Starfleet Veteran
Join Date: Jun 2012
Posts: 1,248
200,000 dilithuim is a lot of resources for a static cosmetic changes to our starbase interiors. There are always questions about perceive value and there are a lot of people who grumble about it before it even comes out even though they haven't put resources into it yet.

The purpose of this thread is to allow us to say what we feels has that 200,000 dilithium value to it. I figure even if we stay within the restrictions they they are following there could be some interesting items. (Restrictions as in stationary and cosmetic changes of a reasonable size)

Here are some examples I'm thinking of.

1) Water fountain

2) Goal posts and a soccer ball colored tribble (I like kicking tribbles, who knew)

3) Daycare/kids/families. (I remember the 24th century episodes more family oriented and it is completely lacking in this game.)

4) Framed murals along the wall with different space scenery.

What have your thought of?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,248
# 2
09-18-2012, 04:38 PM
Also on the kdf side maybe a few barrels of 2309 bloodwine!
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 3
09-18-2012, 07:20 PM
Quote:
Originally Posted by robdmc View Post
2) Goal posts and a soccer ball colored tribble (I like kicking tribbles, who knew)
HAHAHA...i do that also when im bored...i see how many of them i can kick into the turbolift

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Captain
Join Date: Jun 2012
Posts: 3,262
# 4
09-18-2012, 08:36 PM
Quote:
Originally Posted by robdmc View Post
Water fountain
Sure.

Quote:
Originally Posted by robdmc View Post
2) Goal posts and a soccer ball colored tribble (I like kicking tribbles, who knew)
Definitely support.

Quote:
Originally Posted by robdmc View Post
Daycare/kids/families. (I remember the 24th century episodes more family oriented and it is completely lacking in this game.)
Considering all the people we're at war with right now, that might not be the best idea.

Quote:
Originally Posted by robdmc View Post
Framed murals along the wall with different space scenery.
YES.
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 5
09-18-2012, 08:45 PM
What about unlocking some unique playable dailies onboard the starbase, to .. you know ... make the Starbase useful for a change?
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Community Moderator
Join Date: Jun 2012
Posts: 1,659
# 6
09-19-2012, 10:00 AM
A bathroom.
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Empire Veteran
Join Date: Jun 2012
Posts: 394
# 7
09-19-2012, 10:43 AM
Quote:
Originally Posted by syberghost View Post
A bathroom.
Um no. Bathroom buffs just comes out wrong.

All for useful projects that actually justify the hundreds of thousands of dilithium spent. some small suggestions..

1. Red Alert station: 6/12/24 hour cool down. triggers ground invasion of selected NPC race to fight off. Difficulty level of spawns has same drop chances as existing micro STF mission queues. No group needed, think back to Earth Space Deck bog invasion.

2. Working holodeck: load up missions, auto queues group for any mission leader selects.

3. Crafting labs: raw mats + components/gear to craft or upgrade existing gear.

Heir to the high pony of holier than thou, Guardian of the Sacred Mallet of Thwarting, and giver of Baptismal raspberries since 02/02/2010
Lieutenant
Join Date: Aug 2012
Posts: 83
# 8
09-19-2012, 10:49 AM
I like the daily missions, but also having fleet DOFF mission would be great, not unique to your character, but one's you can only initialize through having an NPC/Room with NPCs to separate by type of Doff missions and such. But idk alot that can be done.
Community Moderator
Join Date: Jun 2012
Posts: 4,165
# 9
09-19-2012, 10:50 AM
I would have been fine with the "High Security" project if it had a non-cosmetic benefit, even a minor one.

Or how about if they increased the effectiveness of the Security Team ability during Starbase interior missions, as if they were a DOFF?

Or provided a weak, permanent buff to some ground stat during Starbase interior missions?

These special projects should provide both a cosmetic change and some kind of small non-cosmetic benefit, IMO.
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Community Moderator
Join Date: Jun 2012
Posts: 4,165
# 10
09-19-2012, 10:56 AM
Quote:
Originally Posted by hpcapulet View Post
1. Red Alert station: 6/12/24 hour cool down. triggers ground invasion of selected NPC race to fight off. Difficulty level of spawns has same drop chances as existing micro STF mission queues. No group needed, think back to Earth Space Deck bog invasion.
This makes me think that the "High Security" project could have also added the ability to start a "Security Drill" on your Starbase by talking to one of the special security officers.

Invoking "Security Drill" could summon holographic invaders that could be targeted, providing functionality that RPers could take advantage of to inject actual combat into their role-play.

Heck, I'd like to be able to set off a "Security Drill" on my ship's interior.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
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