Captain
Join Date: Jul 2012
Posts: 1,273
# 11
09-20-2012, 08:44 PM
Quote:
Originally Posted by rodentmaster View Post
Oh, and P.S. It's not just borg. It's the AI BS at play. One fleet blockade I was first to arrive on scene of a transport in my kdf alternate, as soon as I decloak at 10k out I apply tac team to the freighter then BAM! I'm dead instantly. It was an iso charge. Saw it. Respawn... over the course of a single 15 minute fleet blockade match I was 1-shot killed instantly by iso four damned times, every time 10k out just arriving on scene, just showing up and the first to defend the freighter in question.

It's not even a console to them, it's the primary means of killing enemies. They even shot me with 2 of them from 2 Negh'Vars at the SAME TIME on one freighter, as I saw 2 of them hit me a second apart (I was dead after the first, so the second just hit my remains).


It's not borgified. It's retarded double standards. Not even double. It's so far apart from the logical rules set in place for players that it might as well be quintuple standards, with all standards between 1 and 5 being unused. It's that far off balance.
KDF alternate? Why not KDF primary?
Captain
Join Date: Jun 2012
Posts: 3,332
# 12
09-20-2012, 09:21 PM
Quote:
Originally Posted by travelingmaster View Post
To be fair, Tholians haven't gotten any screen time beyond TOS (as far as I'm aware). It's pretty underappreciated, imo.
They made two appearances in Enterprise - one in "Future Tense", in which the webs weren't used; and "In a Mirror Darkly", in which the mirror Tholians were already using Tholian Webs like the ones currently in STO.
Specialist
Join Date: Jun 2012
Posts: 2,052
# 13
09-21-2012, 07:25 PM
Mirror universe or not, it's still the same TOS timeline. The timeline before most of what you consider normal in this game.

There's a reason the tholians got wiped out of the skies when their only weapon was a tholian web. I'd think in the time between THEN and the NOW recluse carrier technology, they've come up with actual weapons (torpedoes and beams, cannons, etc) that they didn't have back then.

I still say no paid consoles, ever. Period. You want to give them boff skills that's one thing (and if you DO you better tone down hull and shield and firepower to match player levels!) but giving them massive instant-killer console powers that don't reflect any of the existing rules and codes in the game is just bull****.
Captain
Join Date: Jun 2012
Posts: 3,332
# 14
09-21-2012, 08:17 PM
Quote:
Originally Posted by rodentmaster View Post
There's a reason the tholians got wiped out of the skies when their only weapon was a tholian web. I'd think in the time between THEN and the NOW recluse carrier technology, they've come up with actual weapons (torpedoes and beams, cannons, etc) that they didn't have back then.
First of all, we saw in ENT "Future Tense" that they did indeed have conventional beam weapons in addition to the webs. We even saw this in "The Tholian Web".

Second of all, they never got "wiped out of the skies". In "Future Tense", the timeship they were after returned to the future, and the Tholians withdrew because their mission was a failure. In "The Tholian Web", the Enterprise escaped through some transdimensional anomaly. They only time the Tholians were defeated in battle was "In a Mirror Darkly", due to the advanced power of the USS Defiant.

Quote:
Originally Posted by rodentmaster View Post
I still say no paid consoles, ever. Period. You want to give them boff skills that's one thing (and if you DO you better tone down hull and shield and firepower to match player levels!) but giving them massive instant-killer console powers that don't reflect any of the existing rules and codes in the game is just bull****.
I agree they shouldn't be any more powerful than the "real" ones, but I think giving C-store consoles to NPC ships ties the NPC factions with the player factions. It adds credibility.

That said, I understand and respect your point of view. My opinion on the matter is just that - an opinion.
Captain
Join Date: Jun 2012
Posts: 1,123
# 15
09-26-2012, 12:16 PM
Quote:
Originally Posted by aethon3050 View Post
It's an uber version of the Isometric Charge (essentially chain lightning ball) that KDF get as a console ability on the Vor'Kang from the C-store. The NPC one does much higher damage than the player one, but the one we get does 3k damage to the first target, 6k to the second, 10k to the third, and 15k to the last target (assuming you have no points in Particle Generators, which increases its damage). The NPC version seems to do about 20-25k damage with the first shot, so you do NOT want to be the second person it hits; it pretty much one-shots everyone to whom it chains after the first target.

My advice: When you see an NPC Negh'Var, put 8km or more between yourself and any allies, before they start doing starship bowling.
About how much does it do with tact buffs? Thinking of getting this for my escort to replace the Field Generator.

There aren't any resists for it, right? And, from what I can tell, it by-passes shields as well?
Captain
Join Date: Aug 2012
Posts: 3,605
# 16
09-26-2012, 10:42 PM
Quote:
Originally Posted by shookyang View Post
About how much does it do with tact buffs? Thinking of getting this for my escort to replace the Field Generator.

There aren't any resists for it, right? And, from what I can tell, it by-passes shields as well?
The player version is much MUCH weaker. And it is effected by resists. Just no set value like other weapons. Sufficed to say, if you have any energy and kinetic resistance, your damage taken will be lowered by some, possibly a lot depending. It's one of those weird things. And no, it doesn't by-pass shields, the NPC version usually blows through your shields and kills you, so it seems like it.

EDIT: I think that kinetic affects it, not 100% sure.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Jun 2012
Posts: 1,123
# 17
09-27-2012, 09:16 AM
So, not worth giving up a Field Generator for, then?

That's too bad.
Captain
Join Date: Aug 2012
Posts: 3,605
# 18
09-27-2012, 06:48 PM
Quote:
Originally Posted by shookyang View Post
So, not worth giving up a Field Generator for, then?

That's too bad.
It's still a nice health chunking bounce weapon that can inflict HUGE damage if you time it and get lucky bounces. The only real drawback (and in some cases godsend) is it's rather LONG and I mean LONG cooldown.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Jun 2012
Posts: 1,228
# 19
09-27-2012, 10:02 PM
nevermind
/char
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Last edited by crusty8mac; 09-27-2012 at 10:09 PM.
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