Captain
Join Date: Jun 2012
Posts: 598
# 21
09-22-2012, 10:31 PM
Quote:
Originally Posted by thishorizon View Post
now that i have taken the time to theory craft some recluse builds......

everyone here should be crying foul on that ship too.

the bug has less spike potential then the fleet defiant, but is more defensive and agile.

same old tired argument.

you wanna call something out, how about the healing in this game. ive seen some downright retarded healing numbers lately. in this pug the other day, crimson healed for like 2.7 mil. no other damage or healing number was over 500k.

now he is a great pilot, but if given the right tools, all good pilots can achieve such success.

have fun kill bad guys
Oh yeah, I am. That ship is too powerfal as a leach ship. It is just as bad as those siphon Drones. Shutting your ship down so you can fight it, leaving you vulnerable to destruction.
Captain
Join Date: Jun 2012
Posts: 598
# 22
09-22-2012, 10:37 PM
Quote:
Originally Posted by aquitaine985 View Post
Yeah... read my post again, I didn't say that.
Yeah, well you missed quoted me saying ,"make it go away". I could say ban it from PVP and that would balance the game very well. I didn't say it but I am implying to the Devs to fix the Jem'Hadar ship to where it is more balanced with other existing escorts.
Starfleet Veteran
Join Date: Jun 2012
Posts: 166
# 23
09-22-2012, 11:41 PM
While it isnt great for survivability, I am having fun with my Attack ship with the Jem Hadar 3x Set bonus (1% chance for subnuke 1 ability) + 3x Subnuke DOffs as a science officer... just continually strips buffs away... I'm not the greatest PVPer, but I do enjoy the occasional match and do decently with this JAS setup (could be better with a different setup, but again, I find this to be fun )
Banned
Join Date: Jun 2012
Posts: 42
# 24
09-23-2012, 01:16 AM
Quote:
Originally Posted by alexindcobra View Post
I call BS, because people will fly whatever they feel like flying as long as its as good as the other ships in PVP. I have seen People battle with Freighters, shuttles, and with Alien ship skins. There were no bonuses before the Lockbox crap. Speak for yourself if you think nobody will buy an alien ship just if it doesn beat all other ships in performance. If you only buy ships if you think its an "I win" ship, then that is your problem.


Actually, the truth is I spent 165 bucks trying to get a marauder and failed, then i crafted my backside off to ,ake 100 million ec to buy it off the exchange....if it wasn't better than the standard c-store ships i wouldn't have spent a single penny on.......you need to do everyone a HUGE favor...grab a tissue....buy some skill....and learn how to PvP b4 you QQ like a crybaby all over the forums.....NUFF said
Banned
Join Date: Jun 2012
Posts: 42
# 25 wow
09-23-2012, 01:18 AM
Quote:
Originally Posted by alexindcobra View Post
Oh yeah, I am. That ship is too powerfal as a leach ship. It is just as bad as those siphon Drones. Shutting your ship down so you can fight it, leaving you vulnerable to destruction.


Is there anything you won't QQ about?
Career Officer
Join Date: Jun 2012
Posts: 574
# 26
09-23-2012, 01:48 AM
Quote:
Originally Posted by alexindcobra View Post
What about the bug with the borg console and Maco shield? My nemesis''s main setup is that. I can't do anything to him. That autonimus regen makes him heal as fast as a cruiser. I can shoot his Engines all day but it won't stop him from tearing me up with his cannon vollies. That Borg /MACO setup will turn most escorts into juggernaughts, especially the Bug.
Nothing wrong with borg Alex, its just that imo Omega is better. You get boost speed and turn and worse case you speed out of combat and heal. Very low chances for anybody to catch you. Plus polaron + tet glider = good damage. Borg IMO is second best for bug. It may be just me, but if I have to choose, I'd choose omega vs Borg.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Career Officer
Join Date: Jun 2012
Posts: 574
# 27
09-23-2012, 01:55 AM
Quote:
Originally Posted by thishorizon View Post
now that i have taken the time to theory craft some recluse builds......

everyone here should be crying foul on that ship too.

the bug has less spike potential then the fleet defiant, but is more defensive and agile.

same old tired argument.

you wanna call something out, how about the healing in this game. ive seen some downright retarded healing numbers lately. in this pug the other day, crimson healed for like 2.7 mil. no other damage or healing number was over 500k.

now he is a great pilot, but if given the right tools, all good pilots can achieve such success.

have fun kill bad guys
Cpt H, imagine recluse with an engi klink Cpt. You get 30+ power to all levels with leech and max flows + flow cap. You don't even need to switch powers from weap/shields to aux when healing if you use eptoaux. That is indeed op healing wise. And even w/o leech, that ship heals any damage that's coming from the worse dps escort easily. And can be made to do reasonable damage too... No escort can stand that long to a recluse.

Edit: actually crimson made me roll up a recluse kdf engi tune, I met him in a pug crap and splode and it took 3 ships (2 bugs and a bop) to nail him in over 1 min... His damage was almost none, at least I didn't notice it as significant, but healing was just insane... In a premade he would be the guy keeping the team healed and with 0 deaths.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...

Last edited by trueprom3theus; 09-23-2012 at 02:06 AM.
Career Officer
Join Date: Jun 2012
Posts: 411
# 28
09-23-2012, 04:39 AM
Quote:
Originally Posted by darkfader1988 View Post
And those 2 universal stations make a bug better per se? No.

In fact the standard old fleet escort (Now patrol i think) setup is still the most viable. So i wouldnt call this aspect of the ship OP.

Sure more functionality and combinations, but no, not OP.
I agree.

moreover, Im running now for a few days the tier2 fleet escort retrofit (Saber) and i think its even better than the patrol. Although shields and hull are slightly less, the turnrate and inertia are higher. I also saw the twitter reply from captain geko that the turnrate will be increased even more.

I found out that the little Saber is very viable with 2x purple damage control doffs and 3x evasive conns... With aegis engine/def and maco shield I have defense up to 88% and I outrun almost everyone.

If ppl want, I can post the build.

ps, Mav, we need an escort thread
Captain
Join Date: Jun 2012
Posts: 598
# 29
09-24-2012, 02:33 PM
There is new word out that Cryptic will be releasing new types of lockbox ships. The Wells Class, Korath Class, Mobius Class, an Krenn Class are temporal science ships that will be released along with the Aeon time ship and the Rozhenko as shuttlecraft.

I hope Devs have learned therr lesson about the othet lockbox monsters so i hope they make these ship in proportion to the regular C-Store Ships.
Career Officer
Join Date: Jun 2012
Posts: 735
# 30
09-24-2012, 02:51 PM
hah, new ships will make the bug redundant! (or so we can hope...)

also, KDF is getting AMS consoles... just saying...
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