all federations cruisers should have +2 to their turn rate. and the vorcha has a turn rate of 10, not 7.
This.
Quote:
Originally Posted by dontdrunkimshoot
turning your build completely upside down so its terrble at doing cruisers things just so you can have turn rate bursts is not a solution, the kdf cruiser doesn't have to do any of that. fed cruisers are an anomaly within the game, everything but enormous carriers turns better, MUCH better. buffing their turn rate by 2 would put them back in the same ball park as everything else, and still be at the very low end. theres no reason for the average fed cruiser to have a turn rate between 3 and 5 worse then a kdf cruiser.
a kdf cruiser can do the same amount of support and healing as a fed cruiser, AND turn better. if it feels like it, it can crank up its turning with 2 or 3 consoles, equip DHCs, and be a dps monster, and a decent support ship. the federation ship simply cant, and it gets no other advantage for its disadvantage. there is a huge imbalance between fed and kdf cruisers because of this, imbalances should be fixed. giving them all+2 to turn would at least allow ships like the regent the ability to effectively use single cannons.
Wait, what? The Regent can't use single annons effectively? Whatever the reasons for that, they have little to do with low turn rates, the arc on single cannons is solidly huge and I've never had a problem getting and keeping them firing.
I was under the Impression that the differences the lower turnrates of the fed cruisers represent where canonical in nature.
Mainly that the federation/ Star Fleet has better Warp technology and shield technology and the Klingons/KDF has more hull and better impulse technology. The better impulse technology being why thier vessels turn better for the most part.
Fed cruisers may need a 1-2 point buff so their average Turnrate is between 8 and 10 at endgame levels.
Keep in mind that the KDF only has a few BCs at endgame with high turnrates as it is.
The Vorcha family all have a 10 base turn, the K'tingas have an 11, Neghvars have a base 9 and every other BC has a 5.5 turnrate.
Boosting the feds Cruisers without a boost of at least 1-2 points for the BCs will benefit the feds too much as the slowest of thier cruisers will now have 7-8 turnrate with the highest at 10. While our slowest will have a 5.5 making them nothing but targets with no hope of being able to manuever in combat.
If the BCs are also boosted by 1 or 2 points then everybody wins. The feds get more manueverable cruisers for thier gameplay and the KDF keeps the existing but slight advantage of design.
Mike Miller, Dev. I want to have your children < Imagine the avatar with a sexy smile>! I love the new KDF content that much. < avatar winks>. I feel we owe you one for the good work.
No.
Ok, how about some gourmet roasted coffee, whole bean fresh Kenyan?
When looking at hull and turn rate (which are fairly closely correlated) for Federation cruisers and KDF battle cruisers it is true that the KDF is objectively "better":
Does that mean KDF ships are better? No. There are a whole host of other factors -- number of crew, bridge officer, console, and device slots (all Fed T5 cruisers have 4 devices, all KDF T5 battle cruisers have 3 devices except for the Bortas/Bortasqu') all make a difference.
When looking at hull and turn rate (which are fairly closely correlated) for Federation cruisers and KDF battle cruisers it is true that the KDF is objectively "better":
Does that mean KDF ships are better? No. There are a whole host of other factors -- bridge officer, console, and device slots (all Fed T5 cruisers have 4 devices, all KDF T5 battle cruisers have 3 devices except for the Bortas/Bortasqu') all make a difference.
Exactly.
What I have observed in flying both Fed Cruisers and KDF Cruisers is that, KDF Cruisers do damage, and Fed Cruisers Tank. Thats why I specced my Vor'cha, Negh'var and Bortasqu' for damage, I fly all of the KDF Battle Cruisers (apart from the K't'inga) and I do fantastically well. When I fly my Fed, I can't do damage, but nobody can destroy me. Thats why I've always gone by the rule of:-
"Want a Tanky Cruiser? Play a Fed ship. Want a DPS Cruiser? Fly a Klingon ship."
That's a rule I love, because it gives me a reason to play both, and be brilliant at what they are intended for. Fed Cruisers are more for Tanking, Klingon Cruisers for DPS. Are they unbalanced? Not in the slightest. Why? Just because one Cruiser (take the Odyssey) is the Cruiser to end all Tanky Cruisers, doesn't mean its the best. The Bortasqu' is even debatable for being the best KDF Battle Cruiser, due to its low turn rate - as a result there is a reason to play all the KDF Battle Cruisers.
My point is, look at the way the fleets are designed. The KDF primarily rely on their Battle Cruisers and sometimes Raptors for pure up damage, with support Bird-of-Prey's, Carriers and Destroyers as support vessels. The Feds rely on Escorts for pure-up damage, because that's what they are designed to do, supported by healing Cruisers and debuffing Science ships. This is why KDF Battle Cruisers are like this, because they are the primary weapon for the KDF whereas the Fed Cruisers are not.
When looking at hull and turn rate (which are fairly closely correlated) for Federation cruisers and KDF battle cruisers it is true that the KDF is objectively "better":
Does that mean KDF ships are better? No. There are a whole host of other factors -- number of crew, bridge officer, console, and device slots (all Fed T5 cruisers have 4 devices, all KDF T5 battle cruisers have 3 devices except for the Bortas/Bortasqu') all make a difference.
I would trade a device slot for a higher turn rate for my Fed ship any day of the week. I run PvP and most of the time I don't even use the extra device slot, so missing it wouldn't make much of a difference to me (personally).
Last edited by paragon92518; 09-20-2012 at 07:20 AM.
Yes, Cruisers should get a similar turnrate as Science ships.
I am not starting to list some canon sources that say federation cruisers should be more maneuverable (which is true), they are just boring to fly, thats all.
I have never seen a StarTrek game treating Cruiser so bad as STO.
Here, Cruisers are just big cumbersome flying bricks that cannot turn and only a few have enough firepower to seriously strike back. (Just being able to take Damage is NOT fun! IMHO)
Live long and prosper.
You can't really go into Kerr'at with a bulky Cruiser. You'll get crushed quickly regardless of build. You must have an Escort or an Intrepid. Otherwise its no fun and a waste of your time going into places like that.
What I have observed in flying both Fed Cruisers and KDF Cruisers is that, KDF Cruisers do damage, and Fed Cruisers Tank. Thats why I specced my Vor'cha, Negh'var and Bortasqu' for damage, I fly all of the KDF Battle Cruisers (apart from the K't'inga) and I do fantastically well. When I fly my Fed, I can't do damage, but nobody can destroy me. Thats why I've always gone by the rule of:-
"Want a Tanky Cruiser? Play a Fed ship. Want a DPS Cruiser? Fly a Klingon ship."
That's a rule I love, because it gives me a reason to play both, and be brilliant at what they are intended for. Fed Cruisers are more for Tanking, Klingon Cruisers for DPS. Are they unbalanced? Not in the slightest. Why? Just because one Cruiser (take the Odyssey) is the Cruiser to end all Tanky Cruisers, doesn't mean its the best. The Bortasqu' is even debatable for being the best KDF Battle Cruiser, due to its low turn rate - as a result there is a reason to play all the KDF Battle Cruisers.
My point is, look at the way the fleets are designed. The KDF primarily rely on their Battle Cruisers and sometimes Raptors for pure up damage, with support Bird-of-Prey's, Carriers and Destroyers as support vessels. The Feds rely on Escorts for pure-up damage, because that's what they are designed to do, supported by healing Cruisers and debuffing Science ships. This is why KDF Battle Cruisers are like this, because they are the primary weapon for the KDF whereas the Fed Cruisers are not.
This is why I say buff the turnrates for Fed cruisers and KDF battlecruiser by the same amount of 1-2 points across the board evenly, so the feel of the bioth factions play does not drastically change and and afford a new advantage to iether side.
It will just make the feds feel a little more agile than before and leave the KDF feeeling the same as it always has in combat.
Mike Miller, Dev. I want to have your children < Imagine the avatar with a sexy smile>! I love the new KDF content that much. < avatar winks>. I feel we owe you one for the good work.
No.
Ok, how about some gourmet roasted coffee, whole bean fresh Kenyan?
I was under the Impression that the differences the lower turnrates of the fed cruisers represent where canonical in nature.
Mainly that the federation/ Star Fleet has better Warp technology and shield technology and the Klingons/KDF has more hull and better impulse technology. The better impulse technology being why thier vessels turn better for the most part.
And that's the problem right there.
in STO the Fed cruisers have the exact same shield mod as the KDF counterparts.
I did like the solution from games liks SFC and Klingon Academy that basically gave the Feds more shields overall and balanced it with the reduced turnrate.
Here...this is missing.