Survivor of Romulus
Join Date: Jun 2012
Posts: 2,993
# 1 Player traits
10-05-2012, 04:51 AM
What do you guys think - how large is the influence of space traits on a space or ground battle? Obviously, everything else being equal, the selection of the space traits will tip the balance - but by how much? Will a team with 4 space traits each always defeat a team with no space traits, in a space battle? How about teams with 3 ground and 1 space trait vs 4 space trait-teams?
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Lt. Commander
Join Date: Jun 2012
Posts: 114
# 2
10-05-2012, 05:10 AM
I'm sure the bonus to defence and the accuracy trait will make a difference in the long run.
Result changing?
I don't know, but it probably would be easier to have the Ground and Space traits equally available. Like 4 Each? That way a ground based character does not lose as much space potential and vice-versa. imo

Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
Career Officer
Join Date: Jun 2012
Posts: 797
# 3
10-05-2012, 05:17 AM
Quote:
Originally Posted by captkirrahe View Post
I'm sure the bonus to defence and the accuracy trait will make a difference in the long run.
Result changing?
I don't know, but it probably would be easier to have the Ground and Space traits equally available. Like 4 Each? That way a ground based character does not lose as much space potential and vice-versa. imo
yeah, its weird how they completely revamped the skill tree, then forced us to take ground points yet leave the captain skills the way they are -_-
Captain
Join Date: Aug 2012
Posts: 12,001
# 4
10-05-2012, 05:39 AM
Quote:
Originally Posted by sophlogimo View Post
What do you guys think - how large is the influence of space traits on a space or ground battle? Obviously, everything else being equal, the selection of the space traits will tip the balance - but by how much? Will a team with 4 space traits each always defeat a team with no space traits, in a space battle? How about teams with 3 ground and 1 space trait vs 4 space trait-teams?
Would you build the same without the traits or do you tweak your build some because of them? Some may run with the traits and stock build for the bonuses they feel they get from that while others may tweak their builds because of them - point here and there...etc, etc, etc.

Would everything else remain equal then?

Another variable for the equation... theorycrafting fun, fun, fun!
Career Officer
Join Date: Jun 2012
Posts: 566
# 5
10-05-2012, 07:24 AM
Quote:
Originally Posted by matteo716maikai View Post
yeah, its weird how they completely revamped the skill tree, then forced us to take ground points yet leave the captain skills the way they are -_-
Mr. ministry of truth dstahl said we may get a captain traits respec in couple seasons. But if that's like the pvp promises...
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Career Officer
Join Date: Jun 2012
Posts: 566
# 6
10-05-2012, 07:26 AM
Quote:
Originally Posted by sophlogimo View Post
What do you guys think - how large is the influence of space traits on a space or ground battle? Obviously, everything else being equal, the selection of the space traits will tip the balance - but by how much? Will a team with 4 space traits each always defeat a team with no space traits, in a space battle? How about teams with 3 ground and 1 space trait vs 4 space trait-teams?
I think the influence is... quite large
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,993
# 7
10-06-2012, 05:36 AM
Quote:
Originally Posted by trueprom3theus View Post
I think the influence is... quite large
Could you elaborate on that?
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Captain
Join Date: Jun 2012
Posts: 853
# 8
10-06-2012, 01:50 PM
Someone with the elusive and accurate trait will be able to dodge shots and land hits better then an opponent who has none.

Take two escorts, both similarly skilled, equipped and both with ACCx3 weapon. Now one has the elusive and accurate trait while the other doesn't.

The escort with the traits (escort#1) will have a bonus defense as if they've equipped 2 piece AEGIS set (+10 bonus defense), effectively reducing the escort#2's weapon mod to ACCx2. Meanwhile the accuracy trait will increase the escort#1 weapon mod effectively to ACCx4. That doesn't just mean there's greater chance to hit, it also means there's a greater chance there's an overflow resulting in a crit.
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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,993
# 9
10-06-2012, 02:07 PM
Thanks, but I think the mechanics are clear. What I wonder is, how much of a difference does it actually make.
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Promote what you love, instead of bashing what you hate.
Career Officer
Join Date: Jun 2012
Posts: 514
# 10
10-06-2012, 02:39 PM
Quote:
Originally Posted by sophlogimo View Post
What do you guys think - how large is the influence of space traits on a space or ground battle? Obviously, everything else being equal, the selection of the space traits will tip the balance - but by how much? Will a team with 4 space traits each always defeat a team with no space traits, in a space battle? How about teams with 3 ground and 1 space trait vs 4 space trait-teams?
Quite simple really, if you forgot 1 trait and it could be better, it could be better. If you neglect more of the aspects you can possible improve, then you will definately begin to notice, (or not, if you dont know any better)

I've always been for maxed out everything on my build, bad retraits, i simply releveled. Back in the days. And I still do it. Leveling a new sci toon, if you make a bad start, then why the hell bother optimize the rest of your build later.

If you dont have accurate nor elusive, thats basically a 20% accuracy difference. (or whateveR)

Just my 2 cents.
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