Go Back   Star Trek Online > Feedback > Federation Gameplay
Login

Reply
 
Thread Tools Display Modes
Career Officer
Join Date: Aug 2012
Posts: 40
What mods are considered worth while and which ones are...not so worth while?
Starfleet Veteran
Join Date: Jun 2012
Posts: 585
# 2
09-22-2012, 12:16 PM
I stick to the simple [Dmg]. The flunkies can have their [CritX].
Captain
Join Date: Jun 2012
Posts: 4,952
# 3
09-22-2012, 12:20 PM
[Acc] is the best modifier. Nothing matters if you don't hit your target.
Quote:
Originally Posted by askray View Post
YAY I'M EVOLVED! *drools on his chin*
Quote:
Originally Posted by voporak View Post
Welcome to the STO forums, where the evolutionary clock ticks backwards.
Starfleet Veteran
Join Date: Jun 2012
Posts: 585
# 4
09-22-2012, 12:24 PM
Quote:
Originally Posted by voporak View Post
[Acc] is the best modifier. Nothing matters if you don't hit your target.
I didn't know I couldn't hit a target. I aim my crosshair at a target and assuming there is no red HUD target, and it hits them 100% of the time.
Captain
Join Date: Jun 2012
Posts: 4,952
# 5
09-22-2012, 01:06 PM
Are you talking about ground? Sure sounds like it. I don't look down the crosshairs of my cannons in space
Quote:
Originally Posted by askray View Post
YAY I'M EVOLVED! *drools on his chin*
Quote:
Originally Posted by voporak View Post
Welcome to the STO forums, where the evolutionary clock ticks backwards.
Captain
Join Date: Jul 2012
Posts: 1,273
# 6
09-22-2012, 01:11 PM
In space PvE, Acc is. . .less important. Defense values of NPCs are pretty low, so they're easy to hit. Best mods to use are Dmg, CritH/D.

In Space PvP (where your stats are actually put to the test), Acc is crucial. You can't DPS if 2/3 of your shots miss the target due to high defense values (which happens a lot with escorts, especially if they're running Omega or evasive maneuvers). So, you can go with a [Acc]x2 [CrtH/D] setup, or run [Acc]x3 (which is expensive, EC-wise).
Starfleet Veteran
Join Date: Jun 2012
Posts: 585
# 7
09-22-2012, 01:56 PM
Quote:
Originally Posted by voporak View Post
Are you talking about ground? Sure sounds like it. I don't look down the crosshairs of my cannons in space
Oh, ok. I was skimming through this, and saw Fleet Weapons.
Career Officer
Join Date: Jun 2012
Posts: 123
# 8
09-22-2012, 03:08 PM
ACC is still a good choice even in PvE... excess vs low Defense vessels goes towards increasing Crit H chane... which means double damage... more thas a [DAM]x3, but certainly less frequent.
Then again, you get versatility to be well-equipped for PvP as well if you favor [ACC].

And yes, [Acc]x3 is EXPENSIVE... but worth the grind.
Captain
Join Date: Jun 2012
Posts: 3,060
# 9
09-23-2012, 02:48 AM
if you must have fleet advanced space weapons..which are good for PVE, but generally suck in PVP, get the [ACC] modifier...why? that ACC in PVE is actually critH and critD.

i run pure [borg] MK XII for space stfs, and elite fleet for ground everything (including stfs) since the borg mod on ground is not so fantastic (each shot +15) 2 dmg modifiers are equivalent to that. meaning that elite fleet ground weapons are nearly the same for borg as the actual borg weapons.

for anything else in space i use ACCx2 with critH/critd and for my turrets i use advanced fleet weapons ACC
also my torpedo tube is advanced fleet, but only because i had no chance to get my hands on a quantum launcher with atleast accx2
Go pro or go home
Lt. Commander
Join Date: Jun 2012
Posts: 185
# 10
09-23-2012, 06:04 AM
Quote:
Originally Posted by chillee View Post
And yes, [Acc]x3 is EXPENSIVE... but worth the grind.
And exactly how did you get Accx3 Fleet Weapons?

I think you will find all fleet weapons are Dmgx3 + 1 mod of your choice.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:15 AM.