This mission appears to have some major bugs in it all of the sudden, that make it nearly unplayable.
(this isn't a replay mission, it's the first time back through with a new alt)
Bridge Officers appear to not be able to navigate by themselves, and don't respond to waypoint commands. This may have something to do with the fact that the spawning locations of several of the MOBs in this mission seems to have shifted.
After you get through the locked door, there is a room that is supposed to contain a bunch of spiders. It had two of then when I entered, and then my BOFFS suddenly seemed to disappear and spawn out in the first large room and into a wall (or on the catwalk above the room). Upon closer inspection, there were some spiders in the wall that they were attempting to fight.
I couldn't get my BOFFs to respond, so I went ahead without them. Once I unlocked the lift and loaded into the new area, my BOFFS appeared...but they were all dead. I revived them, and realized that the DIVIDIAN blue light was still on in the environment, but there were no Dividians around. The light remained on until I unlocked the door with the fresh victim in it.
In there, my BOFFs went dumb again, and as i looked around, there were three Dividians stuck in some crates off in the lefthand side corner of the room (as you enter the door). I killed them, and the blue light disappeared.
That's as far as I've gotten, but I'm sure this is going to be impossible to do without my BOFFS for backup, if I recall the rest of the mission correctly.
Sent two bug reports on this, detailing the BOFF issue and the lighting and spawn issues, but I thought I'd drop a note here and see if anyone else is having any issues with this mission.