Captain
Join Date: Jun 2012
Posts: 3,054
# 1 Do I have this right?
09-19-2012, 08:47 AM
I just want to make sure that I understand this:

STO at launch: A 50 to 80 hour journey to VA, in which players had to play lots of content, even though some of it was lackluster, like patrols. Getting to VA took some work, but we got to experience most of the official content, even if there wasn't much to do at endgame. Players complained about the speed of getting to max level and the lack of endgame content. The game was "too short" and lacked "content." But, there was a reason to care about mid-level purples and even crafting.

STO now: A 10 to 15 hour journey to VA, in which players don't have to play much content at all, beyond a few missions here and there while messing with doffs. Most of the lackluster content, like patrols, is completely optional. Getting to VA takes very little work, and we're likely to hit it prior to playing the Romulan episodes. There is a lot to do at VA, since we hit it before playing captain-level missions. We can just continue on, playing the lower level content after reaching max level. And, there are our starbases. Hitting VA is kind of an arbitrary moment, when we say, "OK, well, I won't get further promoted, but I still have lots of stuff in my mission log." There is no reason to care about mid-level purples or crafting.

Do I have this right?

Last edited by kirksplat; 09-19-2012 at 08:50 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,228
# 2
09-19-2012, 09:08 AM
Purty close.
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Captain
Join Date: Aug 2012
Posts: 1,316
# 3
09-19-2012, 09:09 AM
That is quite close to how I see it. We went from needing to grind everything, some multiple times, to get to 50 to getting to 50 without needing to try too hard. Most people will have 15-25 missions to do when they get to 50, and then they can always go back and do the patrols and exploration zones at 50 as well.

Crafting is pointless pre-50 due to leveling speed, and somewhat obsolete due to stf gear at 50.
Captain
Join Date: Jun 2012
Posts: 3,054
# 4
09-19-2012, 09:16 AM
Quote:
Originally Posted by stf65 View Post
Most people will have 15-25 missions to do when they get to 50, and then they can always go back and do the patrols and exploration zones at 50 as well.
What is the incentive for playing what is left over? Is it any different from playing Foundry content? Once the xp is added for Foundry content, will it just make things worse, or will it make it better, since the 15 hour journey to VA can be an entirely different experience each time?
Lt. Commander
Join Date: Aug 2012
Posts: 159
# 5
09-19-2012, 09:16 AM
You know i wondered about this. Ive been playin for a couple months and i got to 50 in the middle of the klingoln episodes. I pretty much just did mirror universe and patrols. Took a week maybe.

And i had another thought about crafting. There needs to be more set bonus stuff. Like a bunch. And not just shield enging deflector.

Multiple consoles, or geound armor stuff. And they need to buff all sorts of things. But more set bonuses and i betcha we would see more gear out there than borg gear.
Career Officer
Join Date: Jul 2012
Posts: 574
# 6
09-19-2012, 09:18 AM
That is almost dead on...

I first started a Tac toon back around launch, and it took me a few months to level him up to 50. In the process I did the Diplo missions (old format by grinding out the exploration clusters). So when he got to 50 there wasn't much to do except the B'Tran cluster dailies.

I came back to the game about three months ago and decided to make a new character, a Sci toon, she made it to 50 before even finishing the Romulan missions.

I also made an Eng toon, and he is more than halfway to RA-Lower, and I didn't even finish the Klingon story yet.


So, your understanding is pretty spot on. If I though leveling was fast before, leveling now is, for lack of better analogy, at warp speed...
Career Officer
Join Date: Jun 2012
Posts: 298
# 7
09-19-2012, 09:18 AM
I did a lot of crafting pre-change and considering some of the drops you get in game, plus from the STF's there isn't much point to crafting as you can get better from in game items. Also the Dilithium sink is pretty bad for just a few items, and not worth it. Leveling is a lot cleaner I think than it used to be. I recently leveled a Sci captain to max and even before they changed how we leveled I always had left over missions I didn't get around to completing. It does seem like I end up with slightly more now than I did before, but it could just be easier for me to level considering all the buff's I get from the Vet rewards / items I've got.
Captain
Join Date: Aug 2012
Posts: 1,316
# 8
09-19-2012, 09:20 AM
Quote:
Originally Posted by kirksplat View Post
What is the incentive for playing what is left over? Is it any different from playing Foundry content? Once the xp is added for Foundry content, will it just make things worse, or will it make it better, since the 15 hour journey to VA can be an entirely different experience each time?
You play for the drops, and the Boff XP for starbases. The drops are going to be level appropriate. The breen missions give good gear drops. If you are not interested in doing teaming in the stfs the only way to get the good gear is by doing the missions which offer it, or you can craft the aegis set for end-game.

I should add that many gamers will always see Foundry missions is unofficial and so will refuse to do them. To those people it doesn't matter how good or bad any particular mission is. If it is not done by Cryptic it is just not part of the story and will be avoided.

Last edited by stf65; 09-19-2012 at 09:22 AM.
Commander
Join Date: Jun 2012
Posts: 464
# 9
09-19-2012, 09:25 AM
Quote:
Originally Posted by kirksplat View Post
What is the incentive for playing what is left over? Is it any different from playing Foundry content? Once the xp is added for Foundry content, will it just make things worse, or will it make it better, since the 15 hour journey to VA can be an entirely different experience each time?
Accolades are the primary reason for completing most official story missions imo.

You're quite right about the low and mid level items though, they have very little value.

Also now that you can get significantly better items from your fleet starbase, which requires resources such as dilithium, the crafting option is totally illogical. The only reason I can think of for a player to craft, is just so they can say "Done that, next!" which would apply to those who like to accomplish all that is available in game.
Captain
Join Date: Jun 2012
Posts: 3,338
# 10
09-19-2012, 09:31 AM
Quote:
Originally Posted by kirksplat View Post
What is the incentive for playing what is left over?
Entertainment?
Reply

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