Captain
Join Date: Jun 2012
Posts: 1,337
# 31
09-27-2012, 11:31 AM
Quote:
Originally Posted by raj011 View Post
hey whamhammer1, yeah you can only get the W-A-Q-T-L from the c-store regent, the Fleet AC will just give improved stats, new visual which absolutely sucks and a extra console.

Is the dps and dpv higher then the borg mark 12, since the WAQTL is a level console how high will it go.
I don't see how it is a leveling console, isn't it a VA ship? (I've been VA so long that I just don't pay attention anymore). The Mk XII Borg does more DPS, but you need to take into account how often a shot will be lined up in the 90' arc vs a 180' arc. Also keep in mind the the WA Torp has ACC and the Borg one doesn't.

Heres a link that shows some base stats of the weapons.

http://i1224.photobucket.com/albums/...9-28-26-87.jpg
Captain
Join Date: Jun 2012
Posts: 622
# 32
09-27-2012, 11:43 AM
Quote:
Originally Posted by whamhammer1 View Post
I don't see how it is a leveling console, isn't it a VA ship? (I've been VA so long that I just don't pay attention anymore). The Mk XII Borg does more DPS, but you need to take into account how often a shot will be lined up in the 90' arc vs a 180' arc. Also keep in mind the the WA Torp has ACC and the Borg one doesn't.

Heres a link that shows some base stats of the weapons.

http://i1224.photobucket.com/albums/...9-28-26-87.jpg
It has the infinity symbol on the WAQTL so it must level with you well normally it should. cool thanks
Captain
Join Date: Jun 2012
Posts: 1,337
# 33
09-27-2012, 12:01 PM
Quote:
Originally Posted by raj011 View Post
It has the infinity symbol on the WAQTL so it must level with you well normally it should. cool thanks
No problem RAJ. As you know, its what I do
Captain
Join Date: Jun 2012
Posts: 1,063
# 34
09-27-2012, 02:18 PM
Quote:
Originally Posted by synthiasuicide View Post
Um...Doffs?

With Doffs you can rotate one copy of each as if you were running 2. I run 3 Purples and keep at global for EPTx abilities.

The regent is well worth the purchase for the Torp alone for Broadsiding. I wish I could set it up like I do my Oddy with the only Engineer being a Comander. But, prefer it over the oddy on looks/control. So I gave up the doffs and run 2 copies of EPTx abilites on the regent....sigh.
The only DOffs that I am aware of that shorten cooldown are the Damage Control Engineers. They only offer a possibility of shortening a cooldown.

I do not consider this overly reliable, even if you stuff it full of purples. While this may in fact be viable, I am personally disinclined from taking gambles in that particular area, because with my luck my single EPtS will fail right when I need it the most. If there are any that offer a GUARANTEED cooldown shortening, however, I would appreciate you posting it, because I might have to start saving up my pennies in that case.
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 35
09-27-2012, 03:19 PM
Quote:
Originally Posted by red01999 View Post
The only DOffs that I am aware of that shorten cooldown are the Damage Control Engineers. They only offer a possibility of shortening a cooldown.

I do not consider this overly reliable, even if you stuff it full of purples. While this may in fact be viable, I am personally disinclined from taking gambles in that particular area, because with my luck my single EPtS will fail right when I need it the most. If there are any that offer a GUARANTEED cooldown shortening, however, I would appreciate you posting it, because I might have to start saving up my pennies in that case.
The proc rate with 3 purple Doffs and 2 EPTX powers is about 93%. If not using macro's I'm less reliable than that.


As for Doffs with guranteed recharge reduction there's Conn officers, maintenance engineers, development lab and flight deck officers are the big ones. Here are all the ones I spotted on the wiki. Sometimes it's handy to just go flip thru the articles over there.
http://www.stowiki.org/Specialization:_Conn_Officer
http://www.stowiki.org/Specializatio...nance_Engineer
http://www.stowiki.org/Specializatio..._Lab_Scientist
http://www.stowiki.org/Specializatio...t_Deck_Officer
http://www.stowiki.org/Specialization:_Quartermaster
http://www.stowiki.org/Specializatio...rics_Scientist
http://www.stowiki.org/Specializatio...dies_Scientist
Lt. Commander
Join Date: Jun 2012
Posts: 162
# 36
09-27-2012, 03:55 PM
Yeah I ran 3 Purple Damge Control Engineers, and after around 4 hours of play a night, I cant remember a sigle moment EPTx abilities werent on global. It seemed to always proc. Maybe Im just lucky.

Doesnt matter though on the regent, since they force you to have a camander and a Lt, I run 2 of each. But Id switch that Lt away from Engie and go back to using 3 Doofs instead. Feels like wasted space after getting used to it.
Lt. Commander
Join Date: Jun 2012
Posts: 102
# 37
09-27-2012, 05:06 PM
Quote:
Originally Posted by synthiasuicide View Post
Yeah I ran 3 Purple Damge Control Engineers, and after around 4 hours of play a night, I cant remember a sigle moment EPTx abilities werent on global. It seemed to always proc. Maybe Im just lucky.

Doesnt matter though on the regent, since they force you to have a camander and a Lt, I run 2 of each. But Id switch that Lt away from Engie and go back to using 3 Doofs instead. Feels like wasted space after getting used to it.
I guess you are lucky. I had 3 purple damage control engineers....and it proc about 80 to 90% of the time....which is generally ok...but the way I play....in the thick of battle when I'm aggroing hordes of enemies....I need my Emergency Power to Shields up 100%. 80 or 90% is not enough....that extra 10% to 20% uptime can be the difference between life and death.

Anyhow, I'm glad we have the Com ENG and Lt Com ENG. I like running 2 copies of EPtoShields constantly. I really glad we didn't get the Com ENG and Ens ENG.
Captain
Join Date: Jun 2012
Posts: 622
# 38
11-20-2012, 02:37 PM
anymore thoughts on those who have the regent, really need more information on how she hands espeically in pvp?
Community Moderator
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# 39 Closing Necro Thread
11-21-2012, 01:10 PM
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