Lt. Commander
Join Date: Aug 2012
Posts: 227
Yes, I have GW3 and Tyken 2, but what else is good? Charged Particle Burst for shield damage, Scramble sensors for 12 seconds of the enemies either shooting each other or at least not you? Siphon power for a 2/3 equivalent of the Eng similar power buff, etc?
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 2
09-22-2012, 11:57 PM
Quote:
Originally Posted by ericsonxx View Post
Yes, I have GW3 and Tyken 2, but what else is good? Charged Particle Burst for shield damage, Scramble sensors for 12 seconds of the enemies either shooting each other or at least not you? Siphon power for a 2/3 equivalent of the Eng similar power buff, etc?
The borg are very resistant to sci's control powers, a single gravity well 3 won't hold a borg ship unless it's having engine problems from B:Target engines, tyken's rift or eject warp plasma. It will slow them down and do damage but don't start dreaming about it holding a dozen probes at bay without a lucky Doff proc(2+ gravity wells will do it just fine) or another contributing factor.

I don't think scramble sensors even works on the borg anymore and with the "damage decreases duration" aspect it's never going to last a whole 12 seconds. Tractor beam repulsors can really help control borg ships and the AOE shield damage of CPB combined with T:spread is a very useful thing. I wouldn't bother with siphon power. If you don't have a MACO shield use that slot for a higher TSS or HE.
Lt. Commander
Join Date: Aug 2012
Posts: 227
# 3
09-23-2012, 01:25 AM
So why are then only two powers of any real offensive use vs Borg in STFs? That makes most of sci's debuff power useless, no, making them more only effective as healers?
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 4
09-23-2012, 07:15 AM
Quote:
Originally Posted by ericsonxx View Post
So why are then only two powers of any real offensive use vs Borg in STFs? That makes most of sci's debuff power useless, no, making them more only effective as healers?
In my opinion it's poor game design, marginalizing one class of ship and player while promoting the DPS machines, STFs are basically DPS races at the moment.

From what I've heard the logic behind this decision was one sci ship with gravity well/scramble sensors would make Infected far to easy if gravity well/scramble sensors actually worked on the borg. Cure and Khitmore wouldn't be as affected but sci ships would defiantly out shine rear admiral cruisers on those maps if their AOE crowd controls worked.

P.S. I use gravity well 3 with a maxed out graviton generators skill and the MACO deflector. If I target engine subsystems and use a tractor beam my GW will actually pull back and hold a pair of borg ships. I've never bothered to equip the console that boost the graviton generator skill, I run 3xpartical generators and 1xfield emitter to maximize my "Space Age Sorcerer" play-style. The logic behind this is that if the skill being maxed out isn't enough on it's own I don't want to bother with equipping multiple graviton generators for gravity well to work on the borg when it's already enough for most PVE play.
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