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Career Officer
Join Date: Jun 2012
Posts: 735
# 91
10-08-2012, 05:04 AM
Quote:
Originally Posted by shimmerless View Post
This is less to do with the game engine and more to do with the fact that STO doesn't have a serious queueing system (WoW and certain flavors of DotA are also notoriously bad for this).

Ideally, the queueing system should pair 2s againsts 2s, 5s against 5s, 3s against 3s, full randoms against full randoms, etc. I understand some people are against this, but frankly I can't see any reason why and I'm a little suspicious about their motives (maybe it's just me but I don't get much out of steamrolling pugs).
Que system in STO is absolute fail, no argument there. Unfortunately, a que system like you propose is not viable in STO, because the PvP playerbase is too low due to the crappy queueing system. (yeah, it can make your head spin....)

First the queues need to be fixed to perform the current demands, then playerbase has to increase, then the queues must get added functionality. All this should ideally hapen dynamically, with queues adapting to pressure.

Our best chance would be if PvPing counts toward the coming Omega Reputation system.

Quote:
Originally Posted by freedumb4eva View Post
This guy is lost... he wants even MORE resist and has no idea what I'm talking about when I say unkillable targets... It's as if he wants to become more overpowered by offering solutions that will only benefit his team.
Strange... that's not what i read.... I see him saying that more debuffs is key. Wich in turn leads to lower resists, wich in turn allows you to kill someone even if he's using all his resistables.
Commander
Join Date: Aug 2012
Posts: 264
# 92
10-08-2012, 05:32 AM
Dead horse beaten, carry the thread away as you wish. Same few people on these boards all of the time... too bad more people don't PVP.
Banned
Join Date: Jun 2012
Posts: 846
# 93
10-08-2012, 07:59 AM
Quote:
Originally Posted by freedumb4eva View Post
All of those abilities are Sci... thereby still forcing Sci onto teams. As I said, there are no other options for other Captains available to get around the mitigation, and that's bad design. Except, of course, the grotesque buff stripping DOFF.
If you can't see how in an MMO, forcing people to run "Balanced" teams, is Ideal then maybe pvp gaming isn't for you.

There is no mmo in existence where you can run a High End team without taking some kind of CC specialists, Healers, or damage dealers. And don't say "mechwarrior" because there, you better take a balanced set of mechs into combat, lest you either lose all ability to deal credible damage (because you took too many light mechs), lose all forms of mobility, and thus the ability to defend your base, or mount an effective offense (because you took too many Assaults), or lose because you don't have proper fire support (heavies).

MMOs need balance team loadouts to be not only viable, but the strongest option to go with. If you don't, you end up with a Bargain Bin Title.
Empire Veteran
Join Date: Jun 2012
Posts: 6,761
# 94
10-08-2012, 10:52 AM
Quote:
Originally Posted by freedumb4eva View Post
This guy is lost... he wants even MORE resist and has no idea what I'm talking about when I say unkillable targets... It's as if he wants to become more overpowered by offering solutions that will only benefit his team.
Quote:
Originally Posted by freedumb4eva View Post
You are correct on all of your points but it kind of derails what I have been saying about heals/mitigation being overpowered against teams who have ZERO way to deal with them... Forcing Sci down people's throats is not a good option and won't be conducive to getting many people into PVP.
Quote:
Originally Posted by freedumb4eva View Post
All of those abilities are Sci... thereby still forcing Sci onto teams. As I said, there are no other options for other Captains available to get around the mitigation, and that's bad design. Except, of course, the grotesque buff stripping DOFF.

i almost cant believe what im reading. gee, maybe its not science thats the problem, maybe its you. the system function fine with healing being outpacing damage and needing science to break the deadlock. thats how systems like this work. if you think you can exude 1 of these types and succeed... just go back to pve, thats more your speed. all you need there is your cannons and your space bar.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Banned
Join Date: Jun 2012
Posts: 846
# 95
10-08-2012, 10:59 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
i almost cant believe what im reading. gee, maybe its not science thats the problem, maybe its you. the system function fine with healing being outpacing damage and needing science to break the deadlock. thats how systems like this work. if you think you can exude 1 of these types and succeed... just go back to pve, thats more your speed. all you need there is your cannons and your space bar.
To be fair all he needs presently is his cannons space bar and SNB doffs for pvp now.

That's why he's angry. He burned a brain cell out thinking of that combo "all by himself!" and found that for once he's not a bottom of the barrel player. Only thing is, he is one still but now he has a crutch that lets him punch well above his weight class.
Captain
Join Date: Jun 2012
Posts: 668
# 96
10-08-2012, 12:27 PM
Quote:
Originally Posted by freedumb4eva View Post
All of those abilities are Sci... thereby still forcing Sci onto teams. As I said, there are no other options for other Captains available to get around the mitigation, and that's bad design. Except, of course, the grotesque buff stripping DOFF.
Bubkis... yes a proper pvp team needs a sci ship... how is that broken.

A team with out at least one escort won't win either.

A team with out a healer preferably a cruiser... is not going to have the healing to win either.

What is your crusade against sci ships do you hate them that much. lol
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