Go Back   Star Trek Online > Support > Gameplay Bug Reports
Login

Notices

Reply
 
Thread Tools Display Modes
Starfleet Veteran
Join Date: Aug 2012
Posts: 44
# 11
09-24-2012, 12:07 AM
Has anyone found a workaround for the first part of the mission yet? I see some people saying they made it past the gates but so far it seems no matter what I do I can't get the gatekeeper to spawn after the first battle. Some have said if you die after this and respawn eventually the gatekeeper will spawn also but I have yet to see this happen.

This saddens me as I went thru all of the FED side missions with no real glitches at all, even though now people are saying on the FED side the Night of the Comet mission is so bugged that you've got about a 1 in 20 chance of getting all the comet fragments to show up so they can be destroyed.

I blame all of this on the patch on the 20th....I know some of these bugs have been traced back to before this but since this last patch it seems like these bugs have suddenly become viral and are now affecting far more people and/or occurring almost everytime someone plays a mission.
Career Officer
Join Date: Jun 2012
Posts: 125
# 12
09-25-2012, 10:13 PM
It seems to be pure dumb luck which NPCs avoid the bug - I've had the gatekeeper survive to open the gates once out of about 5 attempts. None of my BOffs ever made it off the Barge though.

I'll admit to getting a teensy little bit annoyed with this. It's been almost a week, this has been reported left, right and centre by multiple people and is (or at least appears to be) a game breaking bug. So much as a 'we're working on it'? Nope, but hey guys, look at the new lockbox...

(I'm aware the people working on the lockbox probably aren't the same people that would be working on the maps/physics engine and that linking the new boxes and the bug is probably unfair as a result. Doesn't make it any less offensive that Cryptic/PWE are angling for more money while staying silent about how the game was seriously broken in the last patch, so I'm going to do it anyway).
Blatant self-promotion: Producer of the Delta Rising Tribble Timewarp, Foundry Frolics and more: http://www.youtube.com/user/Yuzral
Ensign
Join Date: Jun 2012
Posts: 8
# 13
09-26-2012, 04:55 AM
Had the same issue. No gatekeeper, dead BOFFS. I want my shard sword! *facepalm*
Ensign
Join Date: Sep 2012
Posts: 4
# 14
09-26-2012, 02:11 PM
Same issue here, all my away team disappear and there is no gate opener. This is seriously disgusting, especially since so many people have complained and there's been no response from administration or Imperfect World on this.
Career Officer
Join Date: Jun 2012
Posts: 125
# 15
09-26-2012, 09:10 PM
Credit where it's due, today's patch (27/9) may have the fix:

http://sto-forum.perfectworld.com/sh...d.php?t=399111

Quote:
Originally Posted by pwebranflakes
General:

Updated the NPC pathing and spawning on several missions:
Stranded in Space: USS Azura
Barge of the Dead
Shrine of Kahless
Deep Space K-7
Gates of Gre'thor.
Starbase 157
Khitomer Accord Ground
The Kuvah'Magh
Tutorial: Vega Ground
Keep Your Enemies Closer
Resolved an issue where players would not immediately receive their Transwarp powers from gaining Diplomacy or Marauder levels.
Resolved an issue which prevented players that had not spent all of their skill points from receiving Diplomacy or Marauder transwarp abilities.
The Acid Horta Hatchling no longer thinks it's made of crystal.
Updated the comet in Night of the Comet so that all of the shards appear correctly.
Resolved an issue with Fleet Banks where occasionally silver players would have problems making energy credit deposits.



Systems:

Increased the turn rate of the Aquarius by 1.
Increased the Turn rate of the Escort, Escort Refit, Escort Retrofit and Fleet Escort Retrofit by 1.
The Freighter can now choose S.S. registry Name prefix.
The Vulcan D'Kyr can now choose V.S.S. registry Name prefix and a VS registry Number prefix.
Added the Photonic Bridge Officer and DS9 Costume Pack to the Lobi Store inventory.
Fixed the display name on a couple of Polaron Dual Beam Banks that thought they were Neutrino Deflectors.



Known Issue:

The turn rate debuff applied by the Warp Theorist Duty Officers through Tachyon Beam lasts longer than it should.
Blatant self-promotion: Producer of the Delta Rising Tribble Timewarp, Foundry Frolics and more: http://www.youtube.com/user/Yuzral
Ensign
Join Date: Sep 2012
Posts: 17
# 16
09-27-2012, 02:20 AM
I am stuck there as well.

My Bridge officers kept drowning falling through floors getting lost etc. Same thing happened to the NPC's I lost Kahless for example. Not to mention my opponents. No opponents, no finsihing the mission.

Very dissapointed by the bugginess of this game.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:53 PM.