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Lt. Commander
Join Date: Jun 2012
Posts: 103
# 11
09-28-2012, 05:42 AM
Thats the problem here, why fly a cruiser if any other ship can do it almost as good as cruisers and add more to the group? as example, was yesterday with my klingon tac offi in a scourge destroyer spot; khitomer destroying Donatra, got her agro since the begining she toss me verything on hand attacked her face to face'' in a static motion with some reverse to stay at range she only scratch my shields with her mega spreads other than that no relevant
damage as a result she died in a few minutes.

So it makes clear that mechanics of threat control for example are no needed, cruiser tanking is irrelevant the only thing you need is raw damage because any escort/destroyer can do it perfectly without cruisers arround, furthermore teams with all escorts/destroyers seems to be more usefull in pve enviroment that teams with cruisers because cruisers dont have damage and their skills no needed, btw i have a galor and a d'kora and still going better with escort/destroyers and i love the d'kora is a beast can take and deal a lot of punishment but in a practic sittuation another powers are needed and other ships suit better.


Is sad see how the game is going in only one direction thining the lines of variety every new update.
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=88638226000&dateline=  1340395851
Lt. Commander
Join Date: Jun 2012
Posts: 136
# 12
09-28-2012, 05:50 AM
Quote:
Originally Posted by majesticmsfc View Post
I do think the timeship destroyers should have the 0.8 shield number rather than the 1.05. Find of showing how unbalanced this game has gotten thanks to the Lock Box fluff.
This. The destroyers have enough perks without the crazy shield modifier. All ships should have a little give and take here and there. As is, these ships have clear advantages over something like the Fleet Patrol Escort. There are too many pros and not enough cons. I know people hate to hear this term, but the destroyer the epitome of a P2W ship.
Lt. Commander
Join Date: Jun 2012
Posts: 136
# 13
09-28-2012, 05:55 AM
Quote:
Originally Posted by kattarn View Post
Thats the problem here, why fly a cruiser if any other ship can do it almost as good as cruisers and add more to the group? as example, was yesterday with my klingon tac offi in a scourge destroyer spot; khitomer destroying Donatra, got her agro since the begining she toss me verything on hand attacked her face to face'' in a static motion with some reverse to stay at range she only scratch my shields with her mega spreads other than that no relevant
damage as a result she died in a few minutes.

So it makes clear that mechanics of threat control for example are no needed, cruiser tanking is irrelevant the only thing you need is raw damage because any escort/destroyer can do it perfectly without cruisers arround, furthermore teams with all escorts/destroyers seems to be more usefull in pve enviroment that teams with cruisers because cruisers dont have damage and their skills no needed, btw i have a galor and a d'kora and still going better with escort/destroyers and i love the d'kora is a beast can take and deal a lot of punishment but in a practic sittuation another powers are needed and other ships suit better.


Is sad see how the game is going in only one direction thining the lines of variety every new update.
This, too. Why fly a cruiser at all? They are supposed to be built for tanking, but its nearly impossible for them to hold aggro. It actually makes sense to give the escorts more durability for he simple fact that they're always the ones tanking damage. It sucks to see a ship class get shafted so. Cryptic really needs to rethink how threat works in this game.
Starfleet Veteran
Join Date: Jun 2012
Posts: 307
# 14
09-28-2012, 07:19 AM
Quote:
Originally Posted by nephilim83 View Post
This, too. Why fly a cruiser at all? They are supposed to be built for tanking, but its nearly impossible for them to hold aggro. It actually makes sense to give the escorts more durability for he simple fact that they're always the ones tanking damage. It sucks to see a ship class get shafted so. Cryptic really needs to rethink how threat works in this game.
Absolutely, threat has not been well thought out in STO. Here is a recent post of mine that touches on this subject and is related to this subject.
http://sto-forum.perfectworld.com/sh...d.php?t=400461
Lt. Commander
Join Date: Jun 2012
Posts: 144
# 15
09-29-2012, 01:39 AM
The primary roles of ships should be like this:

Escort: high burst damage dealers, fragile escpacially to crowd controll
Science: deadly area effect crowd controlers and debuffer, but not powerfull enough to go vs. cruiser
Cruiser: protectors (tank or healer), very resistant against CC, but clumsy and can be easily outmanouver by escorts

This means escort > cruiser > science > escort ...

Currently it is like this:
Escort: high burst damage dealers, tanks, kill everything and easily slip from CC (e.g. using attack pattern omega)
Science: gimped area effect crowd controll as mere anoyance and moderate shield healer
Cruiser: moderate healers, but not better tanks than escort, but with much less damage

Ah, and btw. I'm currently playing Tac in an escort. Is there any reason to play anything different?
Captain
Join Date: Jul 2012
Posts: 2,280
# 16
09-29-2012, 08:12 AM
Quote:
Originally Posted by xiphenon View Post
The primary roles of ships should be like this:

Escort: high burst damage dealers, fragile escpacially to crowd controll
Science: deadly area effect crowd controlers and debuffer, but not powerfull enough to go vs. cruiser
Cruiser: protectors (tank or healer), very resistant against CC, but clumsy and can be easily outmanouver by escorts

This means escort > cruiser > science > escort ...

Currently it is like this:
Escort: high burst damage dealers, tanks, kill everything and easily slip from CC (e.g. using attack pattern omega)
Science: gimped area effect crowd controll as mere anoyance and moderate shield healer
Cruiser: moderate healers, but not better tanks than escort, but with much less damage

Ah, and btw. I'm currently playing Tac in an escort. Is there any reason to play anything different?
PvE? No.
Premade Pvp? Maybe.
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