Total push polling and anecdotal response gathering here. But I see a range of attitudes and thought I'd try to feel the room.
Which of the following best reflects your attitude?
Also, two advance notes:
A) Please indicate if you've read the dev blogs and complete Path to 2409 and/or the novel.
B) Please tell me if you're okay with the state of things or think it needs to change.
So here are the basic options to get you started:
1 - The story in STO is total nonsense. None of the lore makes sense. The storytelling is a travesty and it is in my face constantly with how silly it is.
2) The story sometimes works when it's present. It's being sacrificed for the C-Store, however.
3) The storytelling works when it's present. It's simply absent or out of sight too often.
4) The story anomalies don't bother me too much and I enjoy some aspects of the story. I tend simply mentally edit what I see. Just because its visible in game doesn't mean it has to mesh with the story.
5) I'm satisfied with the story.
6) LOL, story? Cryptic needs to focus less on story. Let players generate their own conflicting stories with no guidance!
7) LOL, story? It should be outlawed. Players should grow up and think of themselves as a player playing a game.
8) Story gets in the way of exciting gaming and there should be no story, either player generated or Cryptic generated. (And maybe measures should be taken to make sure that a story doesn't emerge, even accidentally. Kill all story or attempts at story by anyway. Kill it dead.)
Like I say, not a poll but a starting point for discussion.
From a Trekkie perspective I am 4/5. I treat the STO stories as I do the stories in the various series and movies: some I love, some I hate, most exist in that grey area between love and hate.
From an MMOer perspective I am probably closer to 7. I understand that STO is a game and it needs to have certain game and IP tropes to attract the largest possible audience - such as having an all-purpose C-Store. Oftentimes those tropes will conflict with canon and people just need to accept that idea.
I'm between 1) and 2) and I have actually stopped caring about/reading the lore for various reasons. I now consider STO a sandbox-esque shooting game with Trek-themed stuff in it and would be more happy with open world / randon mission content since the attempts at storytelling didn't appeal to me.
The stories (of Star Trek) were about the human pursuit for a better world, a better way of being, the next step up the ladder of sentience. The stories weren't about who we were going to fight, but who we were going to make friends with. It wasn't about defining an enemy -- it was about creating a new partnership. - David Gerrold
B) Changes need to be made. This game badly needs content at a regular pace. Instead of massive content updates, which take part of an entire season to develop, focus on adding two regular sized missions each month.
I'm in the number 3 field.
The story telling has been decent, especially since we have basically moved into no man's land as this game is the only development of canon beyond the events setting up Star Trek XI. The problem I've had is the failure to move along any of the existing story lines from the various fronts. The daily missions that are introduced in each season typically revolve around the Featured Episodes, as opposed to the overall content/missions associated with each front. So you end up with either hanging story lines, or stories that end in a way that negate any reason to go back to a particular sector.
Last edited by avantgarde01; 09-26-2012 at 10:07 AM.
A) 'Read some dev blogs, read all the lore, read all the ingame story, didn't read the book.
B) This game needs a lot of work, but still has potential.
Can I go with
9) Story and Lore are irreplaceable components of any RP Setting and MMO, they serve as the backdrop from which player content and interaction can build up, and as a reverence tool for players when creating their character's background, personality and a guideline for interaction with other player characters.
The Lore in STO is adequate, creating a setting of Fed vs. KDF conflict with hidden undertones, and a RSE temporarily sitting on the sidelines, busy with internal conflicts and attempts of foreign infiltration. A decent setting to develop from.
The Story in STO is a pretty bad, a Vegas-style arcade action pathway through a themepark, wasting the potential of the setting, void of any potential for player interaction or consequence.
The real travesty though are the events and promotions that are explained as spin-offs from the story while in truth being nothing more than blatant capitalization for C-Store purposes.
A. I read the dev blogs and haven't been paying attention to the lore questions anymore
B. Things need to change, but believe it will never happen
Overall I'd go with #2. I can't blame the game devs tho, they simply emulate the utter nonsense found in modern trek canon. I don't read the lore questions any longer, just the volumn and chapter numbers and click the proper response (you know what I mean). Then again I ONLY play the half-faction in this game (KDF).