Captain
Join Date: Jul 2012
Posts: 1,978
# 11
09-20-2012, 01:49 AM
Quote:
Originally Posted by f2pdrakron View Post
Wouldnt work.

Can you see Janeway pacing around with a bunch of mercenaries in Voyager Bridge and saying "I want then alive, no disintegration"?

OK maybe we can but can see Picard doing that? no and that is why it does not work.
The irony is that in STO there's nothing resembling the federation left in the "federation". It's officers all dress up like mercs, wield horrible disintegrative weapons, plasma grenades, miniguns, swords and are constantly killing hundreds and thousands of lives.

The federation in STOs universe is in a state where it has already abandoned Starfleet and it's principles and does more or less rely on freelance mercenaries already
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Lieutenant
Join Date: Jun 2012
Posts: 99
# 12
09-20-2012, 03:01 AM
Quote:
Originally Posted by deadspacex64 View Post
not a bad idea, just not as a faction anyone can join. poor wording, not as a faction you start off in~> hit 30 and you could switch to a merc faction, taking ship, and crew with you, boffs coming along would be dependent on the race and faction. orions, andorians, humans, aliens much more likely to go rogue then say vulcans, klingons and mayhap a few others.

can go rogue say from anytime after 30, you're just pretty much stuck with the ship you have whenever you do break off. also loss of all missions so leveling would be difficult. some dailies would still be available, see no reason why fed or kdf wouldn't sub contract exploration. with the new rep system coming that could make and independent/merc/freebooter/privateer style faction much more interesting.

ships would be blackmarket, top premium latinum for the best...and ec/latinum would be the preferred method of exchange. Latinum much more important than ec. alt race ships such as ferengi, nausicaan, orion, reman, andorian would probably be available. as well as older decommisioned models supposedly sold for scrap might find their way into the hands of traders >.>

wouldn't take as much work to do as a faction like kdf or fed, since there would be few if any missions beyond dailies and possible stf's. adding the ships as playable, stations for independents to congregate, buy, sell, haggle some trade routes, new boff's and doff's for them...some doff missions would need to be removed from their roster, a few new types added. ok, maybe a moderate amount of work to do >.>
Yes, I like these ideas actually. If KDF were a starter faction (as it should be) you could break off from whichever you choose and take all your stuff with you at a certain level. That sounds perfect. Honestly, I just like the idea of being unaffiliated. I'm getting kind of bored with playing one or the other, and would much love to "go rogue." How cool would it be to be a rogue Vulcan in a Bird of Prey?
Survivor of Romulus
Join Date: Jul 2012
Posts: 133
# 13
09-20-2012, 03:13 AM
Quote:
Originally Posted by deadspacex64 View Post
not a bad idea, just not as a faction anyone can join. poor wording, not as a faction you start off in~> hit 30 and you could switch to a merc faction, taking ship, and crew with you, boffs coming along would be dependent on the race and faction. orions, andorians, humans, aliens much more likely to go rogue then say vulcans, klingons and mayhap a few others.

can go rogue say from anytime after 30, you're just pretty much stuck with the ship you have whenever you do break off. also loss of all missions so leveling would be difficult. some dailies would still be available, see no reason why fed or kdf wouldn't sub contract exploration. with the new rep system coming that could make and independent/merc/freebooter/privateer style faction much more interesting.

ships would be blackmarket, top premium latinum for the best...and ec/latinum would be the preferred method of exchange. Latinum much more important than ec. alt race ships such as ferengi, nausicaan, orion, reman, andorian would probably be available. as well as older decommisioned models supposedly sold for scrap might find their way into the hands of traders >.>

wouldn't take as much work to do as a faction like kdf or fed, since there would be few if any missions beyond dailies and possible stf's. adding the ships as playable, stations for independents to congregate, buy, sell, haggle some trade routes, new boff's and doff's for them...some doff missions would need to be removed from their roster, a few new types added. ok, maybe a moderate amount of work to do >.>
love this. would require some fine tuning, and perhaps a few cannon references to keep it legitimate and keep the S.T feel, but what a great thing this could be. although, a lot of this could be achieved in a Ferengi faction?
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 14
09-20-2012, 06:07 AM
wHAT SHIPS WOULD THEY USE?

If a Player went rouge and took a Federation vessel would not the UFP hunthtem down for the theft?

If the player did the same with the KDF, would they not hunt them down and kill them for treason?

Would it not be unfair from a game standpoint to allow a Mercenary faction to use any factions ship, not to mention unbalanced?

As much as the idea of a nuetral faction sounds, it is something that much be prepared carefully or basically it becomes the only faction in STO and erases the whole premise of the game. STO then becomes Pirates of burning seas in space and has no Star trek substance any longer.
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Lieutenant
Join Date: Jun 2012
Posts: 99
# 15
09-20-2012, 06:36 AM
Quote:
Originally Posted by bitemepwe View Post
wHAT SHIPS WOULD THEY USE?

If a Player went rouge and took a Federation vessel would not the UFP hunthtem down for the theft?

If the player did the same with the KDF, would they not hunt them down and kill them for treason?

Would it not be unfair from a game standpoint to allow a Mercenary faction to use any factions ship, not to mention unbalanced?

As much as the idea of a nuetral faction sounds, it is something that much be prepared carefully or basically it becomes the only faction in STO and erases the whole premise of the game. STO then becomes Pirates of burning seas in space and has no Star trek substance any longer.
I completely agree. I haven't thought it through completely, as I was only toying with the idea, but as I said in my original post, they would not be allowed to have certain ships. There are certain ships that make the KDF KDF and the FED FED - such as Vo'Quvs, Kar'Fis, Armitages, and Oddys. Ships that really stand out like that should remain exclusive without a doubt.

The way I see it, they would get black market versions of generic KDF and FED ships, each with their own spin - like a special BoP or Heavy Eascort. And then they would have really unique ships that come from other unaffiliated races. They don't even have to be canon, really. It would be a ton of work, for sure, but I think it would be a neat addition to the game. Anyway, I definitely agree that they shouldn't have open access to all ships. That just wouldn't be fair at all.
Lt. Commander
Join Date: Aug 2012
Posts: 220
# 16
09-20-2012, 07:23 AM
be interesting if doff missions and cluster missions gave a chance to discover alien ships , there look could be totaly random drawn from all ship models in the game (fixed ofc would mke no sense to just visit the ship design and walla klingon bird of prey).
ofc you would need to be a mercenary to use them , but who would hire a merc in the alpha quadrant . orions are klingon slaves now and ferengi are doing there best not to get involved .
Commander
Join Date: Jun 2012
Posts: 333
# 17
09-20-2012, 07:44 AM
klingons in the series have gone rogue before, there's no doubt been rogue captains of other races. not a new concept by any means, and brings a bit more realism if it was implemented. as to hunting someone down...that would make for interesting missions and random encounters with someone tasked to bring you back.

but...there is a point of diminishing returns...do you send someone out to destroy the ship? that doesn't make sense for the feds to do, capture yes, destroy no. and how exactly are they supposed to even find you? space is somewhat large you know >.> think the term used is nigh infinite. whereas the federation and klingon forces can't cover even a fraction of their territories much less others.

so do they assign manpower and starships to hunt you down in the midst of a war? 1 captain? 1 ship? usinng several ships at least, hundreds or thousands of officers to find...1 ship and 1 captain? or do they instead put out general comm to all starbases to notify them if you appear? (hence the suggestion for independent bases since faction bases would be off-limits) detain if possible. another possibility for a forced mission, capture and escape ^_^

maquis ring any bells? true way? 2800?(rogue jem'hadar) so as i said...it's not new.

someone else mentioned this and it's dead on, ferengi space would be the perfect gathering spot.

Last edited by deadspacex64; 09-20-2012 at 07:46 AM.
Rihannsu
Join Date: Jul 2012
Posts: 3,583
# 18
09-20-2012, 11:00 AM
Quote:
Originally Posted by deadspacex64 View Post
klingons in the series have gone rogue before, there's no doubt been rogue captains of other races. not a new concept by any means, and brings a bit more realism if it was implemented.
I am having a hard time remembering when a Klingon gone "rogue", most Klingons perhaps did followed their own agendas like Kruge but even that is hard to tell if they had the acknowledgement of the Empire or not.

But that is not the problem, most missions on the game assume the player is part of either Starfleet or Federation, the Borg and Undine fronts would be nonsensical for a rogue captain.

In order to have a "Mercenary faction" you would have about as much work as developing the KDF since you would have to lay the ground work and create entirely new missions for then, considering the state of the KDF I say this is resources that would be better spend on the KDF.
Career Officer
Join Date: Jun 2012
Posts: 4,034
# 19
09-20-2012, 11:52 AM
Well, assuming there were infinite resources to be spent on new factions, I could imagine a "neutral" gaction would be incredible fun.
We know there are mercenaries around TNG:"Gambit", the Corvallens from TNG:"Face of the Enemy" were basically merc smugglers etc.
So a "neutral faction" could theoretically be about different kinds of stuff.

Prospectors trying to find the next good mineral deposit in space or on a new world.

A freighter crew fending off pirates or smuggling illegal stuff past local plice forces.

Another freighter crew with hidden weapons compartments tries to sneak up on an unsuspecting victim...

A pirate group fights its way throgh civilan escorts to get to a juicy freighter group.
Lt. Commander
Join Date: Jun 2012
Posts: 199
# 20
09-20-2012, 05:33 PM
Quote:
Originally Posted by nephilim83 View Post
I was thinking how cool it would be to start out as an unaffiliated character that can work for either faction. The starting missions could deal with rescuing a freighter under siege by the KDF in one mission and repelling a Starfleet attack on an illegal mining operation in the next. Something along those lines. There could even be a few missions where you point your own moral compass and choose between one outcome or the other, such as siding with KDF or Starfleet, and your rewards vary based on which you choose.

I think this is a great idea and it could work in the efforts of those of the clans building bases or other assets to be destroyed or partial destruction and so on. It could work out very well when the territory system is released, however no home location and instead make an outpost location and a set of primary ships for the faction. Stand alone, perhaps it could work if Cryptic balanced it correctly. But no reason to do it on the level of FED or KDF.
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