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Ensign
Join Date: Sep 2012
Posts: 3
If so, how was it fitted? The end of the mission, to disable the Romulan ship, feels like an unplay tested spawn and repeat mess to me in my escort. Maybe it is because I'm set to be nimble, and lay mines. But I doubt it. Who ever the end scenario designer is needs to learn the expression less is more. I don't want to fight their epic fitted Romulan ship. Being instant shield stripped, tractor beam held, systems froze, and one shoted with epic torpedos from the Dev only toy box sucks. Especially when you respawn within the ships range to do it to you all over again. If I wanna fight a fleet engagement, I know where the PvE queue is, or having a warning in the mission text to bring a fleet would maybe help. Or maybe just scrap that whole end segment as it adds nothing to the mission story wise, after the whole grind of space battles at the missions beginning.
Captain
Join Date: Jun 2012
Posts: 3,075
# 2
09-21-2012, 10:12 AM
still a long way to go on the learning curve for you. but here is how it is done.

first, use dual cannons front and turrets in your back. maybe mix in a torpedo launcher in front. (actually green and blue quality is cheap to get from the exchange at nearly every level)

now, you need attack pattern omega (to evade tractor beams) and 2 times tactical team 1 to quickly get your facing shileds up again. fill the rest of your tac boff slots with cannon scatter volley and/or torpedo spread (should take care of incoming plasma torpedos)

your engi boff should have emergency power to shields 1, and if possible also a reverse shield polarity 1 (to keep your shields up at all times)
those torpedos do nothing against shielded targets

your sci boff should have a hazard emitter (to clean plasma dot and heal your hull) and/or a transfer shield strength (to keep your shields up)

this is a proven setup for escorts even for max level.

be sure to have the skillpoints allways invested in your BOFFs...it greatly reduces their cooldowns.
be sure to play it on normal difficulty.
Go pro or go home
Ensign
Join Date: Sep 2012
Posts: 3
# 3
09-21-2012, 11:05 AM
Yeah see, that rings of suckage in mission and enemy design to me. The fact you need to be outfitted in a specific way, with specific abilities, doing specific attacks isn't very immersive. MMOs aren't about player skill, and when gameplay descends into that low a mechanics detail, with just basically managing specific builds and ship load outs for XYZ mission, and having hotbar setups with XYZ macros is boring not challenging. Being all about outfitting in specific ways, with certain gear, is what made Eve Online the greatest interactive screen saver with spreadsheet functionality known to man instead of a fun MMO.
Captain
Join Date: Jul 2012
Posts: 3,144
# 4
09-21-2012, 11:09 AM
Quote:
Originally Posted by uilliamnebel View Post
Yeah see, that rings of suckage in mission and enemy design to me. The fact you need to be outfitted in a specific way, with specific abilities, doing specific attacks isn't very immersive. MMOs aren't about player skill, and when gameplay descends into that low a mechanics detail, with just basically managing specific builds and ship load outs for XYZ mission, and having hotbar setups with XYZ macros is boring not challenging. Being all about outfitting in specific ways, with certain gear, is what made Eve Online the greatest interactive screen saver with spreadsheet functionality known to man instead of a fun MMO.
I agree but there are players of STO who don't and Cryptic/PWE simply don't care, I will use a more appropriate version of Baudi's signature: "Conform or don't play" and unless/until they re-instate balance to the combat system that's how it will stay, sorry
Captain
Join Date: Jun 2012
Posts: 7,851
# 5
09-21-2012, 11:11 AM
It's not about being setup a specific way. It's about understanding that if you want to use a tactical ship it needs to be set up in a tactical way. You can't use an Escort like a Cruiser. If you want to play like a Cruiser then just take a Cruiser. There are different types of ships specifically for different play styles.

Escorts are all DPS: hit hard and fast and get away. Cruisers are all about outlasting your foe: you fly in circles around them pew-pewing them down while keeping yourself from getting destroyed.

If you want to use an Escort like a Cruiser you're going to be disappointed - which you clearly are. Likewise a Cruiser isn't a DPS monster - and you'll be disappointed if you think it can put out the type of damage an Escort can.

And this isn't an uncommon idea in MMOs: Damage, Tank, Healer. The Trinity has been around a long time.
Captain
Join Date: Jul 2012
Posts: 1,273
# 6
09-21-2012, 12:29 PM
Quote:
Originally Posted by uilliamnebel View Post
Yeah see, that rings of suckage in mission and enemy design to me. The fact you need to be outfitted in a specific way, with specific abilities, doing specific attacks isn't very immersive. MMOs aren't about player skill, and when gameplay descends into that low a mechanics detail, with just basically managing specific builds and ship load outs for XYZ mission, and having hotbar setups with XYZ macros is boring not challenging. Being all about outfitting in specific ways, with certain gear, is what made Eve Online the greatest interactive screen saver with spreadsheet functionality known to man instead of a fun MMO.
Terribly sorry, but you can't just spacebar your way through the game with whatever build you want. The game's easy, but not THAT easy. . .fortunately. A lot of builds will work, but some won't. To get past the tough parts, you need to use what works. That means using 'specific builds' and 'specific skills'. You need to be able to break free from tractors, withstand heavy fire (manual rebalancing of shields only does so much), and so on. There IS room for modification, especially in PvE. . .but certain basics can't be ignored.
Captain
Join Date: Jun 2012
Posts: 989
# 7
09-21-2012, 12:32 PM
It's not the results of need special builds not abilities nor ships. The Romular D'deridex Battleship that is purpose built of being tough to defeat. It's a first NPC ship that's meant to be a challenge. You can't do your usual routines of getting in close, taking down a shield facing and unleashing on the naked hull.

Regardless of ship or build: tactics to fight the D'deridex.

Keep outside of 5 km. That will trigger the tractor beam, Photonic shock wave and Triple High Yield Plasma Torpedo combo.

If possible stay outside of the the forward firing arc of the D'Deridex. That is when it will use the Viral Maxtrix which will start randonly disabling systems. If you are not, don't panic. Worry about getting away and keeping 5+ km from the combo of DOOM!!!. If you have Engineering Team, use that to fix your engine when they get disabled. Forget about Weapons and Auxiliary Systems.

Try to keep to the rear of the D'deridex and work on faking down the rear shield facing. Or the side if you need , but yo'll have both beams working your but no Plasma Torps. And then hammer the hull hen the facing is down.
Captain
Join Date: Aug 2012
Posts: 1,221
# 8
09-21-2012, 01:09 PM
In STO you are required to think about your ship build, and you are required to think about your opponents' abilities while you play. As you advance the game becomes more difficult. The Klingon Front is very simple: you simply fly around and shoot things. The Romulan Front offers slightly more complex battle requirements: you are required to start thinking about tactics and the ships you are fighting and how to survive those encounters. This pattern continues all the way to the Borg Front when you are in the Admiral Ranks and needing to deal with Remodulating and other Borg Faction abilities. The point is to learn as you go: your skill is supposed to grow as your character's grows.
Captain
Join Date: Jun 2012
Posts: 3,075
# 9
09-22-2012, 07:07 AM
Quote:
Originally Posted by uilliamnebel View Post
Yeah see, that rings of suckage in mission and enemy design to me. The fact you need to be outfitted in a specific way, with specific abilities, doing specific attacks isn't very immersive. MMOs aren't about player skill, and when gameplay descends into that low a mechanics detail, with just basically managing specific builds and ship load outs for XYZ mission, and having hotbar setups with XYZ macros is boring not challenging. Being all about outfitting in specific ways, with certain gear, is what made Eve Online the greatest interactive screen saver with spreadsheet functionality known to man instead of a fun MMO.
nobody said STO was a well thoughtout and designed game If you didn't like what eve online became, then probably STO is not the game for you.
a friend said it best yesterday: "in other MMO's i would be slaying dragons and running through lush forests while exploring the ambient, in sto i open an excel file and look for the next doff assignments around, or klick through the same old daily quest in starfleet academy"
Go pro or go home
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 10
09-22-2012, 07:33 AM
Quote:
Originally Posted by uilliamnebel View Post
Yeah see, that rings of suckage in mission and enemy design to me. The fact you need to be outfitted in a specific way, with specific abilities, doing specific attacks isn't very immersive. MMOs aren't about player skill, and when gameplay descends into that low a mechanics detail, with just basically managing specific builds and ship load outs for XYZ mission, and having hotbar setups with XYZ macros is boring not challenging. Being all about outfitting in specific ways, with certain gear, is what made Eve Online the greatest interactive screen saver with spreadsheet functionality known to man instead of a fun MMO.
What!?

Not being able to roflstomp level 50 enemies with the same setup you had at level 1 doesn't make the game immersive enough for you?

NO. If you can't change your loadout to fit the mission, you deserve to fail. The game is easy enough as it is. I don't want it dumbed down so you can play the game like a clown.

I enjoy complex, in-depth games that require you to make skill tree choices, ship/player loadout choices, and skill-bar choices. If it is just too darned difficult for you to take a couple new BO abilities to kill that especially tough boss, you shouldn't be playing MMO's. Get an XBAWX and go play COD.
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