Next Tuesday, June 16, at 2:30 p.m. Pacific time (we’re GMT -7 right now), we’ll be holding a developer’s chat in the official Star Trek Online IRC chat!
This chat’s focus will be on in-game movement, so be ready to submit your questions to the team. The chat is scheduled to last 30 minutes. If you can’t make it due to time constraints, we’ll be posting a transcript of the chat on the forums.
If you’d like to join us, point your IRC program of choice toward #STO on gamesurge.net, or click right here for a Flash client. And if you can’t make it, just reply with your question in this post’s comment thread. We’ll be selecting questions from the thread to put to the developers.
E: Just a reminder, folks: We'll be giving priority to questions about in-game movement. Like, getting from point A to point B, maneuvering, and so on. Other questions likely won't be answered in this chat due to time constraints.
I'm not sure how well this fits into the topic, but it is a burning question that has been nagging me for some time. As I understand it, exploring unkown space will result in finding randomly generated systems. What I am wondering is will those randomly generated systems become permanent once found and if so, how will you be handling the constantly expanding data? Will you simply be expanding the server to accomodate or putting some kind of limitations on the number of generated systems?
How extensive is space flight movement? Will I able to run into a nebula and make a 360 loop and end up behind my enemy, Or is ship movement merely restricted to a horizontal level with perhaps an ability to elevate up or down a little without rotating the ship upside down?