150? 200?.... I opened 240 boxes, and got nothing but crap :p
(then i bought it off the exchange...)
If everyone did this, and no one opened boxes, the prices would go up on the ships beause the demand would go up on them because no one would be selling, because no one would be pulling from boxes.....
It's ironic really - I never thought anything would get me out of my Fleet Rhode Island class ship. My primary reason for opening boxes was the hope of collecting some polarized disruptor sets, and perhaps the mirror Luna class. I never thought for a second that I'd be lucky enough to actually win a Wells class.
Double ironic really - I doubt that even the upcoming Vesta class will tempt me out of my Wells class now. Though was, admittely, initially quite adverse toward it (for which I can only apologise) it is, quite simply, the perfect ship for my sci character and the best sci-ship I've ever flown.
Originally Posted by robdmc
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
That is what I did, never had good luck opening the lock boxes, I bought enough keys to buy the Wells Class, Mobius Class, and Aeon Shuttle, set for a little while. Just wondering how they will sell the 29th century uniforms.
The Auxiliary subsystem affects ScienceSpacebridge officer abilities as well as your starships cloak detection (also known as Perception) and if applicable, the potency of your cloaking system.
Every point of power above 50 into the Auxiliary systems will increase your Perception stat by 2% and increase the potency of Science abilities by 2%. Every point of power under 50 in the Auxiliary subsystem will do the reverse and drop the modifier of abilities, perception and cloak effectiveness by 0.6% and 2% respectively.  Abilities affected
got my wells after about the fifth box just by buying a key every time i had enough dilithium to cash in for 125 zen, never had to spend a dime. anyone know what a great build is for this ship with a tac captian?