Career Officer
Join Date: Jun 2012
Posts: 4,046
# 11
09-23-2012, 01:23 AM
Quote:
Originally Posted by tobar26th View Post
Ah my KDF n00bness lets me down. I rarely play my KDF characters so I'm going to go hide in the corner.
Nah, I shoulda clarified a bit more in the first place.
Captain
Join Date: Jun 2012
Posts: 865
# 12
09-23-2012, 02:59 AM
Quote:
Originally Posted by misterde3 View Post
Nah, I shoulda clarified a bit more in the first place.
No need, I'm sure the Klingon players understand it ;-)
Lt. Commander
Join Date: Aug 2012
Posts: 110
# 13
09-23-2012, 08:51 AM
I think that fleet BoP's should have 5 tac console slots cause their initial design was already weak enough both in surival and firepower so to make things right it must get 5 tac slots and 3 sci 3 engi to compensate with its low stats on hull and shield mod and only 4 boffs.

All fleet BOP should just get 1 more tac slot in order to make them worth buying and flying cause with fleet scourge destroyer now there is no need at all to fly a BoP.

Perhaps a 5th console will make it more desirable and also it wont mess out balance at all cause BOP firepower is weak due to 6 weapons only and 4 boffs that many must be eginner and sci in order to have a basis survival with that little bird.

So give BoP's a 5th console tac
Empire Veteran
Join Date: Jul 2012
Posts: 5,587
# 14
09-23-2012, 09:41 AM
Quote:
Originally Posted by z0gra View Post
I think that fleet BoP's should have 5 tac console slots cause their initial design was already weak enough both in surival and firepower so to make things right it must get 5 tac slots and 3 sci 3 engi to compensate with its low stats on hull and shield mod and only 4 boffs.

All fleet BOP should just get 1 more tac slot in order to make them worth buying and flying cause with fleet scourge destroyer now there is no need at all to fly a BoP.

Perhaps a 5th console will make it more desirable and also it wont mess out balance at all cause BOP firepower is weak due to 6 weapons only and 4 boffs that many must be eginner and sci in order to have a basis survival with that little bird.

So give BoP's a 5th console tac
I agree with you there, except on the 5/3/3 set-up, because that would give BoPs 11 consoles.

Republic Veteran
Join Date: Jun 2012
Posts: 3,438
# 15
09-23-2012, 09:49 AM
Quote:
Originally Posted by mimey2 View Post
I agree with you there, except on the 5/3/3 set-up, because that would give BoPs 11 consoles.
Fleet Hegh'ta...5 tac/3 science/2 engineering consoles?
Career Officer
Join Date: Aug 2012
Posts: 32
# 16
09-23-2012, 11:22 AM
i love bops but since the starbases came out i had to switch out of my heghtal and in2 my gurumba and ended up falling in love with the nausican space fishes. now that i have my fleet scourge i doubt ill ever fly a bop again.
Commander
Join Date: Aug 2012
Posts: 471
# 17
09-23-2012, 11:54 AM
I don't understand the big deal people make out of a ship having 5 tactical consoles.

The way I see it you are already suffering some pretty severe DR using a 4th that matches your damage type (assuming an all cannon / turret escort) so a 5th is not going to be overly helpful. I suppose it could let you run 4 and 1 torp damage console but as ive said, the difference between 3 and 4 damage consoles is pretty small.

However i've found there are a couple of consoles i'd rather not do without. 2x Armor and 2x Shield Capacity are now standard for me along with one science or engineering for the borg console. Some people still like to use EPS regulators or a turn rate console which means you need 3 engineer, 3 science (if borg goes in here) and 4 tactical OR 4 engineer (borg again), 2 science and 4 tactical.

I really don't know what people would like to give up for a tiny damage boost from a 5th tac console. 1 Science like the bug ship? Suppose its ok but the shields do make a difference. Same with the armor. Especially in pve.

This is why, imo, the fleet MVAE sucks. Its only got 2 engineering consoles so no turn / eps, 3 science consoles (which is fine) but 5 tac consoles. The worst thing about it is the BO layout. Only 1 of the best tactical slot (lt commander) is a hinderance.
Captain
Join Date: Jun 2012
Posts: 5,138
# 18
09-23-2012, 12:14 PM
Yes, people did call for a playable Aquarius. But they called for it to be a small craft. Instead we get this sad, sad thing is best labeled "Partially Weaponized Graveyard With Impulse Engines"
Quote:
Originally Posted by askray View Post
YAY I'M EVOLVED! *drools on his chin*
Quote:
Originally Posted by voporak View Post
Welcome to the STO forums, where the evolutionary clock ticks backwards.
Captain
Join Date: Jun 2012
Posts: 5,138
# 19
09-23-2012, 12:17 PM
Quote:
Originally Posted by seekerkorhil View Post
The way I see it you are already suffering some pretty severe DR using a 4th that matches your damage type
That, right there. Tactical consoles do not have diminishing returns, which is why there is a big deal over 5 tac consoles. So yes, it does matter a lot.
Quote:
Originally Posted by askray View Post
YAY I'M EVOLVED! *drools on his chin*
Quote:
Originally Posted by voporak View Post
Welcome to the STO forums, where the evolutionary clock ticks backwards.
Commander
Join Date: Aug 2012
Posts: 471
# 20
09-23-2012, 01:44 PM
Quote:
Originally Posted by voporak View Post
That, right there. Tactical consoles do not have diminishing returns, which is why there is a big deal over 5 tac consoles. So yes, it does matter a lot.
It may not be diminishing returns but the fact is when you add a 4th console the dps only increases by about 90 on each DHC. I suspect the total increase in dps on a 4 DHC 3 Turret escort, after power drain, is probably no more than 400 dps. I wouldn't sacrifice an armor console or shield capacity console for that little gain.

A dead ship does 0 dps.

Last edited by seekerkorhil; 09-23-2012 at 01:49 PM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:54 AM.