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Career Officer
Join Date: Jun 2012
Posts: 5,031
- More hairstyles.

- Addition of two scar/tattoo slots. (I was looking at this and was surprised how many of the scars are canon. I tend to forget scars except when looking at an actor but Dukat flat out has three scars/blemishes. And all three are in the character creator. And of those three, only one is part of Marc Alaimo's face. In general, characters in Trek had more scars/blemishes than I remembered.) A lot of canon non-human characters had 2-3 scars as part of their makeup.

- More eye nose combinations. (At the least, "casucasian" eyes with a round nose and "asian" eyes with a sharp nose. Incidentally, Avery Brooks has the former while Patrick Stewart has the latter.)

- Non-movable scar-like details for the face. This would help differentiate Cardassians, Ferengi, etc. Just extra layers with things like a cheek definition texture, optional chin clefts, laugh lines without having to use a fully aged face.

- Body bulk slider like the Gorn have for other species. Let the Pakleds be fat. Let humans have ponch. Let Klingons have a blood wine belly.

Do this and people won't look like an inbred family reunion on DS9. Everybody looks too young and perfect as it is. (The only other realistic option being old and emaciated.)
Career Officer
Join Date: Jun 2012
Posts: 5,031
# 2
09-30-2012, 02:52 PM
Oh... and a big one:

Eye shadow. Particularly for Ferengi and Vulcans. TOS Vulcans have eye shadow. Ferengi all have blotchy eye shadow not seen in game with Quark's being really pronounced.
Captain
Join Date: Jun 2012
Posts: 9,664
# 3
09-30-2012, 04:13 PM
Yay! I've been asking for this sort of thing for a while. Particularly new eye and nose shapes. That would fix so much of the "sameyness" of the characters. And it wouldn't be that hard as well. STO isn't that high ploy of a game, I imagine you could whip up half a dozen decent looking ones in an hour or two just by moving the points around.

If they really can't find the time to do that, I know my way around modelling software, they could always send me the basic head and let me experiment with it.

I would also like to request some sort of Non-Combat Expression sort of thing. Standing around by the exchange where everyone has the same expression on their face is kind of creepy. We already know that the Engine is capable of expressions anyway.

What would be really cool is if you could choose an in/out of combat expression. It would change up how the players look, and offer up some really cool characterisation possibilities!
Quote:
Originally Posted by vivenneanthony View Post
Get your facts straight about Star Trek. It was not a money making scheme. It was one person vision / idea.

CBS turned it into a making making scheme during the original movies.
-vivenneanthony 2014
Career Officer
Join Date: Aug 2012
Posts: 117
# 4
09-30-2012, 10:40 PM
While I agree that there need to be (a lot) more appearance options, in the dev's defence, I must say that most people seem to just choose from one of the 8 basic options and click 'start'. This, coupled with the armour visuals (that many people don't seem to know how to disable for a long time either) equals clone effect x 1000.

But, yes, I agree. I want many many more appearance options too.
Captain
Join Date: Jun 2012
Posts: 1,727
# 5
10-01-2012, 03:15 AM
Add the body slider for females as well, not just males develop a slight bear belly.

Cryptic! Need some FREE KDF uniform options that you wont have to make? See Here.

JJ. Trek is just as canon and awesome as all other Trek, Get over it.
Starfleet Veteran
Join Date: Jul 2012
Posts: 465
# 6
10-01-2012, 03:43 AM
Quote:
Originally Posted by centersolace View Post
Yay! I've been asking for this sort of thing for a while. Particularly new eye and nose shapes. That would fix so much of the "sameyness" of the characters. And it wouldn't be that hard as well. STO isn't that high ploy of a game, I imagine you could whip up half a dozen decent looking ones in an hour or two just by moving the points around.

If they really can't find the time to do that, I know my way around modelling software, they could always send me the basic head and let me experiment with it.

I would also like to request some sort of Non-Combat Expression sort of thing. Standing around by the exchange where everyone has the same expression on their face is kind of creepy. We already know that the Engine is capable of expressions anyway.

What would be really cool is if you could choose an in/out of combat expression. It would change up how the players look, and offer up some really cool characterisation possibilities!
Very yes.

BioWare recently added moods to SWTOR and they have a ton more than Champions Online has. Why can't we have more moods in CO, and moods at all here?
Captain
Join Date: Aug 2012
Posts: 2,051
# 7
10-01-2012, 03:53 AM
Quote:
Originally Posted by stoleviathan99 View Post
- More hairstyles.

- Addition of two scar/tattoo slots. (I was looking at this and was surprised how many of the scars are canon. I tend to forget scars except when looking at an actor but Dukat flat out has three scars/blemishes. And all three are in the character creator. And of those three, only one is part of Marc Alaimo's face. In general, characters in Trek had more scars/blemishes than I remembered.) A lot of canon non-human characters had 2-3 scars as part of their makeup.

- More eye nose combinations. (At the least, "casucasian" eyes with a round nose and "asian" eyes with a sharp nose. Incidentally, Avery Brooks has the former while Patrick Stewart has the latter.)

- Non-movable scar-like details for the face. This would help differentiate Cardassians, Ferengi, etc. Just extra layers with things like a cheek definition texture, optional chin clefts, laugh lines without having to use a fully aged face.

- Body bulk slider like the Gorn have for other species. Let the Pakleds be fat. Let humans have ponch. Let Klingons have a blood wine belly.

Do this and people won't look like an inbred family reunion on DS9. Everybody looks too young and perfect as it is. (The only other realistic option being old and emaciated.)
I fully agree with everything you said!
I especially wait for more "head types" since start. Everyone looks the same in STO.

A big character tailor contend patch is long overdue IMHO.


Thank you for reading.

-----------------------------------------------------------------
-> -> -> STO players unite and say NO to ARC <- <- <-

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Captain
Join Date: Sep 2012
Posts: 1,727
# 8
11-09-2012, 06:47 PM
I agree with everything said here and I would really really love more alien custom options too but the more variety the more lag the game will suffer so maybe be careful what you wish for. I think it is a bit silly having all these captains that look like 19 year olds it feels like the new trek movie or a Jerry Bruckheimer film.
Play more STO Foundry! (You can thank me later.)

A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM in the SIRIUS SECTOR
Captain
Join Date: Jun 2012
Posts: 9,664
# 9
11-09-2012, 07:53 PM
Quote:
Originally Posted by lincolninspace View Post
I agree with everything said here and I would really really love more alien custom options too but the more variety the more lag the game will suffer so maybe be careful what you wish for. I think it is a bit silly having all these captains that look like 19 year olds it feels like the new trek movie or a Jerry Bruckheimer film.
In STO everyone is a teenager or a grandparent.
Quote:
Originally Posted by vivenneanthony View Post
Get your facts straight about Star Trek. It was not a money making scheme. It was one person vision / idea.

CBS turned it into a making making scheme during the original movies.
-vivenneanthony 2014
Career Officer
Join Date: Jun 2012
Posts: 2,313
# 10
11-13-2012, 08:29 AM
I fully agree with the desire for more character options. The costume editor has been badly neglected since the game was launched almost three years ago. Especially on the KDF side, where NPCs on Qo'nos walk around mocking us with costume pieces our characters can't wear.
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