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Captain
Join Date: Jun 2012
Posts: 702
Neither the tooltip nor the wiki are particularly informative on the rapid fire missile launcher- does anyone actually know how it works and if it's any good?
Rihannsu
Join Date: Jun 2012
Posts: 804
# 2
09-20-2012, 04:24 PM
it works like a torpedo launcher and it works with both TSS and HYT, I'm not quite sure what the proc is though.
Republic Veteran
Join Date: Jun 2012
Posts: 28
# 3 It works great!
09-20-2012, 04:37 PM
The Rapid Fire Ferengi Missile Launcher fires a single missile that does just under 1,000 Kinetic damage (it reads 950.2 for me, but different ships read different I think, I use the Recluse). It fires 180 degrees every 2 seconds. It hits often with its +20% accuracy. The only consoles that improve DPS are the plain generic Warhead Yield Chamber and the Rule 62 Multipurpose Combat Console that is also in the set.

I have used this on all my ships since it was released the first time and have never been disappointed, till the new Quantum on the Regent was released, which I have not acquired yet. That torpedo, though, doesn't come with the 20% EC reduction in sector space or the 10% Commendation boost for Duty Officer Assignments. Those are worth it to me as well.

Great set, especially on slower ships.
Cross at the center of M51--The Whirlpool Galaxy
Noah Bartholomew Jothan,
Member of the "Christian Fleet Alliance"
Proclaimers of The Way, The Truth, and The Life
John 14:6

Last edited by jothan9092; 09-20-2012 at 04:39 PM. Reason: gave "doesn't" an apostrophee
Career Officer
Join Date: Jun 2012
Posts: 664
# 4
09-20-2012, 05:15 PM
It's a great torp on slow turning ships... I can fire off the 3rd one sometimes before the first one even hits the target.. don't let the lower damage numbers fool you.. this torp is gold
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.
Captain
Join Date: Jun 2012
Posts: 757
# 5
09-20-2012, 05:35 PM
Are these bound to accounts with the D'Kora, or can you sell them?
Republic Veteran
Join Date: Jun 2012
Posts: 28
# 6
09-20-2012, 05:40 PM
You do not need to have the D'kora Marauder to have these. They are Character Bound, though. You cannot sell or buy on the Exchange, and if you want multiple toons to have them, you must grind Lobi Crystals separately. Sorry.
Cross at the center of M51--The Whirlpool Galaxy
Noah Bartholomew Jothan,
Member of the "Christian Fleet Alliance"
Proclaimers of The Way, The Truth, and The Life
John 14:6
Career Officer
Join Date: Jun 2012
Posts: 664
# 7
09-20-2012, 05:42 PM
Quote:
Originally Posted by praxi5 View Post
Are these bound to accounts with the D'Kora, or can you sell them?
The Missile doesn't come with the D'kora, you can purchase it from the Lobi Store. It can be slotted in any forward weapon slot on any ship. It is bind on acquire tho
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.
Career Officer
Join Date: Jun 2012
Posts: 26
# 8
09-20-2012, 06:26 PM
Do the doffs that decrease torp cool downs affect these?
Republic Veteran
Join Date: Jun 2012
Posts: 28
# 9 Yes???
09-21-2012, 02:09 AM
The recharge to firing again for the Ferengi Missile is already 2 seconds. You don't really need it much faster than that, it's already fast enough.

Supposedly the official answer is no, though. Cryptic said these missiles would not be able to use the normal BO abilities for torpedoes and such. But as a person above said, you can High Yield them, which is a even more rapid fire mode, as I have done it before. This should mean Torpedo Spread would work too, but I would not know. All this seems to indicate a "yes" to Duty Officer cool-down reductions should also work on these.

Do not count on any of this, it is a lot of speculation, and some day Cryptic may fix this "bug".
Cross at the center of M51--The Whirlpool Galaxy
Noah Bartholomew Jothan,
Member of the "Christian Fleet Alliance"
Proclaimers of The Way, The Truth, and The Life
John 14:6
Lieutenant
Join Date: Jun 2012
Posts: 48
# 10
09-21-2012, 04:04 PM
First, the rapid fire missles are great for damage over time, but are terrible for burst damage. If you want to unload a massive volley at once, stick with normal torpedoes.

I fly a carrier, so its not that maneuverable. The 180-degree firing arc means that you do not have to keep your nosepointed at the target. I have mine set to full auto-fire, so as long as I'm facing in the general direction, I've always got birds in the air.

While it does NOT benefit from most BOff skills, it does benefit from all generic warhead boosters like consoles, etc. While the Missiles are only listed at around 875 damage, when in combat, and BEFORE any buffs, my missiles are doing 1500 a pop. Every two seconds. That's a lot of damage over time.

So on my escort, no missiles, as torps work better. On my cruiser/carrier, missiles are great, since I am a full turret build, and can just sit there spewing rockets, cannon shots, fighters and frigates without worrying about facing.
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