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Ensign
Join Date: Sep 2012
Posts: 5
Hi, just wanted to get an opinion from the pvp vets.

Do you max out the vice admiral - weapon performance skill? I was under the impression that anything over 125/100 was overkill and wasted - has this changed?

Thanks in advance.
Career Officer
Join Date: Jun 2012
Posts: 566
# 2
09-21-2012, 05:31 AM
If you fly any ship that's using beams, going over 125 weapon power adds some bonus in damage, since the power drain caused by beams is the same, but compared to 125 is less, meaning it drops less under 125 if your actual weapon power is over 125. There were tests made that proved this. It seems that for cannons, this is not valid, so anything you go over 125 when using cannons doesn't add benefit. This is due to the fa t cannons and beams have different power managements implemented in this game.

If you fly a cruiser, it's not that hard to run 1xepw, so it won't be a problem.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Ensign
Join Date: Sep 2012
Posts: 5
# 3
09-21-2012, 06:04 AM
Quote:
Originally Posted by Archived Post View Post
There is no cap on your skill level. 109 is possible, sure.

There is a hard cap on the resulting power levels. You can not have power levels go above 125.

Glad you're finding the info useful. The updated spreadsheet will be Coming Soon.
Yes, but as the above post says - you can't go over 125. I am confused, why max out this power? When I use my cannons, I notice a drain on my weapon energy levels. If I put more skills in to weapon performance - will the drain be less? On Sto - it just says that it adds a bonus to the power level... So, what is the benefit of that bonus?

Is there a less drain on using big energy weapon attacks? Is there a greater chance to deal more damage? What is the benefit of putting skills into that... skill?

According to that post it also has these figures:

Skill.|...Gain
1......|..+1.8
2......|..+3.6
3......|..+5.4
4......|..+6.4
5......|..+7.4
6......|..+8.4
7......|..+8.9
8......|..+9.4
9......|..+9.9

so - is that a bonus power level over 125? or does that mean that my energy weapons will have a greater punch over 125?

Maybe I am going about this the wrong way - any assistance from anyone to put this into perspective would be greatly appreciated.
Career Officer
Join Date: Jun 2012
Posts: 566
# 4
09-21-2012, 06:50 AM
Quote:
Originally Posted by aguida1987 View Post
Yes, but as the above post says - you can't go over 125. I am confused, why max out this power? When I use my cannons, I notice a drain on my weapon energy levels. If I put more skills in to weapon performance - will the drain be less? On Sto - it just says that it adds a bonus to the power level... So, what is the benefit of that bonus?

Is there a less drain on using big energy weapon attacks? Is there a greater chance to deal more damage? What is the benefit of putting skills into that... skill?

According to that post it also has these figures:

Skill.|...Gain
1......|..+1.8
2......|..+3.6
3......|..+5.4
4......|..+6.4
5......|..+7.4
6......|..+8.4
7......|..+8.9
8......|..+9.4
9......|..+9.9

so - is that a bonus power level over 125? or does that mean that my energy weapons will have a greater punch over 125?

Maybe I am going about this the wrong way - any assistance from anyone to put this into perspective would be greatly appreciated.
I see where you're coming from. Thing is that for a while, the quote you posted was true. But not anymore. Beams only benefit from as much power you can put in weapons. Cannons don't. It seems cannons have a cap for 125, beams don't. Tell you what, make a test, one with max weapon power and epw, one with max weapon power and no epw. You'll see that average drain is less when you have more power to weapons. Ideally would be to go to 165-175, but that's pretty hard w/o leech console. You can also look in the logs and see there is a difference. You make more damage when you have more than 125 weapon power, but only with beams.

Edit: that skill just gives you power bonus, and that's useful to boost power mostly for ships that do t come up with power bonus to weapons or with not enough bonus to weapons. If you fly only escorts(with dhc) , then don't put any points in that skill since you don't need it to reach 125 level (just add 6 to warp core potential + Borg console + escort bonus and you're at 125 weapon). If you do want though to fly shuttles, you need that. Usually you also put some points when you fly beam cruisers or, if you have for example a kdf cruiser with leech, that could put you to 125 power with skill tree and ship power bonus (usually +10). You use leech bonus as an epw, to add bonus for whats over 125 but also not to be too dependent on the leech since the power gain is available only when in combat. For kdf you can go w/o using epw, you won't do as much damage as with epw, but you can move more towards healing (using epa) while still maintaining decent damage. If it doesn't make sense let me know and I'll try to explain better.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...

Last edited by trueprom3theus; 09-21-2012 at 07:22 AM.
Captain
Join Date: Jun 2012
Posts: 1,123
# 5
09-21-2012, 10:46 AM
I run my power at 125/90. If you have overflow, you can reduce your power level and put into something else.

On the other hand, it is my understanding that, while the damage modifier based on weapon subsystem power is capped at 125, you can have extra power stored in the subsystem.

If I were to set my power level to 125/100, I would actually be at 135/100. Which means that when I fire my weapons, the drain starts at 135 and not 125. This is allowing more of weapons to fire at the maximum damage modifier (or closer to it).

It'll increase your damage, because you are now firing more weapons at higher power levels.

Some have said the max energy capacity is at 150, others have said there is no cap.

Use batteries or Emergency Power to Weapons to get your power levels higher.

Of course, diverting all of your power into weapons comes at the cost of your engine, aux, and shield power. You just need to find the right balance.
Empire Veteran
Join Date: Jun 2012
Posts: 6,790
# 6
09-21-2012, 11:09 AM
weapons power over 125 gives you a few shots that dont drain you below 125, and all deal damage at the 125 modifier. all the following shots that do go below 125 are being fired at a higher energy level then they would have other wise too. this works with beams, AND cannons in my experience. simple tests showed cannons not benefiting from it, but eyeballing how low my energy drops with a full load out of cannons showed there was a difference.

here's an in depth log parsing of the actual benefit

https://docs.google.com/spreadsheet/...0E&output=html
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Ensign
Join Date: Sep 2012
Posts: 5
# 7
09-21-2012, 11:53 AM
Thank you very much for the information - drunk, it appears that you do get a bit more dps the higher your weapons power is... hmm.

Perhaps, i will test this on tribble - thanks for the information folks!

Regards.
Empire Veteran
Join Date: Jun 2012
Posts: 6,790
# 8
09-21-2012, 12:28 PM
Quote:
Originally Posted by aguida1987 View Post
Thank you very much for the information - drunk, it appears that you do get a bit more dps the higher your weapons power is... hmm.

Perhaps, i will test this on tribble - thanks for the information folks!

Regards.
to save you some time, i sugest running 6 in core potential, 6 in weapons performance, seting your weapons power to 100, and cycleing eptw1. cant go wrong doing that really
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Ensign
Join Date: Sep 2012
Posts: 5
# 9
09-22-2012, 08:59 PM
I am running a fleet tactical escort retro... my weapons are already at 125/100 - why would I need to run eptw?
Empire Veteran
Join Date: Jun 2012
Posts: 6,790
# 10
09-22-2012, 09:42 PM
because 125 is the minimum power you want to have if you want to deal maximum energy damage. a defiant doesn't really have room for EPtW though, unless you ran damage control doffs and used EPtW1 and EPtS2. the doffs will give you full up time on each with only 1 copy of each
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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