Starfleet Veteran
Join Date: Jun 2012
Posts: 3,329
# 11
10-04-2012, 05:32 AM
Quote:
Originally Posted by dassemsto View Post
OP? against whom?

CPB buffed to the maximum at every expense, can do about 6k shield damage.
Interesting. I only get my CPB3 to 5k - but I only have Mk X purple consoles.

Quote:
Note, this is a heavy investment, uses your only Cmdr slot, and has a loong CD.
Well, 45 seconds.

Quote:
Say you want to kill a borg cube. What is the shield cap of a borg cube? about 30-40k. It also regens shields at an alarming rate, meaning the regen alone is almost enough to rebuild 6k shields before your CPB CD is over.
Ah, but here you are using an AOE ability to fight a single big bad. The CPB is not the tool for that, you would rather use Tyken's Rift for it. CPB really shines against multiple smaller foes.

Quote:
How can this be considered OP? No, wait, how can it be considered even useful?
It is not OP - it might become if it was buffed by the devs. And it is useful once you imagine what your torp spread does to a wing of shieldless fighters, or what several sci ships using this together on the enemy team (the whole team) will achieve: You do shield drain (which is really equivalent to damage in terms of countermeasures in PvP) to the whole opposing team - to get their shields up again, all of them must now be healed, and this is in addition to what else your team may field to bring down their shields.

Think about this: 5k shield drain per facing, 20k per opposing ship, up to 100 000 total that now must be healed on way or another. That is not useless, even if their resistances drop that number to half that value.
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Career Officer
Join Date: Jun 2012
Posts: 735
# 12
10-04-2012, 05:52 AM
Quote:
Originally Posted by sophlogimo View Post
Think about this: 5k shield drain per facing, 20k per opposing ship, up to 100 000 total that now must be healed on way or another. That is not useless, even if their resistances drop that number to half that value.
math! you're doing it wrong!

sure, you can multiply the drain by 4, but then you'd also have to multiply the receivers shields by 4! In wich case, the cube has 160k shields.

You're 5-man full CPB team will be outmatched by one guy in an escort with DHCs and Scatter volley.

If they flat out doubled the drain from CPB, it would not become useful. If they x4 it, it would reach the level it was before the resists were added and gave 'everyone' 75% resist. It would be viable, but not particularily useful outside a premade setting. This we know, because this is what we had for 2 years.

Think about it. It was not OP before it got a 75% nerf, that means buffing it x4 would not make it OP, except against pets. (it's no theory, opinion or speculation, it has been tried and tested)
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,329
# 13
10-04-2012, 06:00 AM
Quote:
Originally Posted by dassemsto View Post
math! you're doing it wrong!
So in your opinion, 5x4x5 is not 100?

Quote:
sure, you can multiply the drain by 4, but then you'd also have to multiply the receivers shields by 4! In wich case, the cube has 160k shields.
It is not designed for defeating a single enemy. It is for weakening multiple opponents at once. If you are going up against a single big bad such as a cube, use another boff.
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Promote what you love, instead of bashing what you hate.
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Republic Veteran
Join Date: Jun 2012
Posts: 124
# 14
10-04-2012, 11:24 AM
Quote:
Originally Posted by sophlogimo View Post
But it isn't damage. It is shield drain.

Isn't it that Flow Caps modifies the Shield Drain, while Particle Gens modifies the cloak disable duration?
Your thinking Subspace Decompiler.
Republic Veteran
Join Date: Jun 2012
Posts: 124
# 15
10-04-2012, 11:29 AM
Just for the record, the maximum resists you can get is up to 50% if you have 9 points into it. You can get more if you put in consoles or have a special deflector though, but that usually doesn't happen.
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# 16
10-05-2012, 12:23 AM
Quote:
Originally Posted by savingj View Post
Just for the record, the maximum resists you can get is up to 50% if you have 9 points into it. You can get more if you put in consoles or have a special deflector though, but that usually doesn't happen.
That fits with my observations... but if I may ask, what is your source for this? I'd love to be able to read up on the whole resistance issue.
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Promote what you love, instead of bashing what you hate.
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Career Officer
Join Date: Jun 2012
Posts: 144
# 17
10-05-2012, 01:43 AM
Quote:
Originally Posted by sophlogimo View Post
I'd love to be able to read up on the whole resistance issue.
Haven't you heard? Resistance is futile.
Republic Veteran
Join Date: Jun 2012
Posts: 124
# 18
10-05-2012, 09:37 AM
Quote:
Originally Posted by sophlogimo View Post
That fits with my observations... but if I may ask, what is your source for this? I'd love to be able to read up on the whole resistance issue.
http://sto-forum.perfectworld.com/sh...ght=resistance

Quote:
Originally Posted by redstarswe View Post
Haven't you heard? Resistance is futile.
Lol
Career Officer
Join Date: Jul 2012
Posts: 3,714
# 19
10-15-2012, 02:42 AM
Quote:
Originally Posted by borticuscryptic View Post
It's an AOE Shield Drain. Having it affected by Flow Capacitors is consistent with other Shield Drain abilities.
Then maybe Heavy Graviton Beam should really be affected by, I dunno, Graviton generators?
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