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Lt. Commander
Join Date: Aug 2012
Posts: 137
# 11
08-29-2012, 06:40 PM
Quote:
Originally Posted by foundrelic View Post
Still, it's fun to pop the shield up and ram the ship down Donatras throat unloading torps and deflector based abilities the whole time.
well, it certainly has its amusement factor, true that. However, it's even funner to just stay afar and see her squirm in a chain of couple SCIs gravity wells at distance (5km or so, so that she won't chicken out and cloak at all during the whole fight).
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Captain
Join Date: Aug 2012
Posts: 3,553
# 12
08-29-2012, 07:23 PM
Quote:
Originally Posted by foundrelic View Post
Still, it's fun to pop the shield up and ram the ship down Donatras throat unloading torps and deflector based abilities the whole time.
Why her throat? With me she always seems to like to take it in the rear. Or maybe she's trying to run away because she remembers what it was like the first time o.O
Empire Veteran
Join Date: Jun 2012
Posts: 485
# 13
08-29-2012, 11:25 PM
Quote:
Originally Posted by roguestarship View Post
I've been looking at this ship it says once the Ablative generator Console is active. It's nearly impenetrable. So what is it's weakness when active?

What can destroy it? Mines, Torpedoes, Phaser what?
everything...
the ablative armor isn't so impenetrable and has a so long cooldown that I stop using it... it is one of the most useless console I have ever seen.

Last edited by eurialo; 08-29-2012 at 11:27 PM.
Captain
Join Date: Jun 2012
Posts: 1,865
# 14
08-30-2012, 08:09 AM
When I tried that console, I had all damage resistance of about 90% (maybe 91% thanks to some armors)that means that you're very resistant to incoming damage. But anything that can dish over 300k damage in those 15s will still destroy you (if you're foolish enough to stay in that something's weapons range and not use hull heals), given you have no shields.

AFAIK, that console is only useful as an "OH ****" button coupled with an evasive manoeuvres. Something that can give you time for hull and shield heals to get of CD, when you're just about to get popped.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Lt. Commander
Join Date: Jun 2012
Posts: 148
# 15
08-30-2012, 09:51 AM
Quote:
Originally Posted by eurialo View Post
everything...
the ablative armor isn't so impenetrable and has a so long cooldown that I stop using it... it is one of the most useless console I have ever seen.
QTF.

Indeed, why would you want to Phaser proc your own shields for 2 seconds? Even with the armour up, torpedoes are doing 10% damage, this is more than if you had a sliver of shield up which reduces the damage to .10*.25 = 2.5% bleed through.

Then you factor in the cost of the console slot itself. I used to put it in engineering, since I like my shield and particle generator consoles. But then I would get 1 less armour console.

I found I did much better when I took the ablative generator out.

People like the armor animation and skin. Cryptic should make it a toggle, one that can only be activated and deactivated out of combat. I want to be able to toggle the armor on and off without having to wait 3 minutes.

Why would it be a 15 second limit? Janeway had it up for way longer. Its not like the armour is holographic and therefore needs to be projected hence costing energy.

And why is the armour so high? If it were so good, every single ship would have it.

When the armor is up, you should only be able to fire projectiles, but your it adds 40 to all armor. This is the equivalent to 2x Neutronium armors consoles. If you put the ablative console in an engineering slot, all it is doing is effectively giving you one more engineering console. Then you are locked into a torpedo boat for combat.
Ensign
Join Date: Sep 2012
Posts: 17
# 16 uss zeus an intrepid class?
09-17-2012, 02:57 PM
i have an oddy at the moment but i have been looking at the intrepid which has the ablative
hull but i have an few tricks like phtonic displacement mod and sub space jump so what do u think (quote this if you think i should have it)
so would be piratically invincible
Captain
Join Date: Jun 2012
Posts: 1,865
# 17
09-20-2012, 10:15 AM
Quote:
Originally Posted by mrphazer View Post
i have an oddy at the moment but i have been looking at the intrepid which has the ablative
hull but i have an few tricks like phtonic displacement mod and sub space jump so what do u think (quote this if you think i should have it)
so would be piratically invincible
Remember you can't put the Ablative generator console on any other ship, and that it only works for seconds followed by a few mins of CD. And also the Intrepid retrofit is a LOT squishier than any oddy.
If you're fine with that, go for her. It's a nice little ship, doesn't usually excell in damage numbers, but can be very versatile, and given it's manoeuvrability, you can benefit even easier from all of the 90 degree abilities.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Ensign
Join Date: Sep 2012
Posts: 17
# 18
09-23-2012, 02:44 PM
Quote:
Originally Posted by toiva View Post
Remember you can't put the Ablative generator console on any other ship, and that it only works for seconds followed by a few mins of CD. And also the Intrepid retrofit is a LOT squishier than any oddy.
If you're fine with that, go for her. It's a nice little ship, doesn't usually excell in damage numbers, but can be very versatile, and given it's manoeuvrability, you can benefit even easier from all of the 90 degree abilities.
i made the oddy manovrabal i can do drifts but on tribble the intrepid was very powerful
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