Lieutenant
Join Date: Jun 2012
Posts: 45
I was wondering if this will ever be possible. I know we have 'liberated' borg but there not really fun since would love to play ground combat where I can assimilate others. Plus I'd love to fly the Borg ships since I love the designs, maybe it could lead to explaining more about how 'vger' was assimilated or how the Borg have recovered from the civil war, maybe more about the 'queens' origins, etc....
Career Officer
Join Date: Aug 2012
Posts: 117
# 2
09-22-2012, 10:16 AM
I will only accept a playable Borg faction if their movement is restricted to walking, but 'assimilate colony 'X' sounds fun.
Lieutenant
Join Date: Jun 2012
Posts: 45
# 3
09-22-2012, 10:26 AM
Yep colony x is the sort of thing I'd love to do since always been a fan of the assimilating method like in star trek armada where I assimilated all the ships in free for alll with 1 ship each. I don't mind them not running as long as I can adapt to shields.lol

If they got the Borg faction then they could create a complete new set of places where we could explore, in open space this could lead to conflicts where we can assimilate ships. Maybe make them weaker, minimize how many ships we can assimilate, give them a certain amount of health, this could lead the players an option to to assimilate other ships or replace a new assimilated ship with one you don't want anymore.

I was thinking about this idea because then the idea could be similar to the federation, klinks where you could have 4 ships each but only use the ships you have stored already. Maybe use a similar technique similar to legacy where you can only use certain types of ships. An example you could use the best ship in the game but only use commander support ships. This would mean battles like Borg invasions could be more realistic since there's no possible way a tactical cube should be defeated by 4 players with only 4 ships.
Career Officer
Join Date: Jun 2012
Posts: 352
# 4
09-22-2012, 11:32 AM
Would be interesting... But since they gave borg to lifers, if they did the faction for its ubber popularity.. I think it should remain as a lifetime perk, get more people to sign into it.
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Lieutenant
Join Date: Jun 2012
Posts: 45
# 5
09-22-2012, 11:56 AM
Quote:
Originally Posted by dariusmajere View Post
Would be interesting... But since they gave borg to lifers, if they did the faction for its ubber popularity.. I think it should remain as a lifetime perk, get more people to sign into it.
Actually that was a 'liberated borg', not the proper Borg which is why you can't assimilate anyone, personally I don't think that's worth it paying that much money for a lifetime perk.

I don't deny the popularity would be high but only if they got the interface right because I didn't like the red colors on the klink side which don't look right. It was the 'Borg' faction that I wanted from the start, been asking for it since the original testing and it be something different from the usual Klink/Fed perspective since played those factions to death.
Ensign
Join Date: Jun 2012
Posts: 29
# 6
09-22-2012, 02:09 PM
A Borg faction sounds cool, but wouldn't really work in-game.

How would you play if you had no individuality? Would the game "force" missions upon you and "force" you to complete them in a perfect way? How would you fly your ship if the collective controls their ships?

In order to create a Borg faction STO would either need to totally break Trek canon and invent some way that Borg have individuality or create a faction that you have to follow every single thing the collective tells you or you self destruct and end up saying "This game is not fun".
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Lieutenant
Join Date: Jun 2012
Posts: 45
# 7
09-22-2012, 06:06 PM
Quote:
Originally Posted by mrsupertrekguy View Post
A Borg faction sounds cool, but wouldn't really work in-game.

How would you play if you had no individuality? Would the game "force" missions upon you and "force" you to complete them in a perfect way? How would you fly your ship if the collective controls their ships?

In order to create a Borg faction STO would either need to totally break Trek canon and invent some way that Borg have individuality or create a faction that you have to follow every single thing the collective tells you or you self destruct and end up saying "This game is not fun".

Well the 'missions' could be like defending transwarp gates like the one at the end of 'Voyager. Remember the collective think as one Mind, you could be like the 'Queen/King' of the borg or be something similar to 'seven of nine' before she left the Borg.

Each Borg cube would have 1 person similar to loctus of Borg that would give orders and this would command several ships, the Borg would of course have it's original homeworld.

You of course wouldn't be a mindless drone but would send 'drones' that would hail you about latest intel and do patrols like the klinks/feds for possible assimilation patrols then for the main missions it could be something like a temp alliance between the federation and the borg to fight spieces 8472 again then the Borg would terminate the alliance and try to assimilate the either the federation or the klingons.

There's plenty that could be done like getting messages from the 'queen' about a possible plan that could lead a direct attack on 'Earth or Kronos' but this would of course fail eventually. While this mission is out then the fed/klinks could have similar missions. This could even become a PVE/PVP mission to defend Earth/Kronos from a direct attack.

Ships could start from smaller probes to then lead upto bigger ships, if they did this then they could add 'new' types of Borg ships never seen in sto before. Mainly focusing on Borg ships similar to the current size of klink/fed ships since cubes would be pretty slow to move in the current gameplay unless they speed them up a bit (Personally think they do more speed since at the moment in PVE there just giant sponges moving around that people try to exploit like getting it stuck in the gate)
Lieutenant
Join Date: Aug 2012
Posts: 58
# 8
09-22-2012, 08:37 PM
Another option would involve an episode that create chaos in the Collective, in the way Hugh's ruturn created chaos to the cube that picked him up. (See links to relevant TNG episodes below) I could see such an event being caused by the Romulans at the insistance of the Iconians.

We players would be like Locutus or Lore, commanding our own group of Borg. Occassional orders come in from the Unimatrix, but those are few. Primary missions will be to survive, as was seen in Star Trek Armada II. Fleets would be Sub-Collectives with the dual purposes of survival and to reestablish a connection with the Collective. Reestablishing the connection would unlock a mulitple sets of new, Borg exclusive episodes. Compliance will grant the Fleet new provissions, while non-compliance will result in punishment from the queen.

Such missions requiring compliance would be missions that have a time frame to for completion.

http://en.memory-alpha.org/wiki/I_Borg_%28episode%29
http://en.memory-alpha.org/wiki/Descent_%28episode%29
http://en.memory-alpha.org/wiki/Desc..._%28episode%29
Empire Veteran
Join Date: Jun 2012
Posts: 262
# 9
09-22-2012, 08:57 PM
Well since Into the Hive is being worked on/finished, one possible outcome from the death of the Queen could be a restructuring of the Collective. The Borg might decide to wait before sharing the information with the rest of the collective to see if there is anything dangerous to them, having each ship act as its own mini collective would be a simple fix, the Boffs and Doff system would fit in nicely that way. As for ships, a bird of prey style setup (universal stations) for all ships would seem natural. Probe for the escort, Sphere for the science ship and Scout Cube (my own idea, Cubes are 3km on each side, Scout Cubes are 1.5km on each side) for the cruiser line.
Captain
Join Date: Jun 2012
Posts: 5,815
# 10
09-22-2012, 09:12 PM
I would have said that a Borg faction was impossible in this game, but dstahl has recently made remarks he would like to see the Borg faction. I am beginning to think the Into the Hive STF might give the storyline incentive to introduce a Borg faction. Players kill the Borg Queen or capture her and that causes severe disruptions to the Collective. Borg no longer have a Queen to control the will of the Collective and split into various factions. Some factions operate under the regular Borg modus operandi while others are a bit more enlightened and have some level of individuality. As the Borg are right now, it makes no sense for a playable Borg faction.
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