet events. Another big thing I've noticed is majority of players will say this is Star Trek not Ground trek although half the content in tv and movies happened on what is ground in this game. Plus if you don't do ground 50% of the game as well is something you aren't taking part in. I'd probally say too not exact figures but close to only 1% of the player base actually knows how ground passives work and have toons that use them effectively. As for difficulty of STF's they haven't changed its just that most players do not know how to use tactical and engineers and have this pre conceived notion that science class are nothing more than healers and expect them to be their personal healers which is a draw back from the stereotypes of mmorpgs in general mostly from less than average intelligence people that can't see there are healing sci kits, buff sci kits, and then offense sci kits.
Overall though I hope seasons 7 personal progression with stf's involves a system where when you do ground or space that a given person has to have achieved goals that actually classifies them as elite before getting put in a team in pugging before they can jump into it because that is the real problem is under developed players have this ability and they do not have the gear, tactics, or skills to pull off elite stf's. Even trying to get quality players from channels with the words elite or stf in them are usually full of noobs that don't have any business there and makes it very hard to find quality teams.
This may not be the case, but, it seems that the difficulty of the STFs may have bumped up some. I have been killed more times this week on infected elite than the whole last month. I have noticed numerous others running these with me stating similar feelings. Some people who have gone one on one with tac cube feel squishy all of a sudden. Did something get changed and was it intentional or not?
In the last week I have had the feeling that my dps have been lower than usual, but probabily it's me playing bad. For sure, I notice a loot of noobs: useless players with heavy damaged ships, a lot of support ships (mainly cruisers) not doing their job... many players who can't play. For example often in CSE I have to remember that is very important healing the kang, playes often spawn neghvars but do not care about it... yesterday 3 players have had difficulty in defending the kang.
In KSE often people do not care about probes, it is an easy job even for a support ship and cruiser/sci vessells captains should care about it so that escorts can use their dps to destroy gates as soon as possible... But often it's an escort that have to do it, because players care only about cubes and gates.
All I can tell you is, I've been repeatedly oneshotted by elite borg ships DESPITE running all my defensive skills. In addition, I've NEVER finished a ground mission. Every single time, we get to the last fight, and everyone quits in frustration at the three second wipes, over and over and over and over.
There is such a thing as too much difficulty. It has to stay playable. A Borg cube hit my Galaxy X with over 7 million damage the other day with a plasma spread.
Add to that the endless tractor beams and tachyon beams on 3 second cooldowns. It has become rather tedious to play.
A review is in order, I think.
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!
In my experience normal STFs were much harder than Elite STFs.
Simply because the quality of Players is better when you play Elite STFs with the guys from the various Elite Channels compared to even normal STFs in a PUG.
I agree that the Isometric Charge is OP on NPCs.
Even in my Cruisers i'm left with not much hull after these things hit, in any Escort i just go boom instantly.
But that only happens in Cure.
In Khitomer Accord i noticed that if Donatra shoots that... big green instakill thing, the area of effect is not limited to the visual effect, i was killed a few times now by it while clearly being outside of the indicated area, oh and sometimes she decloaks and just instantly fires it without any indication.
Both these things have yet to result in any of my teams failing the optional of any mission.
I am sure the STF's and Borg themsel have not been touched.
All that happened was Geko playing around with the default Mobs, and the Klingon Ships are part of that.
I don't mind if ELITE STFs get a bit harder, they have not been challenging for a while now...
but then the drop chances for the Tech should be increased accordingly.
I always said there should be a normal advanced and elite version of the STFs. Where Elite is really for the Elite players and Advanced is more aimed at PUGs.... with more forgiving timers and stuff like that.
Not sure about Infected - haven't noticed anything beyond the Tac cube being a little more resilient than it used to be. Saying that, probably three (maybe four) out of five Elite Infected missions I play (in a PuG) involve the 10% rule being ignored which makes it difficult/time consuming in itself.
And I'd say Cure (Elite) has become more difficult in that you have to work harder to ensure that the Borg Negh' Var's don't get within weapons range of the Kang, as those Isometeric Charge's are nasty.
Personal T6 Ship Wishlist:
Nova/Rhode Island class with Hybrid Pilot BOFF seat.
That is all. (guess this wasn't really a 'list' after all!)
Class and ship selection SHOULD be mostly unrelated. Are you saying it causes a disadvantage?
It does. When you choose a non-dps class ship with a dps class character it means that you're trying to do things wrong. Trying to get dps with a heal boat is... dubious, because you can't. Instead of focusing on healing (which is the role of a real cruiser) they slot the wrong powers to try to do some damage they can't do in any way.
It's just facts. All tacs in cruisers are fragile and suck both at dps and survivability. They serve no role but feeling they are independant and of course it doesn't work.
In pvp the tac in cruiser will also often be the first target because it's just a guarantee for an easy kill.
My experince has been the ground elite are the ones where people are dropping like hot cakes. I am not talking about inexpernice pug or undergear. But teams of people that have been doing them. On character they have been doing them on. Know seem to die far more then before. To point that people are alive then dead.