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Captain
Join Date: Jun 2012
Posts: 702
# 11
09-21-2012, 05:37 PM
Keep in mind that the missiles has almost no penetration against shields, where as torpedoes do.
Republic Veteran
Join Date: Jun 2012
Posts: 28
# 12
09-21-2012, 05:47 PM
Quote:
Originally Posted by amayakitsune View Post
Keep in mind that the missiles has almost no penetration against shields, where as torpedoes do.
Yeah this is a good point too. I have noticed this. That is where the shield stripping mines come in.
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Career Officer
Join Date: Jun 2012
Posts: 44
# 13
10-26-2012, 12:36 AM
i bought one too. it could be a nice addition, but its actually pretty useless for me

They should make the Rapid Fire Missile Launcher NOT to use Torpedo Buffs. Because of its fast recycle, it always "steals" away the High Yield and Spread Buffs of my Quantum Torpedos. That makes it kind of useless in tandem and auto-firing with another Torpedo Launcher, as you loose als the Buffs for the "big" Torps.

For 200 Lobi, it should work in that configuration.
Career Officer
Join Date: Jun 2012
Posts: 2,793
# 14
10-26-2012, 01:31 PM
Quote:
Originally Posted by droidlover View Post
Do the doffs that decrease torp cool downs affect these?
Yes, though it already has a two-second recharge. It can be useful to pair a rapid-fire missile with a slow-firing one, like a Tricobalt, because the slow torp's cooldown can be reduced significantly as the rapid-firing one procs the doffs.

Quote:
Originally Posted by digimatl View Post
They should make the Rapid Fire Missile Launcher NOT to use Torpedo Buffs. Because of its fast recycle, it always "steals" away the High Yield and Spread Buffs of my Quantum Torpedos. That makes it kind of useless in tandem and auto-firing with another Torpedo Launcher, as you loose als the Buffs for the "big" Torps.
It originally wasn't affected torpedo powers, I think. I don't know when they changed that, but I noticed this problem, too.

It's an important consideration.
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