Career Officer
Join Date: Jun 2012
Posts: 1,679
# 41
10-05-2012, 07:22 AM
Quote:
Originally Posted by centersolace View Post
Let me get this strait,

You're telling us that the only way a small fleet can compete with a large fleet is to become a large fleet?
In tasks that are intentionally designed to encourage the formation of large fleets? Well, yeah; by design.

This entire system is designed to reward the formation of medium-sized fleets. You're asking that it be repurposed to do the exact opposite. Real fleets encourage longevity of play; solo fleets are just attempts to get free bank space. Ok, great; the system lets you form them. The fleet base projects are deliberately designed to encourage you to move beyond them.

Not everything added to the game has to be of equal benefit to every player.
Lt. Commander
Join Date: Jun 2012
Posts: 199
# 42
10-05-2012, 10:14 AM
Quote:
Originally Posted by syberghost View Post
In tasks that are intentionally designed to encourage the formation of large fleets? Well, yeah; by design.

This entire system is designed to reward the formation of medium-sized fleets. You're asking that it be repurposed to do the exact opposite. Real fleets encourage longevity of play; solo fleets are just attempts to get free bank space. Ok, great; the system lets you form them. The fleet base projects are deliberately designed to encourage you to move beyond them.

Not everything added to the game has to be of equal benefit to every player.
The problem with that is that Cryptic essentially could be blamed for killing that of the fleets by ignoring them for as long as they did. While that is the past, they bring in something to occupy the fleets shortly after yr 2, close to yr 3 and i understand that MMO's evolve and expand overtime but Cryptic should have anticipated a size in regards to the members in a fleet instead of giving them one standard, only going half way instead of giving options but that is Cryptic.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,534
# 43
10-05-2012, 10:42 AM
Ok, how about this. Obviously based on the OP's suggestion, so I won't take credit for it.

make it a flexible contribution system.

Design every project with a minimum number (under budget) of contributions to get them started but allow for over budgeting as well with a golden fleet size efficiency medium .

If you have a medium sized fleet you can over budget your contributions, meaning you put more than the minimum requirements in to shorten the time it needs to finish.

So a small fleet could just add the minimum contributions if they like and still get it started but it will take significantly longer to finish, so there is still a long time to wait before you get anywhere near a T5 station, but it is at least possible because you need significantly fewer resources (and can grind more resources for next time while you wait for your project to finish).

A very very large fleet can maximize the contributions and reduce the time needed to a bare minimum (within half a year from start to finish).

The XP from the project stays the same.

There should be exceptions like the special vanity projects. They are expensive, but I don't see any way of reducing the costs without leading to an exploit for larger fleets.
Maybe at least have the special project reward something other than fleet credits to reward bigger contributors (fleet sponsor credits?). Maybe a special vanity store on the base where you can use fleet sponsor credits on small unique vanity items.
Captain
Join Date: Jun 2012
Posts: 11,105
# 44
10-09-2012, 06:04 PM
Quote:
Originally Posted by timelord79 View Post
Ok, how about this. Obviously based on the OP's suggestion, so I won't take credit for it.

make it a flexible contribution system.

Design every project with a minimum number (under budget) of contributions to get them started but allow for over budgeting as well with a golden fleet size efficiency medium .

If you have a medium sized fleet you can over budget your contributions, meaning you put more than the minimum requirements in to shorten the time it needs to finish.

So a small fleet could just add the minimum contributions if they like and still get it started but it will take significantly longer to finish, so there is still a long time to wait before you get anywhere near a T5 station, but it is at least possible because you need significantly fewer resources (and can grind more resources for next time while you wait for your project to finish).

A very very large fleet can maximize the contributions and reduce the time needed to a bare minimum (within half a year from start to finish).

The XP from the project stays the same.

There should be exceptions like the special vanity projects. They are expensive, but I don't see any way of reducing the costs without leading to an exploit for larger fleets.
Maybe at least have the special project reward something other than fleet credits to reward bigger contributors (fleet sponsor credits?). Maybe a special vanity store on the base where you can use fleet sponsor credits on small unique vanity items.
I think that might be too complicated... and it would tip the balance to big fleets even more...
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:08 PM.