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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I think there's some merit to the suggestion of new projects with more flexible requirements.
It's hard for us to come up with 30 duty officers sometimes, let alone 30 of one type. Those assignments are really difficult for us to get done.
Fleet marks have gotten much easier since they introduced Bonus fleet marks and made them more available. But Dilithium seems to be getting harder to come by as time goes on.
I think 60 hours is too long, but 40 hours to complete seems like a reasonable tradeoff to me, maybe for a third less requirements to fill?
I also wouldn't mind seeing mini-projects that only give out 250 XP instead of 500 or 1000.
We do not all want random people ruining our fleets just for the hope that they will contribute.
That's why you don't give people the keys to the city the day they join, and why you have application processes and vet them.
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You're telling us that the only way a small fleet can compete with a large fleet is to become a large fleet?
No, that's not what he said it all. Did you read the reply he quoted?
People were hyperbolizing that in order to get a large fleet, and hence advance their starbase more quickly, they'll be forced to just spam invites to random people who will eventually destroy their fleet.
All the dude you replied to said was do your homework on someone before you spam them with fleet invites.
No, that's not what he said it all. Did you read the reply he quoted?
People were hyperbolizing that in order to get a large fleet, and hence advance their starbase more quickly, they'll be forced to just spam invites to random people who will eventually destroy their fleet.
All the dude you replied to said was do your homework on someone before you spam them with fleet invites.
But that's not what I'm asking for. Not everyone wants a large fleet, they certainly shouldn't need one either. That solves nothing.
But that's not what I'm asking for. Not everyone wants a large fleet, they certainly shouldn't need one either. That solves nothing.
Agreed. There's already two monetization elements intrinsic with fleets anyway (Dilithium and Fleet Modules), so making the system more accessible will be a win/win for Cryptic. The more achievable these projects seem (even if the time:reward is basically the same as the big ones), the more likely people are to not be intimidated by them and DO THEM.
Look at it emotionally, not logically. If expansion is perceived as a requirement, that'll be a turnoff. And, honestly, it would work out better for Cryptic if there's a lot of small, but active fleets as there will be a duplication of work. If there's only large fleets, there will be far fewer but more utilized resources, thus less sales opportunities IMO.
I'll go out on a limb and say that small to medium size fleets are more the backbone of the game than the big ones. Same with guilds/clans in other games. And, really, if a fleet splits (due to need, drama, etc), starting over won't be as ugly.