Captain
Join Date: Jun 2012
Posts: 525
# 21
09-29-2012, 06:54 PM
inside sto's folder is one called localdata, basically a place to put mods. as long as the proper file structure is in place it will load what's there overriding the packed files.

ex: H:\Cryptic Studios\localdata\texture_library\costumes\Avatars would contain sub-folders to alter various race/gender specific textures relating to what's worn....only you see the changes however. thought that was one of the best things they did....one of the strangest was textures are in .wtex~>.dds with a wrapper that probably adds functionality for their engine. but makes it less straightforward to mod.
Captain
Join Date: Jun 2012
Posts: 598
# 22
09-30-2012, 07:18 AM
I do wish they would update the graphics, and fix the bugs in this game. They have yet to fix the audio bugs that I have been reporting over and over. If you go to your engine room, it has no sound at all. The Starbase Defense mission still takes away your weapon sound then it gets stuck that way and you have to restart the whole game to make it back to normal.

Graphics wise, there are alot of imperfection that need to be fixed. They have been consentrating on making the star background looks so real that they forgot about the ships. The canon shops don't even look canon. The widows are not arranged properly, even when you choose the different styles. Some styles windows don't even touch the skin when you look close.

I thinks it has alot to do with the new type of devs they brought to Cryptic from PWE. They are just straight up lazy, and don't care to fix what already exist in the game. I don't even think they are Star Trek fans because the game looks less and less like Star Trek with every patch. They are more concerned with bringing you more ships that they created for you to buy than, to fix the already existing ships and performances. When you look at the space battles, it doesn't resemble anything like Star Trek, with cannon volleys firing 100-200 rounds per minute. Cannons in Star Trek don't fire that fast. These actions of ships zipping around and firing machine guns are something from another fighter ship type of game. Maybe thats why there are more escort ships than cruisers and DHC are really machine guns. I guess I have to wait for a true Star Trek game to come out because this one is drifting away to something else.

Last edited by alexindcobra; 09-30-2012 at 07:22 AM.
Captain
Join Date: Jun 2012
Posts: 3,278
# 23
09-30-2012, 10:46 AM
amazing how eve still looks so awesome after all those years.

i'm pretty sure once never winter is out those updates will come and many more. they just have the workforce bound to that project right now.

Quote:
Originally Posted by darcanis View Post
If Skyrim can go from bland to photorealistic with a simple texture mod then imagine how much it could improve STO.
exact same thing was in dragon age: origins...community made a higher resolution texture package for the game. looked amazing.
Go pro or go home

Last edited by baudl; 09-30-2012 at 10:52 AM.
Career Officer
Join Date: Jun 2012
Posts: 440
# 24
09-30-2012, 11:00 AM
Quote:
Originally Posted by shaunkl View Post
Wouldn't you have to reinstall the texture after every patch though?
Sorry for the late reply.

No not really as the files are not directly replaced from within the original folders/sub-folders, the client reads them first via the folder in the top of the tree so unless its a big code change they should load up perfectly every time. i.e as described by deadspacex64
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Last edited by th3xr34p3r; 09-30-2012 at 11:05 AM.
Republic Veteran
Join Date: Jul 2012
Posts: 133
# 25
09-30-2012, 01:09 PM
I'm sorry, but upgrading the engine will not make the game look better. You upgrade the engine and all you're going to get are the same graphics. Why? Because you didn't upgrade the f*k'n assets, that's why. The game can be spruced up on DX9 alone.

Even if they updated to DX11, what then? The most you'd get DX11's better handling of textures, thus giving you a faster frame rate. Suppose they added assets that take advantage of tessellation. What good is that? Oh look my dinky little ship that's so tiny on my screen because it's a tactical disadvantage to zoom in on it is all tesselated. Nobody can tell the difference because when zoomed out like that it's all curvy without tesselation anyway. It's not like extra detail added in by tesselation can even be seen at those zoom levels.

With ship combat often taking place at the edge of firing range, you can't even see the extra detail from improved assets on other craft either. You can't really get in close enough to look at your avatar or anyone else's for tessellation to make much of a noticeable difference.

What good are geometry shaders for this game? There's no procedural graphics generation, and the game isn't designed in a fashion that it would benefit from such a thing.

What good is DirectX 11 for this game except the added performance on compatible cards?

Yes I'm aware that there's already a DirectX 11 mode. Are you aware that it makes certain polygons in interiors look totally black and screws with the lighting just as it has for the year and a half that it's been there?

Last edited by zenzenarimasen; 09-30-2012 at 01:11 PM.
Captain
Join Date: Jun 2012
Posts: 598
# 26
09-30-2012, 02:29 PM
Quote:
Originally Posted by zenzenarimasen View Post
I'm sorry, but upgrading the engine will not make the game look better. You upgrade the engine and all you're going to get are the same graphics. Why? Because you didn't upgrade the f*k'n assets, that's why. The game can be spruced up on DX9 alone.

Even if they updated to DX11, what then? The most you'd get DX11's better handling of textures, thus giving you a faster frame rate. Suppose they added assets that take advantage of tessellation. What good is that? Oh look my dinky little ship that's so tiny on my screen because it's a tactical disadvantage to zoom in on it is all tesselated. Nobody can tell the difference because when zoomed out like that it's all curvy without tesselation anyway. It's not like extra detail added in by tesselation can even be seen at those zoom levels.

With ship combat often taking place at the edge of firing range, you can't even see the extra detail from improved assets on other craft either. You can't really get in close enough to look at your avatar or anyone else's for tessellation to make much of a noticeable difference.

What good are geometry shaders for this game? There's no procedural graphics generation, and the game isn't designed in a fashion that it would benefit from such a thing.

What good is DirectX 11 for this game except the added performance on compatible cards?

Yes I'm aware that there's already a DirectX 11 mode. Are you aware that it makes certain polygons in interiors look totally black and screws with the lighting just as it has for the year and a half that it's been there?
Actually thats BS, because before F2P they use to update the graphics and performance with every patch. The fact that water use to ripple and splash around when you ran in it and had a dripping wet uniform when you got out, is proof that graphics and audio has gone backwards. Laziness is never the answer to problems. Blaming players and genralizing them, assuming that they all have low graghics cards is not the answer either. That makes about as much sense as an auto maker blaming drivers for causing auto recalls. Just because you like looking at your ship as the size of a fly doesn't mean the rest of us do.

If the devs are going to be busy concentrating on other games then why is this one an online game? Why isn't it a single player RPG? The minute my ships become pixelated, I will retire this game, because I didn't pay money to see less looks and performance.
Captain
Join Date: Jun 2012
Posts: 525
# 27
09-30-2012, 02:39 PM
Quote:
Originally Posted by zenzenarimasen View Post
I'm sorry, but upgrading the engine will not make the game look better. You upgrade the engine and all you're going to get are the same graphics. Why? Because you didn't upgrade the f*k'n assets, that's why. The game can be spruced up on DX9 alone.

Even if they updated to DX11, what then? The most you'd get DX11's better handling of textures, thus giving you a faster frame rate. Suppose they added assets that take advantage of tessellation. What good is that? Oh look my dinky little ship that's so tiny on my screen because it's a tactical disadvantage to zoom in on it is all tesselated. Nobody can tell the difference because when zoomed out like that it's all curvy without tesselation anyway. It's not like extra detail added in by tesselation can even be seen at those zoom levels.

With ship combat often taking place at the edge of firing range, you can't even see the extra detail from improved assets on other craft either. You can't really get in close enough to look at your avatar or anyone else's for tessellation to make much of a noticeable difference.

What good are geometry shaders for this game? There's no procedural graphics generation, and the game isn't designed in a fashion that it would benefit from such a thing.

What good is DirectX 11 for this game except the added performance on compatible cards?

Yes I'm aware that there's already a DirectX 11 mode. Are you aware that it makes certain polygons in interiors look totally black and screws with the lighting just as it has for the year and a half that it's been there?
you need to look up everything dx11 can do...fps improvements in several areas, lighting and shadows for one, volumetric fog, etc. it's not just tessellation and texture handling, nor even just shaders. though all those have big improvements in how they're handled and what can be done with them.

in raw rendering dx11 easily outperforms dx9 with dynamic lights and shadows. ye, you can ramp up texture rez in either, but that isn't the bottleneck. that comes from how dx9 does light, shadow, specular, reflections, moving light sources, ambient light, caustic lighting effects. so much has to have a faked work around to even appear in dx9.

and people wonder why so many dx9 games tend to load the cpu as much or more than the gpu >.>

in short, it would make the game look better, just moving the engine up to dx11 capabilities. getting a completely new engine...like say cryengine 3 or unreal 3 with those capabilities built in...dx11 and 64 bit capable...the game could have much more detail, less stuff vanishing (like torps) and run faster.

dx9 needs to be taken off life support. all game devs need to let it die. only reason it's being held onto so dearly is consoles...and the mistaken assumption that a majority of pc's are still running winxp and vista.

while statistics (bleh) say both are still out there in numbers (xp/vista) what those statistics don't show is are those mostly aren't gamers machines still running that old crap. this last bit is more towards any devs that might peruse this thread. gamers tend to stay current with tech. business and people who don't game don't bother. so survey's and website stats of OS's visited tends to get skewed.
Ensign
Join Date: Aug 2012
Posts: 13
# 28
02-02-2014, 01:48 AM
I'ld love to see STO in Cryengine 3 like other games do (MWO, Warface, Star Citizen...)

STO Engine is kinda outdated and i want to spend my sparetime in the best visual quality possible. That is one big reason for me to play STO not that much as I could - and a reason not to spend so many money - i rahter spend it on other games...
Captain
Join Date: Jun 2012
Posts: 1,003
# 29
02-02-2014, 02:21 AM
I actually commented on this to some fleetmates the other day.

The engine code use with some tweaking and optimising, to say the least.

I noticed as I was running the new content that my laptop's temperatures were skyrocketing, both CPU and GPU. Now, you might say "well, don't use a laptop", but I have to say it didn't get quite as warm playing Crysis 2 or TW:Rome 2 on high, for instance - good i7 quadcore CPU and 2gb dedicated GPU in a very decent rig. I mean, I love how the new content looks better than the older stuff did, but some efficiency tweaks to engine/code would be welcome...
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,798
# 30
02-02-2014, 05:51 AM
Necro post is necro.
Quote:
Originally Posted by virusdancer
ARC: A way to Redeem Codes
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