Ensign
Join Date: Sep 2012
Posts: 1
I don't know if this has been posted about before or not, but is there a real reason for the timer after u complete a STF? Get rid of it, or make it much longer because it isn't long enough for those with connection issues. When you spawn back in after loosing connection (ground), you spawn at the start of the whole map. You wont make it to the end during cure, and i even used motion accelerator. The timer thing just seems entirely redundant to me, i mean you're probably going to leave ASAP anyway, why does the game need to force you out?
Captain
Join Date: Jul 2012
Posts: 1,273
# 2
10-08-2012, 12:31 AM
It's to keep people from loitering around in the instances. It probably doesn't happen often, but it's a simple thing to have in place.
Captain
Join Date: Jun 2012
Posts: 702
# 3
10-08-2012, 01:20 AM
Id just really like it if my rewards at the end of an STF were deposited in my inventory or bank upon completion.

I ran an IGE a couple days ago where I got his with bad upstream connection problems. I could see eveything happening in the instance... I could even move my character, but none of my actions were sent to the server... and it didnt clea up until I was standing back on DS9 with no loot... it was so frustrating to be pounding on the F key while standing on the loot bag and not getting it... and I had carried my weight up until the lag hit.
Lt. Commander
Join Date: Aug 2012
Posts: 133
# 4
10-08-2012, 07:38 AM
Personally, I'm less concerned about the post-completion timers; I think it's rather obnoxious that if you have a full inventory and win a roll on an item, it doesn't go into your overflow bag, you're just basically up ****'s creek and the item disappears into the ether.

Solution: as a previous poster stated, auto-loot and overflow bag if inventory is full. Problem solved.
Career Officer
Join Date: Jun 2012
Posts: 138
# 5
10-08-2012, 11:45 AM
The timer needs to stay, it's the only thing keeping afk'ers away atm, poor as it may be. The timer would be 30 seconds if I had anything to say about it, that should be enough time for people to collect their goodies, unless they are afk or course.
Career Officer
Join Date: Jun 2012
Posts: 55
# 6
10-08-2012, 12:23 PM
Quote:
Originally Posted by redstarswe View Post
The timer needs to stay, it's the only thing keeping afk'ers away atm, poor as it may be. The timer would be 30 seconds if I had anything to say about it, that should be enough time for people to collect their goodies, unless they are afk or course.
This wont work, Cause my luck sometimes, and i see it happen to others.

In cure space ( probably will go for other STF'S also ) when i some how die from the last cube when it gets destroyed ( it takes down ALL my healt and shielding ) I get stuck with a 70 sec death timer. ( Still dont get how these death timers work, so they increase so they are back to normal)

And when the timer comes up i need to search for the darn loot box, cause no one stays. So i would say lengthen it, or even better put it in the inventory automaticly like ur dillitheum gets added.

And overflow invetory is not needed. Just learn not to go in an STF with a almost full invetory.
Career Officer
Join Date: Jun 2012
Posts: 781
# 7
10-08-2012, 03:25 PM
Quote:
Originally Posted by partizan81 View Post
Personally, I'm less concerned about the post-completion timers; I think it's rather obnoxious that if you have a full inventory and win a roll on an item, it doesn't go into your overflow bag, you're just basically up ****'s creek and the item disappears into the ether.

Solution: as a previous poster stated, auto-loot and overflow bag if inventory is full. Problem solved.
need or greed is broken iget that all the time
what I hate is you get an item someone else spams f and gets it

need or greed needs a major fix it sucks so bad right now
Lieutenant
Join Date: Jun 2012
Posts: 55
# 8
10-09-2012, 05:22 AM
Quote:
Originally Posted by redstarswe View Post
The timer needs to stay, it's the only thing keeping afk'ers away atm, poor as it may be. The timer would be 30 seconds if I had anything to say about it, that should be enough time for people to collect their goodies, unless they are afk or course.
and whay about those who have a rough time against Armek and have a 40 or 50 second respawn timer after he has been killed?

Its happened few times on cure
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Lieutenant
Join Date: Jun 2012
Posts: 71
# 9
10-09-2012, 05:31 AM
The timer is useful for when you get disconnection issues during play, many a time I was disconnected just as the team were half way into killing the boss and when the game finally let me back in I had enough time to collect my reward and apologise to the team for my disapparance.

Without the timer, my work up to the time of the disconnect would have been for nothing,
Starfleet Veteran
Join Date: Jun 2012
Posts: 583
# 10
10-09-2012, 06:02 AM
Id just really like it if my rewards at the end of an STF were deposited in my inventory or bank upon completion.


That is a bad thing to do, we will have lots of AFK players that will do nothing and will get there price.
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