Starfleet Veteran
Join Date: Jun 2012
Posts: 1,570
# 21
10-02-2012, 02:09 PM
Quote:
Originally Posted by diogene0 View Post
Why not removing every sci carrier power ability instead? Only allowing scis to WATCH the game without playing it. Would be far more interesting isn't it?
I presume you're not a Sci Captain...
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

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Career Officer
Join Date: Jun 2012
Posts: 574
# 22
10-02-2012, 02:12 PM
Quote:
Originally Posted by borticuscryptic View Post
*turns it all in for Fleet Marks*
With some fleet marks rewarded for pvp, you could keep your million Xp points
Hear! Sons of Kahless
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The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 23
10-02-2012, 02:12 PM
Quote:
Originally Posted by starwrathforever View Post
I presume you're not a Sci Captain...
My main char is a sci flying a carrier, and I'm sick of seeing players asking for nerfs of sci abilities and pets and then wondering why scis suck and are supposedly useless in pvp...
Career Officer
Join Date: Jun 2012
Posts: 881
# 24
10-02-2012, 02:17 PM
Quote:
Originally Posted by diogene0 View Post
I'm sick of seeing players asking for nerfs of sci abilities and pets
Sci pets? What sci pets? Pet's are just pets. What sci abilities have people been wanting to nerf?
Career Officer
Join Date: Jun 2012
Posts: 374
# 25
10-02-2012, 02:22 PM
Quote:
Originally Posted by diogene0 View Post
My main char is a sci flying a carrier, and I'm sick of seeing players asking for nerfs of sci abilities and pets and then wondering why scis suck and are supposedly useless in pvp...
Lern2sci without pets doing the work for you.
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Captain
Join Date: Jun 2012
Posts: 2,252
# 26
10-02-2012, 02:22 PM
Quote:
Originally Posted by diogene0 View Post
Why not removing every sci carrier power ability instead? Only allowing scis to WATCH the game without playing it. Would be far more interesting isn't it?
All I was saying that Siphons is not the only pet problem. It would be two-faced, and outright convenience to bemoan the Siphons and argue that the Danubes are fine.

A escort-carrier with Danubes was never a good idea. Ever.

Last edited by drkfrontiers; 10-02-2012 at 02:28 PM.
Captain
Join Date: Jun 2012
Posts: 1,015
# 27
10-02-2012, 02:23 PM
Quote:
Originally Posted by borticuscryptic View Post
Keep in mind that the owner of these Drones must sacrifice a good deal of their carrier's potential DPS in order to utilize them, and so they need to remain effective without being as explosively powerful as they currently are.
I'd like this logic to be extended to drain builds overall.

A Kar'fi can shut somebody down, by and large, with only the Drones and the Leach. I don't even feel the loss of dps I could get out of S'kuls or Fer'jai because the drains are a force multiplier (weakened shields, no defense bonus) and I can still unload with BO3, PSW3 backed by particle gens, maybe an attack pattern and HYT, or be a real scumbag and poop out a tric pattern. That's while tossing TSS3 or HE3 or Sci Team 3 around.

If Drones can shut somebody down on their own (and I'm not convinced they should) it should take multiple rounds of inaction from the opponent. I like the ramping up, because a drain build should need to root the target and give the Drones time to work instead of just getting into the same zipcode and launching.

I think if I fly with the loadout I cited above (Leach and Drones, BO3, PSW3, etc.) then I should be shooting at a weakened but live target. I think a drain build should be forced to cut into the best dps and healing options and to stack the drains across their buff bar in order to get a shutdown. High level, high Aux Tyken's or Energy Siphon (taking Cmdr and Lt. Cmdr slots to be sure to have one available), Target Subs (no BO for you, well, not right away), Aceton Assimilators (still giving up armor or something for it) should be required on top of the Drones. So if they catch a Sci Team or use a battery then Polarons will still have me praying for a proc instead of things being inevitable like they are now; same (I think) with Thermionic Torps.

And a shutdown capable build should damn sure need to slot 4 flow caps. It doesn't matter if the Drones take longer if I can still slot 4 shield cap consoles with my what, 1.2 modifier?

Again, bort, thanks. They should name something cooler than a freighter after you.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 28
10-02-2012, 02:27 PM
Quote:
Originally Posted by hurleybird View Post
Sci pets? What sci pets? Pet's are just pets. What sci abilities have people been wanting to nerf?
Power drains a few months ago. Now it's completely useless since you can resist it. Tractor beams have been nerfed too, they used to be stronger with their level, it's not the case anymore.

Now people are whinning as soon as a new kind of debuff is added to the game. There's no mystery in the useless of scis in pvp: devs listening to players whishes. Not feedback, plain and selfish wishes.
Lt. Commander
Join Date: Jun 2012
Posts: 114
# 29
10-02-2012, 02:33 PM
Quote:
Originally Posted by diogene0 View Post
Power drains a few months ago. Now it's completely useless since you can resist it. Tractor beams have been nerfed too, they used to be stronger with their level, it's not the case anymore.

Now people are whinning as soon as a new kind of debuff is added to the game. There's no mystery in the useless of scis in pvp: devs listening to players whishes. Not feedback, plain and selfish wishes.
Siphons aren't new. Siphons users have claimed their overpowered nature, and explained it logically many times on the forums now. I guess those players are especially selfish.

p.s ty for helping balance the game for the good of all players bort and cryptic!

Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
Career Officer
Join Date: Jun 2012
Posts: 881
# 30
10-02-2012, 02:39 PM
Quote:
Originally Posted by diogene0 View Post
Power drains a few months ago. Now it's completely useless since you can resist it. Tractor beams have been nerfed too, they used to be stronger with their level, it's not the case anymore.

Now people are whinning as soon as a new kind of debuff is added to the game. There's no mystery in the useless of scis in pvp: devs listening to players whishes. Not feedback, plain and selfish wishes.

What? Nobody whined about power drains like Tyken's and BTxS. We did whine about the poorly tested sci resists that ended up killing power drains and many other science abilities, begging the devs not to put them onto live until they were ready.

For some reason, in the eyes of the care bear masses every bad change Cryptic makes is somehow our fault. I guess they can't handle the inconvenient truth of the matter.

I'm still waiting to hear about these "sci pets" of yours by the way. What are theses sci pets, and where can I get them. How do they differ from normal pets exactly?

Last edited by hurleybird; 10-02-2012 at 02:43 PM.
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