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Join Date: Jun 2012
Posts: 846
# 31
10-09-2012, 10:47 AM
Quote:
Originally Posted by hurleybird View Post
He's the bad escort build guy. He is in need of your help, Mav.
Having just read the last 4 pages of the thread (I dared not go back farther) the only help he will qualify for from me is the kind where I link him products to get the sand out of his ***.
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Join Date: Jun 2012
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# 32
10-09-2012, 10:50 AM
Quote:
Originally Posted by redricky View Post
You know what this reminds me of?



http://sto-forum.perfectworld.com/sh...84&postcount=5

This reminds me of the revelation that there are tier modifiers in play that they don't want to tell us about. And the other threads that showed that they're not all that sure about how they work. And the other threads where they finally figure out that the "hidden tier modifier" is interacting with things (FBP) in ways they didn't expect.
this is exactly what i was thinking of when i assumed there was a curved modifier instead of flat boost. when i get time i'll get the characters on tribble, strip all the skill points, and see if that makes whats happening more clear.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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Posts: 380
# 33
10-09-2012, 10:53 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
just thought i would post about this, my testing has definitely effected my shield choice, at least on the kdf side. i think this is a good indication that the fleet bops will have a much nicer total shield capacity then it has listed at the very least, and all those somraws, sabers, novas, etc... are more then viable ships for use. i would DEFINITELY chose a fleet saber over a fleet patrol now, provided its maco hitpoints are higher. the 'apparent' shield mod on my mkXI maco fleet heavy cruiser is 1.10595, when .94 is its listed.

this is why this information is important, and why i choose to provide it, with it who would opt for a fleet patrol over a fleet saber?
Im now running a tac saber for almost a month. In fact I did compare it with the patrol escort when I bought the saber. I found back the piece of paper where i wrote it down. Both ships were equiped with the same gear, but i dont remember which ones. Since i dont have the fleet patrol escort, I just use the standard patrol escort stats, and add 10% to it, as mentioned for fleet ships.

This is what I wrote down:

_________Saber___patrol___fleet patrol (+10%)
Shields___9117____8401____9241___________
hull______38089___38892___42781__________

Thus coming back to drunks quote:
In my opinion it is better than the patrol. Although shields and hull are slightly less, the turn rate and inertia are higher. I made a build based on speed and defense (unbuffed defense score at max throttle = 87.7%) which really fits this little ship. Its defenitly my choice, even over the less resilient fleet defiant.


Now, if we would have a new escort thread, I would happily post my build
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# 34
10-09-2012, 10:59 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
this is exactly what i was thinking of when i assumed there was a curved modifier instead of flat boost. when i get time i'll get the characters on tribble, strip all the skill points, and see if that makes whats happening more clear.
There is a curved mod, I was able to calculate it out and graph it in excel using the data in your OP. I could try to explain it now, but it will be easier when I can upload and show you guys the graph. Please do test without skill points though, best to rule out any other non-anticipated effects.
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# 35
10-09-2012, 11:00 AM
Quote:
Originally Posted by rudiefix1 View Post
Im now running a tac saber for almost a month. In fact I did compare it with the patrol escort when I bought the saber. I found back the piece of paper where i wrote it down. Both ships were equiped with the same gear, but i dont remember which ones. Since i dont have the fleet patrol escort, I just use the standard patrol escort stats, and add 10% to it, as mentioned for fleet ships.

This is what I wrote down:

_________Saber___patrol___fleet patrol (+10%)
Shields___9117____8401____9241___________
hull______38089___38892___42781__________

Thus coming back to drunks quote:
In my opinion it is better than the patrol. Although shields and hull are slightly less, the turn rate and inertia are higher. I made a build based on speed and defense (unbuffed defense score at max throttle = 87.7%) which really fits this little ship. Its defenitly my choice, even over the less resilient fleet defiant.


Now, if we would have a new escort thread, I would happily post my build
is that with the maco? i figured it would be close. the saber might even have more hitpoints with the omega and borg equipped.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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Posts: 6,757
# 36
10-09-2012, 11:07 AM
Quote:
Originally Posted by hurleybird View Post
There is a curved mod, I was able to calculate it out and graph it in excel using the data in your OP. I could try to explain it now, but it will be easier when I can upload and show you guys the graph. Please do test without skill points though, best to rule out any other non-anticipated effects.
if i can get the ui facing hp and the tool tip hp to match on like the normal vorcha r, and i then jump in the ktinga and figure what it should be with the .94 mod, and assume the difference is ether the extra flat or curve. if its flat, and based off the .94 shield mod, the ships should have an exact extra hitpoints with every type of shield. that would make the lower capacity shields look better in theory, making it look curved. having the somraw too will help nail this down

but if the extra is different between shields, there is a modifier and it is curved
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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# 37
10-09-2012, 01:17 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
but if the extra is different between shields, there is a modifier and it is curved
The modifier is approximately:

Bonus shield points = 500 * base shields^0.12

Where base shields is the tool-tip value

We'll see how things stack up when you've tested without any skill points into shield capacity.
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# 38
10-09-2012, 01:57 PM
Another thing you need to do is test your shields all at the same mark. Just realized that you are mixing and matching marks, and that could be throwing the results way off.
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# 39
10-09-2012, 02:04 PM
Quote:
Originally Posted by hurleybird View Post
Another thing you need to do is test your shields all at the same mark. Just realized that you are mixing and matching marks, and that could be throwing the results way off.
its the same character that has the fleet ktinga and somraw retrofit, so between those 2 ships they will be working with the exact same equipment. i should have my old mkXI KHG shield in the bank, don't think i trashed it in case i ever wanted to do a 2 or 3 pieces KHG set. i proboly should use that just so the omega and KHG are at the same mk. regardless of the shield, the mk might in some way effect the bonus hitpoints distributed or something.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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# 40
10-09-2012, 02:25 PM
It would be better if you kept it as simple as possible. Test on a mk x common regular shield, a mk x common covariant, and a mk x common regenerative.
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