Lieutenant
Join Date: Jul 2012
Posts: 82
# 31
10-01-2012, 05:37 PM
Quote:
Originally Posted by centersolace View Post
But that's not what I'm asking for. Not everyone wants a large fleet, they certainly shouldn't need one either. That solves nothing.
...which has absolutely nothing to do with anything you've replied to thus far.

You're fighting an empty bag at this point. Time to move on.
Captain
Join Date: Jun 2012
Posts: 11,104
# 32
10-02-2012, 11:05 PM
Quote:
Originally Posted by cavadus View Post
...which has absolutely nothing to do with anything you've replied to thus far.

You're fighting an empty bag at this point. Time to move on.
Wait, what? That has everything to do with what I've replied to! With the addition of Starbases, it is very hard to have a small/inactive fleet. This is the only game where that is the case. (No not even EVE) As you can see from the replies it is an incredibly legitimate complaint.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Commander
Join Date: Sep 2012
Posts: 394
# 33
10-03-2012, 05:31 AM
I'm with the OP here.

Making it easier for smaller fleets to build their stations would be much appreciated, and not just by me it seems, but by quite a few people in the game.
Lt. Commander
Join Date: Jun 2012
Posts: 199
# 34
10-03-2012, 12:52 PM
Quote:
Originally Posted by centersolace View Post
We should have an option for "Mini" Starbase Projects. How these would work, is that they are projects that give the same amount of XP, but have half the requirements, and take three as long to complete. In other words the provision projects would take 60 hrs instead of 20, but have half the cost.

It would be nice for small and inactive fleets (a lot of people only log in once a week), while at the same time very impractical for large or active fleets.

It wouldn't be a perfect solution, but it would help level the playing field a bit.
I agree, however i would also like the option of a smaller and less advanced starbase as having a small group you will never get to the end, well you will but lets be honest i dont have a desire to getting to the end. So why haven't they given us the option of having a certain type of starbase, to perhaps even giving us an outpost and not a starbase to work on?
Captain
Join Date: Jun 2012
Posts: 11,104
# 35
10-03-2012, 06:35 PM
Quote:
Originally Posted by typhoncal View Post
I agree, however i would also like the option of a smaller and less advanced starbase as having a small group you will never get to the end, well you will but lets be honest i dont have a desire to getting to the end. So why haven't they given us the option of having a certain type of starbase, to perhaps even giving us an outpost and not a starbase to work on?
I've suggested something like this before, like allowing access to K-7 or 357 type starbases. As to how it would work I have no idea, but there's always a nice possibility.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Captain
Join Date: Jun 2012
Posts: 1,004
# 36
10-03-2012, 06:51 PM
Excellent idea, centersolace. The idea that smaller fleets have to wait longer in return for putting in less is similar to the in-universe idea that with fewer manpower and resources, stuff should take longer to do.

I may be in a reasonably sized fleet, but I feel for all the solo and smaller brethren out there struggling to get their FMs and dil.

Make it so.

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
Career Officer
Join Date: Jun 2012
Posts: 459
# 37
10-03-2012, 07:25 PM
I'd love to be able to make a K-7 size starbase solo! Eliminate all the outlying facilities and just have all the interior upgrades available as well as just the interior upgrade projects available. No shipyard, maybe "innate" transwarp but only to the base with no outbound transwarp, no comm array, no industrial fabricator. Maybe a smaller selection of doffs (i.e. general doff guy, no specialists) and smaller selection of provisioned items (just phaser/disruptor/quantum/photon items but still have both Advanced and Elite).

Give it some passable but not uber firepower for fights, or not have that at all and just have it defended by a handful of NPC ships or something, led by a Typhoon class.

As you can see I'd be willing to give up quite a bit of variety for this ability.

Still would like to see freighter traffic and some PASSIVE INCOME GENERATED as a return on my investment. Without that, it's just another place to stand around and interact with vendors so you might as well just save your money and buy a Tuffli.

This is really a great idea, I'd even be ok with some hard caps on members (say, max 5 or 10) and maybe some upgrade project to pay to upgrade your facility to a regular 500-max fleet starbase - but not the other way around.
Quote:
Originally Posted by meimeitoo View Post
They need to stop the exodus, fast. Here's 2 ways:
* Cut Upgrade Dilithium cost in half;
* Undo any and all XP nerfs.
And, as a general rule of thumb, don't keep treating your customers like your enemy, that you feel you have to stifle/nerf at every corner.

Last edited by sekritagent; 10-03-2012 at 07:29 PM.
Captain
Join Date: Jul 2012
Posts: 3,628
# 38
10-03-2012, 08:11 PM
I never understood why there is no player housing.
Captain
Join Date: Jun 2012
Posts: 1,004
# 39
10-03-2012, 08:53 PM
Quote:
Originally Posted by f2pdrakron View Post
I never understood why there is no player housing.
Player housing in MMO has been on the decline for quite some time, due to the shift from RP-oriented immersive experiences towards a F2P themepark-style game.

I dislike the notion of carving out private apartments in Starbases, since most Starfleet crew are stationed aboard vessels for years at the time. So if there is to be any housing, it should be from improved ship interiors instead - it's an existing location that each player has private access to. I'm developing a proposal for player-customisable ship interiors that could also be used as mission maps and access to player services, details of which are in my signature.

But I digress. Let us here instead focus on centersolace's proposal of lowering project requirements for smaller fleets at the cost of longer cooldowns.

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
Lt. Commander
Join Date: Jun 2012
Posts: 199
# 40
10-04-2012, 10:46 AM
Quote:
Originally Posted by sekritagent View Post
I'd love to be able to make a K-7 size starbase solo! Eliminate all the outlying facilities and just have all the interior upgrades available as well as just the interior upgrade projects available. No shipyard, maybe "innate" transwarp but only to the base with no outbound transwarp, no comm array, no industrial fabricator. Maybe a smaller selection of doffs (i.e. general doff guy, no specialists) and smaller selection of provisioned items (just phaser/disruptor/quantum/photon items but still have both Advanced and Elite)
That would work indeed, even perhaps an outpost on a variety of different type of exterior. What about these as well for possible smaller bases for smaller groups? Also, what about Utopia Planitia type bases?

Starbase 375 - DS9

Several Different Types -Good list of other types that we dont even see as AI

Quote:
Originally Posted by f2pdrakron View Post
I never understood why there is no player housing.
I completely agree, as well why hasn't Cryptic also presented a building project for that of the community as a whole?

Quote:
Originally Posted by sumghai View Post
Player housing in MMO has been on the decline for quite some time, due to the shift from RP-oriented immersive experiences towards a F2P themepark-style game.

I dislike the notion of carving out private apartments in Starbases, since most Starfleet crew are stationed aboard vessels for years at the time. So if there is to be any housing, it should be from improved ship interiors instead - it's an existing location that each player has private access to. I'm developing a proposal for player-customisable ship interiors that could also be used as mission maps and access to player services, details of which are in my signature.

But I digress. Let us here instead focus on centersolace's proposal of lowering project requirements for smaller fleets at the cost of longer cooldowns.
Well, i can understand that position however this is a game after all and why not have a carved out private apartment at a starbase or otherwise? Remember when people return to earth they do have their own apartment or home they do return to and they have been out to space for years so why not have a place that is yours within the game?
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