Captain
Join Date: Jul 2012
Posts: 1,273
# 11
10-05-2012, 07:13 PM
For outright tanking and limited healing with tolerable DPS and maneuverability, go with the Vor'cha.
Captain
Join Date: Jun 2012
Posts: 2,873
# 12
10-05-2012, 07:30 PM
Quote:
Originally Posted by rodentmaster View Post
OP said tank/healing... well the Bortasqu series is the heaviest hull rating, but IMO it is utterly terrible. I have one, and can NOT ever bring myself to use it more than a minute at a time before switching back to everything else.

Because everything else is better.

Vor'cha Retrofit is IMO the best free ship in the game. Put points into your character's starship thrusters skills and it turns well without any RCS consoles. Add tanky consoles, set up with chained EPTS boff skills, and you have leftover ENG slots for healilng skills as well.

Plus... it's a battlecruiser so it takes DHCs up front if you like. And lemme tell ya... Me like!
The Bortasqu is not horrible it just takes some practice to learn to fly properly, I would recomend it to the op if he asked about z-store ships too. My tac in a tac bortasqu (Kovac) is often at the top of damage in pvp and has no problem keeping 180 degree single cannons on target, it has highest dps for cruisers. The decloaking alpha with the disruptor autocannon kills most targets outright, and it puts out escort like dps afterwards with the cannons but is much harder to kill. Its like a Fed side Dreadnought but much stronger. In STFs I put 4 DHC or 3 and a torp on it and have no problem keeping them on target in pve, this dps is often higher then most escorts except for the Fleet defiant or bug ship.

My Eng in a command bortasqu uses 8 beams and gets decent dps too, but is even harder to kill and a great team healer, a better choice then a negvar as tank/healer since it does great dps too while tanking

To manuver a bortasqu your character should have high or max impulse thrusters and engine performance and you should run 50 power to engines, it handles fine for me like this so I either run 100 to weapons 50 to engines when doing dps or 100 aux 50 engines when tanking/healing.
Captain
Join Date: Jul 2012
Posts: 2,388
# 13
10-05-2012, 11:15 PM
Quote:
Originally Posted by generaldiaz View Post
so basically the consensus is that i should go with the BOP or vorcha refit. of these two which is better?
You want to Tank with limited heals-the Vor'cha's a better tank/healer than the Hegh'ta, which is just plain better at everything else.

It's VERY hard to make a BoP tank, there are ways, but it's a lot of reskilling and console juggling to do it, and you lose a LOT trying. (I admit to having missed that detail in my previous answer-sorry).

Get the Vor'cha, then hurry over to the Cruiser threads for advice on how to staff/skill/build it to get the most out of it-there is a wealth of information out there on making any Cruiser more effective in PvE/PvP while retaining the Tank/Healer subset of abilities, and it's a good idea to reference those before you take it out on the range.
Lieutenant
Join Date: Jun 2012
Posts: 47
# 14
10-06-2012, 12:24 AM
Yeah, for tank/healing you want the Vorcha. BoP is great fun, but is for speed and versatility, while Vorchas survive and kill things.
Captain
Join Date: Jul 2012
Posts: 1,273
# 15
10-06-2012, 01:26 AM
Quote:
Originally Posted by patrickngo View Post
You want to Tank with limited heals-the Vor'cha's a better tank/healer than the Hegh'ta, which is just plain better at everything else.

It's VERY hard to make a BoP tank, there are ways, but it's a lot of reskilling and console juggling to do it, and you lose a LOT trying. (I admit to having missed that detail in my previous answer-sorry).

Get the Vor'cha, then hurry over to the Cruiser threads for advice on how to staff/skill/build it to get the most out of it-there is a wealth of information out there on making any Cruiser more effective in PvE/PvP while retaining the Tank/Healer subset of abilities, and it's a good idea to reference those before you take it out on the range.
Precisely. That's why my BoP isn't tanky, I'd sacrifice too much in the way of speed boosts and DPS, and the Hegh'ta has enough trouble competing as it is.
Ensign
Join Date: Aug 2012
Posts: 29
# 16
10-06-2012, 09:17 AM
so the Negh'Var Heavy Battle Cruiser wouldnt be a good tank?
Career Officer
Join Date: Jun 2012
Posts: 141
# 17
10-06-2012, 09:57 AM
Quote:
Originally Posted by generaldiaz View Post
so the Negh'Var Heavy Battle Cruiser wouldnt be a good tank?
It's fine, great even, as a tank. Just don't expect to do as much dps or turn as well as the vor'cha
Captain
Join Date: Jun 2012
Posts: 967
# 18
10-06-2012, 10:58 AM
There's a Mirror Vor'cha availible on the exchange too (Ensign Sci versus Ensign Tac), not sure on the current Exchange prices, though (probably less than 3 Mil would be my guess).

So, basically grab what you want, and you have a backup of getting either of those if you don't like it. There will likely be another Mirror refit in the next lock box to come out as well (my guess is a Negh'var with an Ensign Tac instead of Eng).

I don't think anybody pointed it out, but the Mirror Qin (since last patch anyway) has a Ensign Eng instead of Tac, which IMO is better (gives you an extra bit of survivability), but something to keep in mind.

Quote:
Originally Posted by tenkari View Post
if your adding exchange ships to the equation theres also the Temporal Vessels. the Temporal Destroyer has 2 universal slots and 10 console layouts. so they have a little more flexibility than the other raptors.
Those are level 50 and we're talking about level 40, and there is huge difference in price. Less than 1 Mil for the Mirror Qin versus over 90 Mil EC for either timeship on the exchange. 1 Mil is not too hard for a new player to get a hold of, 90 on the other hand requires quite a bit of dedication and time as well as getting Energy Credit Cap Increase from the C-Store for F2P players.

Last edited by tom61sto; 10-06-2012 at 11:07 AM.
Captain
Join Date: Jun 2012
Posts: 1,028
# 19
10-06-2012, 11:15 AM
I think the mirror vorcha removes the tac ENS slot, turns it sci. That's unacceptable, sadly. You need more tac slots on the ship as it is!

However, it IS an easy and fast way of testing out the ship, in general. Just know the full vorcha might be a bit better in the firepower department.
Lt. Commander
Join Date: Jun 2012
Posts: 159
# 20
10-06-2012, 04:18 PM
Quote:
Originally Posted by rodentmaster View Post
I think the mirror vorcha removes the tac ENS slot, turns it sci. That's unacceptable, sadly. You need more tac slots on the ship as it is!

However, it IS an easy and fast way of testing out the ship, in general. Just know the full vorcha might be a bit better in the firepower department.
I was running a mirror vor'cha until I upgraded to the fleet version, love both immensely. The character who flies them is an Eng so I am sure that improve survivability, but fantastic ships.

BoP are great too, run one with my Gorn Sci captain, who just recently switched to a temporal science vessel. I loved the Hegh'ta and being able to exit combat swap officers arround, then come back with an entirely different ship.

I usually ran my BoP with Commander Sience, Lt commander engineer, and the other two officers as Tactical. That gave me GW3, vent warp plasma, and the ability to repeatedly use Cannon and Torpedo abilities. Everything else was geared to survival, and healing, including the ability to heal allies if needed. In addition to having Miracle Worker.

Oh, and of course buy a Disruptor Defense System off the exchange.
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