Quote:
Originally Posted by flekh
Okay ... so, you, too ...
Hint: the devs won't fall for it. I'm pretty sure they can so SOME basic math, and watch logs.
But: the community can fail for it.
You're making people believe that Cruisers are weak, that Cryptic is doing nothing ... you're sowing dissent. Do you really think this helps the game in any way?
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No I'm not.
On the Federation side of things cruisers are indeed weak.
The base model ships continue to grow weaker as new pay to win ships are released.
Klingons have their own mess of issues that I cannot address because I do not play as a Klingon. So I will leave that up to those who know and are more capable of expressing it in a more eloquent way
You're right cryptic is not doing nothing. But neither are they doing enough to make this game progress. Right now it progresses just enough to continue to stand still. Looking for all intent and purposes, as a newly released MMO.
The game continues to be plagued by bugs, balance issues continue to exist between ships, powers, abilities, captain choices, and between the factions.
PVP continues to bomb, and still, after 2+ years has yet to gain any traction due to a variety of things that have been known since prior to launch and have yet to be addressed in any meaningful way.
Ground combat remains one of the weaker selling points of this game.
While the customization options provided to us for the creation of our primary characters is phenomenal, the options provide to us for the customization of our ships is fairly bland. Even after 2+ years. As an example how many years did it take before we were given three interior decks to our ships? Three decks made up of pre-fab scenery with very few unique visuals.
Leveling in this game continues to be done far too quickly.
I know that some say that this is to cater to those who cannot spend hours at a time or hours each day playing this game. While perhaps true, this does not excuse the fact that a new player to the game can level a character from zero to Max in under two weeks of casual gameplay. Leveling in this manner trivializes so much of the content as it is right now in the game, and the ships that are used prior to max level.
The exploration missions, those ones off in what ever expanse, remain poorly constructed, light on content, heavy on suspended logic, and a far cry from what the game engine is possible of doing.
The roles of three supposedly distinct classes of ships are borderline nonexistent.
As the pursuit of DPS and peak damage potential continues to proven time and time again as the best way to complete anything in this game the distinction between these classes has fluctuated and finally fallen flat.
There is no need for a tank in this game, just as there is no need for science vessel or the science abilities that they bring. Any STF or so-called endgame content can be done with just five escorts. The more DPS you bring the fast you clear the content. Seeing as the optional is on a timer you could argue the DPS is the emphasis behind a timer.
While these can be done with groups of science vessels or groups of cruisers is seen as sub optimal. Even to the point where other players will leave a group if they feel there are too many of one or the other and not enough escorts.
And now I hear that they plan on releasing the Romulans as a new faction for this game. Seeing as they have yet to even finish fleshing out the first two factions, what make you think that they will do it with the third?
Do you really think that adding a new faction will balance PVP?
Will bring a need for tanks or science vessels?
That it will somehow change the current design of STFs and endgame content?
I don't know if it is the developers, the marketing team, cryptic, PWE, CBS or Paramount. (Or whomever else you want to include)
But they do not have a vision for the future of this game, no end results.
Cash is King and the foolish pay.
Right now on my computer the game size is 6.67 gigabytes.
Compare that to Guild wars 2 at 14.2 gigabytes at release.
Compare that to another PWE title Forsaken World released mid-2011 on my computer right now is 6.43 gigabytes, and I haven't touched it since the start of this year. So who knows what size it is now.
Content is severely lacking for a game that is 2+ years old. The lack of customer service is telling, just as is the lack of in game service on the technical side of things. Why should bugs that existed at launch still be around after two years?
Until we stop playing their money game this game will never progress.
This is the underlying and the core issue of all symptoms in this game.
It is the reason for the sickness if you will.
So when ever there is a complaint, preferably a legitimate one, as we have seen Re: PVP, PVE, STFs, ship balance, faction balance/imbalance, lack of content for certain factions, the reason is the cash game that we continue to play and do nothing to change.