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Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,442
# 11
10-03-2012, 12:36 PM
Quote:
Originally Posted by ussultimatum View Post
To be honest, one-shot powers on NPCs is never fun
I agree.

And just for clarification's sake: Any critter changes mentioned in this thread will be performed game-wide. They are not specific to NWS.

(Other than changes to the Freighter, for obvious reasons.)
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Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
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Kurland here...
Captain
Join Date: Jun 2012
Posts: 1,397
# 12
10-03-2012, 01:16 PM
When Gozer was on Pandas testing this mission with us, before his leaving announcement, he said that he was going to eek it up until no one could do it and then knock it down in difficulty until what naldoran suggested - Only a few well setup teams would be able to beat it with a hint of luck thrown in.

Again we offer the same services to you as we did to Gozer which he took us up on. Use us as the live guinea pigs.

We have multiple people with multiple toons who can do this mission over and over without stopping.

Last edited by naz4; 10-03-2012 at 01:18 PM.
Captain
Join Date: Jun 2012
Posts: 702
# 13
10-03-2012, 01:43 PM
The main problem that makes the breen so hard, (in addition to their AOE energy drains and sub nucs) is their use of transpahsic torpedos... Because the freighter isnt moving, its getting naied with pretty much every one of their torpedos... and each of them is doing the upped shield penetration that they were given... its just becomes a mess trying to heal the transport... its gotten to the point that if I get the breen I just considering it lost (and it usually is by the 4th or 5th wave.)
Captain
Join Date: Jun 2012
Posts: 855
# 14
10-03-2012, 01:55 PM
Quote:
Originally Posted by borticuscryptic View Post
Honestly - and you might not like hearing this - it sounds like Orions are underpowered, not the other way around.

That being said, this is still good feedback on places where the other critter groups could potentially be tweaked. The big ones that stick out to me from personal experience are Energy Drain stacking, Aceton Assimilators and Isometric Charge.
PLEASE look into tweaking the Isometric Charge. It may be that it's supposed to be on the "Klingon" critter group, but it's also on the "Borg Klingon" ships in The Cure. I was hit by ONE, Isometric Charge, just after my forward shields went down, and the Borg Klingon Negh'var that launched said Charge, dealt over 50k damage (in "Overkill" damage). I'm assuming this to be the dreaded "1-hit wonder torpedoes", aka Invisible Torpedoes.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 15
10-03-2012, 05:31 PM
Quote:
Originally Posted by borticuscryptic View Post
I agree.

And just for clarification's sake: Any critter changes mentioned in this thread will be performed game-wide. They are not specific to NWS.

(Other than changes to the Freighter, for obvious reasons.)

Thanks for looking into J-man, and thanks for the reply.

Career Officer
Join Date: Jun 2012
Posts: 514
# 16
10-04-2012, 10:35 AM
Quote:
Originally Posted by borticuscryptic View Post
Honestly - and you might not like hearing this - it sounds like Orions are underpowered, not the other way around.

That being said, this is still good feedback on places where the other critter groups could potentially be tweaked. The big ones that stick out to me from personal experience are Energy Drain stacking, Aceton Assimilators and Isometric Charge.
I really dont mind Orions being buffed a bit, but the whole problem is that all factions are to out of whack, Viral spam, Subnuke spam, etc. its just annoying having to warp in and out all the time and wait for the best possible race to fight against.

Grav well and TB and other hull inflicting stuff is so gravely OP, even at wave 7/8 which are still doable easily with other species is just so overpowered though.

What about gorn and their warp plasma? same as the gravity well but the biggest problem is that the whole game gets bugged with warp poo. The bio neurals Reticles are sometimes not even visible anymore when we fight the (gorn i believe)

The reticles simply appear and disappear all the time on the bio neurals with warp poo being used in the NWS its a bug. Warp poo has always been bugged in this game, with the effects constantly appearing/disappearing, i think that everyone can back me up on this. It ONLY happens when warp poo is being used. And not being able to SEE warp poo itself makes the mission simply undoable because you cannot avoid it.

Thats my feedback. (btw I've been doing loads of NWS with the OP so I know whats going on)

Edit: perhaps something can also be done about those scrimitars which keep cloaking for ages, it doesnt really add anything to the difficulty level but its rather annoying. At some point they simply keep sitting under the rock, etc, recloak, bleh.

Last edited by marctraiderz; 10-04-2012 at 01:13 PM.
Career Officer
Join Date: Jun 2012
Posts: 883
# 17
10-05-2012, 12:30 AM
Ideally we get the races balanced better, and then let players choose which race they want to play against. At the end of the mission apply a larger cooldown for the race the team just went up against than for the others.

Even more ideally, we'd just reduce the number of NPCs by 80%, and make the remaining NPCs 500% more effective in terms of AI, power settings, skill use, equipment, and not just a dumb multiplier on health and damage. It would make PvE infinitely better.
Rihannsu
Join Date: Jun 2012
Posts: 1,736
# 18
10-05-2012, 01:06 AM
Breaking News .....SP still at wave 10......urgent problem with STOs NPCs need immediate fixing.....

on a serisous note: Like you changes, just wish fixing other things would take the priority that NWS now has, NPC overhaul would be great.....maybe fixing Kerrat...or..
Just buff orions and be done with it
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Rihannsu
Join Date: Jun 2012
Posts: 15,024
# 19
10-05-2012, 05:15 PM
I've always found Orions to be the most chump-tastic enemies in the game... Which apparently carried over to NWS.
HAIL HYDRA!

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Captain
Join Date: Jun 2012
Posts: 633
# 20
10-07-2012, 11:19 AM
Regarding Transphasics, Grav well, e.t.c

The problem here isn't the skills being used on the freighter. it's hull heal power in general.

1. Sheild heal's are nearlly allways paired wit tac team which is a straight up 4X multiplier on the total effectivness of the heal.

2. Sheild heals apply a -X% incoming damage modifer, Hull heals add resistance rating, due to diminishing returns this means that in practise ships being sheild heald see their sheild damage reduced by half or more compared to hull damage.

3. Extend Sheilds is vastly more powerful than any hull heal. Now true there's no direct hull heal equivelent, but the result is to take the previous 2 elements and magnify them several fold.
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