Survivor of Romulus
Join Date: Jun 2012
Posts: 374
# 391
10-07-2012, 08:28 PM
Quote:
Originally Posted by alexindcobra View Post
Just like the Nebula is a weak excuse for a science ship, the Galaxy-R has become a weak excuse for a cruiser, and a big waste of money because the Devs hate TNG, so cripple those ships to make them laughing stalks of STO.
Seriously I cant even believe that you think that the Nebula Class is a weak excuse for a science ship... you must have NEVER played a Science Captain or truly USED a Nebula Class,

I fly the Nebula, I understand that it is a science ship and therefor not going to put out the DPS that an Escort of the same Quality (I have the Fleet Nebula now) but to say its a weak excuse for a science ship is laughable at best you obviously do not know how to make it work for you (thats ok it might not fit with your playstyle) I have found the Nebula and then the Fleet nebula to be VERY effective in STF's and PVP, apparently it is dangerous enough that I eventually become the focus of the ENTIRE opposing team in PVP, as for it being a Poor Excuse for a science ship I just dont see it.. I log in and get asked if I want to pvp when I ask what ship I should bring the answer is always the same... "bring the Nebula"

it is in my opinion that most of you that cry and whine about how this ship or that ship is OP and that they need to fix this ship or that to bring it up to the power level of the current Pay To Win ships, have never really sat down and experimented with or worked on creating a build that can and will work.... I recently posted TWO Nebula builds that work EXTREMELY well in PVP and with the swapping of a BOFF also works well in STF's

as I have said many times its not the ship[ its user error...
Captain
Join Date: Aug 2012
Posts: 1,755
# 392
10-07-2012, 09:06 PM
Quote:
Originally Posted by andoriansrus View Post
Seriously I cant even believe that you think that the Nebula Class is a weak excuse for a science ship... you must have NEVER played a Science Captain or truly USED a Nebula Class,

I fly the Nebula, I understand that it is a science ship and therefor not going to put out the DPS that an Escort of the same Quality (I have the Fleet Nebula now) but to say its a weak excuse for a science ship is laughable at best you obviously do not know how to make it work for you (thats ok it might not fit with your playstyle) I have found the Nebula and then the Fleet nebula to be VERY effective in STF's and PVP, apparently it is dangerous enough that I eventually become the focus of the ENTIRE opposing team in PVP, as for it being a Poor Excuse for a science ship I just dont see it.. I log in and get asked if I want to pvp when I ask what ship I should bring the answer is always the same... "bring the Nebula"

it is in my opinion that most of you that cry and whine about how this ship or that ship is OP and that they need to fix this ship or that to bring it up to the power level of the current Pay To Win ships, have never really sat down and experimented with or worked on creating a build that can and will work.... I recently posted TWO Nebula builds that work EXTREMELY well in PVP and with the swapping of a BOFF also works well in STF's

as I have said many times its not the ship[ its user error...
------------/------

As I have said many times

Pull out your Engineer with your gal r

Now you will see just how limited you are


I fly a science Tac and engineer so I know
The strengths and limitations of my characters
And I'n space the engineer I'n his ship Lacks
Greatly

If you don't have a gal r and a engineer you
Really shouldn't comment I'n this thread
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Survivor of Romulus
Join Date: Jun 2012
Posts: 374
# 393
10-07-2012, 09:12 PM
I might not have commented on this thread but the statement that the Nebula is a poor excuse for a Science ship prompted me to respond.... I will take my Nebula against anything out there and while I may lose I am at least going to give you a fight you have to worry about.... poor excuse for a science ship my @$$
Captain
Join Date: Jun 2012
Posts: 598
# 394
10-07-2012, 09:49 PM
Quote:
Originally Posted by andoriansrus View Post
Seriously I cant even believe that you think that the Nebula Class is a weak excuse for a science ship... you must have NEVER played a Science Captain or truly USED a Nebula Class,

I fly the Nebula, I understand that it is a science ship and therefor not going to put out the DPS that an Escort of the same Quality (I have the Fleet Nebula now) but to say its a weak excuse for a science ship is laughable at best you obviously do not know how to make it work for you (thats ok it might not fit with your playstyle) I have found the Nebula and then the Fleet nebula to be VERY effective in STF's and PVP, apparently it is dangerous enough that I eventually become the focus of the ENTIRE opposing team in PVP, as for it being a Poor Excuse for a science ship I just dont see it.. I log in and get asked if I want to pvp when I ask what ship I should bring the answer is always the same... "bring the Nebula"

it is in my opinion that most of you that cry and whine about how this ship or that ship is OP and that they need to fix this ship or that to bring it up to the power level of the current Pay To Win ships, have never really sat down and experimented with or worked on creating a build that can and will work.... I recently posted TWO Nebula builds that work EXTREMELY well in PVP and with the swapping of a BOFF also works well in STF's

as I have said many times its not the ship[ its user error...
Actually I do fly a Nebula with one of my characters. I'm trying to make it work, but without that cheating borg /MACO setup(I hate to have to use it.), my ship can't survive in PVP. I loaded it with alot of crowd control powers so i can make it work in STF. I am not a science captain and just use the Nebula to as a passifier ship till they come out with the Ambassador. I am already saving for a fleet Galaxy, so I don't have the cheese to put it on the fleet Nebula. I don't complain about a ship without experimenting. Compared to the non-TNG ships they are quit lacking in performance.
Captain
Join Date: Jun 2012
Posts: 598
# 395
10-07-2012, 09:53 PM
I'm still angry about the fact that the Galaxy-R has no bite at all. The Fleet version will juts get more Eng consoles slot but that doesn't give weapons bite if you have already reached your power cap.
Empire Veteran
Join Date: Jun 2012
Posts: 6,955
# 396
10-07-2012, 10:14 PM
Quote:
Originally Posted by andoriansrus View Post
Seriously I cant even believe that you think that the Nebula Class is a weak excuse for a science ship... you must have NEVER played a Science Captain or truly USED a Nebula Class,

I fly the Nebula, I understand that it is a science ship and therefor not going to put out the DPS that an Escort of the same Quality (I have the Fleet Nebula now) but to say its a weak excuse for a science ship is laughable at best you obviously do not know how to make it work for you (thats ok it might not fit with your playstyle) I have found the Nebula and then the Fleet nebula to be VERY effective in STF's and PVP, apparently it is dangerous enough that I eventually become the focus of the ENTIRE opposing team in PVP, as for it being a Poor Excuse for a science ship I just dont see it.. I log in and get asked if I want to pvp when I ask what ship I should bring the answer is always the same... "bring the Nebula"

it is in my opinion that most of you that cry and whine about how this ship or that ship is OP and that they need to fix this ship or that to bring it up to the power level of the current Pay To Win ships, have never really sat down and experimented with or worked on creating a build that can and will work.... I recently posted TWO Nebula builds that work EXTREMELY well in PVP and with the swapping of a BOFF also works well in STF's

as I have said many times its not the ship[ its user error...
the nebula is a fine sci ship, many times have i encountered build only they can have that have given me trouble. just because the nebula is fine, doesn't mean the galaxy is fine. in this case its the ship, in spite of the user.

both ships turn at the lowest end of their ship type, but at least the nebula has an extremely versatile station setup. the galaxy couldn't be less versatile, and is so overloaded in 1 thing that it practically has to write off its ensign station entirely, instead of using it for an extreamly useful tac or sci power.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 11
# 397
10-07-2012, 10:41 PM
Quote:
Originally Posted by tangolight View Post
That's purely subjective and doesn't prove anything. There have been no announced changes to the Galaxy-R recently, and I seriously doubt that any of the devs have touched at all recently, what with all the cries of neglect about it.

Off the top of my head, I can think of a few reasons why you might be finding it harder. Here are just a few possibilities:
  • the mobs you are fighting might have been buffed and it might be harder for everyone, not just you.
  • you could have just been unluckier than usual with damage and crits
  • you might be fighting different sorts of enemies in those fleet missions. If someone has a higher tier base that the mission is being based off of, you can fight more difficult enemies such as Borg or Tholians
  • your teams in the past might have been better team players and supporters

As a side note, my engineer flies a Galaxy-R as her primary ship, and I haven't noticed that I'm having a harder time fighting NPCs.
I find all this rather Amusing since i pulled my Galaxy-R outa mothballs just the other day for old time sake. I have been in game since launch and I can fly and keep anyship alive in a long drawn out fight or a short one. The Key here is gear. If you dont have good gear you die. I saucer sep all the time and go head to head with multiple people in cross faction fleet pvp. These people are good because we fight to stalemates more often than not. We do this nightly for me to pull a ship out that i havent flown in over a year because i have been flying a Defiant that doubles as a tank thats right I tank an escort in 2 on 1 pvp and last 5 or more min. Again I say its all about the gear, the keybinds and well hate to say it the player. In not trying to start a fight but sir the Galaxy-R is a mighty fine ship in the hands of someone like me. She is easy to fly and not so easy to kill find me in game and Ill tell you how to set her up so you dont keep dieing
VA Travis@Iborg316
Archangel
Astral Coalition
Empire Veteran
Join Date: Jun 2012
Posts: 6,955
# 398
10-07-2012, 11:40 PM
Quote:
Originally Posted by travryma View Post
I find all this rather Amusing since i pulled my Galaxy-R outa mothballs just the other day for old time sake. I have been in game since launch and I can fly and keep anyship alive in a long drawn out fight or a short one. The Key here is gear. If you dont have good gear you die. I saucer sep all the time and go head to head with multiple people in cross faction fleet pvp. These people are good because we fight to stalemates more often than not. We do this nightly for me to pull a ship out that i havent flown in over a year because i have been flying a Defiant that doubles as a tank thats right I tank an escort in 2 on 1 pvp and last 5 or more min. Again I say its all about the gear, the keybinds and well hate to say it the player. In not trying to start a fight but sir the Galaxy-R is a mighty fine ship in the hands of someone like me. She is easy to fly and not so easy to kill find me in game and Ill tell you how to set her up so you dont keep dieing
gear is not that big of a deal. as long as you got blue mk x and up your fine. doff active roster is MUCH more important, followed by your ability build, and most important of all is personal skill

i can do all that and more in a galaxy R. when ever i get it out i usually rule pugs in it. that doesn't mean its any good, i could do so much better if i were using any other cruiser
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Survivor of Romulus
Join Date: Jun 2012
Posts: 374
# 399
10-08-2012, 06:51 AM
ok I will give it to you that the Gal-R has some failings that need to be addressed but after reading through the entire topic here there are some that say its fine while others think it needs help.... I will just stay out of that argument since Im still figuring out my Gal-R, on the Subject of the Nebula it is Partially about the gear... you need to select the proper gear for what you are trying to do..... the look on someones face as I come about and drop a couple tricobalt mines as I turn in to engage... lighting someone up then hitting them and thier friends with Isometric Charge

Im telling you these universal consoles you can get now give you more viable options to make any ship work in a way you would like to see....

so I will agree that it is partially about the gear but I would also like to point out that the correct gear for your build coupled with player skill goes a LONG way.... I have the ability to mix and match all of the STF gear on my ship but have found that for now the Polarized Disruptors coupled with the Complete Omega Mk XII set, is a pretty nasty setup for anyone out there..... so to sum up... yes it's about gear, yes it's about the build (personal skills, BOFF abilities) and yes it's about player skill... add all three of those together and you CAN find a winning combination that works for your individual playstyle
Republic Veteran
Join Date: Jul 2012
Posts: 10
# 400
10-08-2012, 07:40 AM
Ultimately. All arguments aside.
When it comes down to it, its simple. Build what you like. Play what is comfortable for you. My experience in MMO RPG has taught me that there is no right or wrong way to play. If you find something that works for you and the people you play with and you can have fun with it. GO WITH THAT.

If you don't like someone else's build or ship or DOFF arrangments or what ever. SO ...Effin.. what. Its not your account, its not your $14.99 a month ( if you still choose to pay, and if your f2P you damn sure have no right to say anything) you have no right to tell someone else how to play. You wanna do that, go play World of Warcrack where people put up with that nonesence.

Personally I will miss the City of Heroes community where people simply accepted each other's right to play and enjoy the community of friends and like minded souls. STO would so much the better even with its lack of growing content and bugs if we could all culitvate that spirit into OUR game.
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