Go Back   Star Trek Online > Support > Gameplay Bug Reports
Login

Notices

Reply
 
Thread Tools Display Modes
Captain
Join Date: Jun 2012
Posts: 648
# 1 Giant white lag causing blobs
10-01-2012, 02:25 AM
Seems that they're multiplying, now all Red Alerts in Iota Pavonis, Alpha Centauri, and Psi Velorum have them.

Please, fix this. Game runs fine, even in 15-20 people Starbase Defense, and then my camera is on one of those blobs, and it's chug-chug-chug

Edit: Seems they're in Pi Canis now as well. This is getting out of hand.
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.


Last edited by baelogventure; 10-01-2012 at 02:49 AM.
Ensign
Join Date: Aug 2012
Posts: 4
# 2
10-01-2012, 02:04 PM
those giant "white blobs", look more like a smeared out white texture, lol.

there are 2 of them in one of the daily borg missions where you need to eliminate 4 borg fleets and a giant borg ship.

when you look at them the frame rate comes to an halt.
Lt. Commander
Join Date: Jun 2012
Posts: 157
# 3
10-02-2012, 12:16 AM
Quote:
Originally Posted by baelogventure View Post
Seems that they're multiplying, now all Red Alerts in Iota Pavonis, Alpha Centauri, and Psi Velorum have them.

Please, fix this. Game runs fine, even in 15-20 people Starbase Defense, and then my camera is on one of those blobs, and it's chug-chug-chug

Edit: Seems they're in Pi Canis now as well. This is getting out of hand.
beat ya to it.....http://sto-forum.perfectworld.com/sh...d.php?t=309471
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:32 PM.