Lieutenant
Join Date: Jun 2012
Posts: 36
# 11
09-27-2012, 01:53 PM
Quote:
Originally Posted by flyingcatman View Post
I'm no game developer, but wouldn't creating new higher-resolution textures, and more textures, and more textures, as well as particle effects take a lot of... time?

It would be cool and all, but it sounds like the game would have to be dismantled and rebuilt from the ground up.

I was wondering the same thing about the water ripples... I always loved that

Depends on how badly it was programmed. If it was modular then you only need to tweak or rewrite the graphics engine itself and leave everything else alone. As for textures they could hold a contest for us to create textures for different things following various rules of size and file types. Doing that could retexture the whole game quickly and easily. Nothing like crowdsourcing for speeding up a task. There are many on here that could do that easily. Overall it could be done fairly quickly with little effort over the long run as the community would carry the heavy texture load.

Just look at games like Skyrim to see how much improvement the community can add to the graphical experience of the game.

Last edited by darcanis; 09-27-2012 at 02:04 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,572
# 12
09-27-2012, 02:15 PM
Quote:
Originally Posted by darcanis View Post
I have heard it said many times that the graphics in STO are not high end like single player games as you have to tune for performance in an MMO. So why don't we have graphics like EVE Online which has tons of players per map?

For example their planets http://youtu.be/InimDSMVHiY

New DirectX 11 tech http://youtu.be/YXYeNiXHWmc


and ships.. http://youtu.be/IJIEu7hA5lE

Graphically I think STO could use a major overhaul. This would make it way more immersive and feel like you are truly exploring the stars. Currently while fun to play and I am by no means leaving for another game, it is however looking quite dated in many areas.

For the most part (like 99.99%) it is the users computer carrying the weight of graphical enhancements. (I have worked on MMOs) No reason away missions could not have Unreal tech looking graphics as it handles way more people per map at a time. Same with starbases and other instanced maps.

Lastly... What happened to ripples in water when you run through it? A few weeks back your uniform would get wet and you'd more or less splash around. Now nothing again. Graphics is actually taking a step backward... lol

Still fun game though, but for $25 a ship I want it to look as real as possible!
While we're on the subject of what EVE does and doesn't do compared to STO...

How's the "Walking in Stations" feature (announced and touted from 2006 until 2011 when they finally gave players ONE type of 'Captains Quarters' with a 3D avatar that can walk around in those small quarters, and out on a walkway? As I recall even that wasn't implemented as promised and they got rid of 'ship spinning' and made the Captain's Quarters non-optionnal....

The result? A LOT of pissed off players who's PC rigs couldn't handle the additions; as well as the fact you couldn't invite or interact with others in your Captain's Quarters because the tech to do that didn't exist.

Five years to bring a proto version of WIS to EVE with the end result being such a negative backlash that CCP has finally admitted to completely abandoning any furthe work on WIS (although honestly, to take 5 years to finally implement what they did, I don't thnk thjey EVERv bdevoted Dev rosources to implementing it in the first place.

Also, sorry, but I donm't find the linked videos so 'mindblowing' to divert STO Dev time to upgrading the graphics engine beyond what they alreadhy did with Season 4.

Finally, if you look at EVE player's reaction, it"s 'meh' as well, and they would rather see CCP work on the buugs, UI and mechanics issues EVE still has after nearly 10 years. It was funny to see plahyers reactionms when one of teh big selling points or a recent EVE update was new missile contrails.

STO has A LOT of issues and IMO is still light in a lot of content areas for an MMO. <---- This is what needs the most attention right now. The graphics engine is fine - better then some other MMOs and worse than others - but it does a good job of conveying what in needs to.
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Commander
Join Date: Sep 2012
Posts: 486
# 13
09-27-2012, 02:23 PM
YEah the graphics r quite bad in this game dunno it runs kind of slow on my dual core pc and even on low fx

Last edited by masterkeychnk5; 06-19-2013 at 07:42 PM.
Lieutenant
Join Date: Jul 2012
Posts: 73
# 14
09-27-2012, 02:53 PM
After you pointed out the Skyrim thing, yeah you're right.

The water in Skyrim always bothered me, it was pretty bad. Got a texture pack for it, and it made all the difference.

I suppose it could be done, but I'd rather have more story content. I agree, it's definitely not the worst MMO graphics out there. At least on high settings, the ships and people look pretty darn nice.
Captain
Join Date: Jun 2012
Posts: 9,398
# 15
09-27-2012, 03:24 PM
Quote:
Originally Posted by darcanis View Post
New DirectX 11 tech http://youtu.be/YXYeNiXHWmc
Okay that's cool. I want to see that prettiness on my Dready.

The STO engine is not actually that terrible, but it does have a couple of failings. For instance, STO has some royally craptastic textures. They are so inconsistent to the point of absolute comedy. (Since when do asteroids glow? )

And just look at the silliness that you can see in sector space. The "Stars" are pixely, the backgrounds are full of artifacts, and most of the alien star systems are in fact our solar system, just butchered. (Just go see earth and jupiter in orbit of Ker'rat, and never see this game the same way ever again)

Seriously, fixing the textures would solve about 80% of all the graphical problems with STO.

I mean, the only other big problem I can see is how big everything is. But that's a scaling issue not a GFX Engine one.
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Lieutenant
Join Date: Jun 2012
Posts: 36
# 16
09-27-2012, 06:01 PM
Overall I think the engine is probably mostly fine. Add DX11 tessellation, better shaders, and lighting effects. The rest is mostly really poor textures like centersolace said.

I am betting the engine could handle better textures easily and better textures alone would improve things a lot. An easy way to improve them is release a database of all the textures and let the community play with them. Then use the best in the game rewarding contributors with a free ship, dil, or something... For me it would be reward enough to see better textures in game. Though a small credit as voluntary texture artist for portfolio would be nice.

If Skyrim can go from bland to photorealistic with a simple texture mod then imagine how much it could improve STO.
Career Officer
Join Date: Jun 2012
Posts: 342
# 17
09-27-2012, 06:37 PM
Quote:
Originally Posted by darcanis View Post
Overall I think the engine is probably mostly fine. Add DX11 tessellation, better shaders, and lighting effects. The rest is mostly really poor textures like centersolace said.

I am betting the engine could handle better textures easily and better textures alone would improve things a lot. An easy way to improve them is release a database of all the textures and let the community play with them. Then use the best in the game rewarding contributors with a free ship, dil, or something... For me it would be reward enough to see better textures in game. Though a small credit as voluntary texture artist for portfolio would be nice.

If Skyrim can go from bland to photorealistic with a simple texture mod then imagine how much it could improve STO.
Textures and hud elements like skill icons etc are already stored locally on the clients machine, you just need a converter to extract them and replace them.. so it can be done. can't rem if it was wrd, wrt, or wrx hell i need to redownload and reinstall the game to double check once i get the new gaming pc setup.
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Career Officer
Join Date: Jul 2012
Posts: 59
# 18
09-29-2012, 03:47 PM
Quote:
Originally Posted by th3xr34p3r View Post
Textures and hud elements like skill icons etc are already stored locally on the clients machine, you just need a converter to extract them and replace them.. so it can be done. can't rem if it was wrd, wrt, or wrx hell i need to redownload and reinstall the game to double check once i get the new gaming pc setup.
Wouldn't you have to reinstall the texture after every patch though?
Captain
Join Date: Jun 2012
Posts: 9,398
# 19
09-29-2012, 04:28 PM
Quote:
Originally Posted by shaunkl View Post
Wouldn't you have to reinstall the texture after every patch though?
Assuming that texture was updated, I would say yes. But if the update didn't change that texture, then I don't think it would. STO is not Minecraft.

But that's even if you manage to get the files out in the first place. And Cryptic really doesn't take kindly to that.
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Lieutenant
Join Date: Aug 2012
Posts: 34
# 20
09-29-2012, 06:46 PM
Forget the graphics engine, its fine. Fix the bugs first, then worry about how pretty it looks.

Graphics arnt everything. Fallout 2 > Fallout 3

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