Career Officer
Join Date: Jun 2012
Posts: 53
# 31
10-09-2012, 11:43 AM
I'm normally a Cryptic defender, but the decision to only give these ships 9 console slots is really poor. And, no, the innate regen mode should not be counted as a 10th console. Other 10 console ships (Science Odyssey) also have an 'innate' ability.

Instead of making these ships solid contenders to the lockbox and fleet ships, Cryptic took the cheap route and gimmicked them up. My guess is that the only way there will be a 10 console version of this ship will be via the fleet store, giving Cryptic (in their calculation) yet another chance to dip into my wallet.

In summary, nice artwork, but stupid management decisions screwed up what could have been a nice (and needed) gesture on the part of Cryptic.
Rihannsu
Join Date: Jun 2012
Posts: 3,471
# 32
10-09-2012, 11:44 AM
Quote:
Originally Posted by arrowdash View Post
Other 10 console ships (Science Odyssey) also have an 'innate' ability.
what ability?

House of Cards - Lvl 46 Fed mission
Starfleet Veteran
Join Date: Jun 2012
Posts: 371
# 33
10-09-2012, 11:46 AM
Quote:
Originally Posted by captainrevo1 View Post
Quote:
Originally Posted by arrowdash View Post
Other 10 console ships (Science Odyssey) also have an 'innate' ability.
what ability?
Advanced Slipstream? The vet ship has this too, actually.

I don't care how long you've been playing. I only care about how you play.
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Career Officer
Join Date: Jun 2012
Posts: 53
# 34
10-09-2012, 11:47 AM
Quote:
Originally Posted by captainrevo1 View Post
what ability?
Sensor Analysis
Career Officer
Join Date: Jun 2012
Posts: 883
# 35
10-09-2012, 11:48 AM
Quote:
Originally Posted by atatassault View Post
Dude, those are awesome. My only question: Why don't they have Fleet Ship like Stats (+1 Console Slot, 10% more hull and shields)?
I'm putting money on a fleet version being made available, with the 10 console slots all for 20k fleet credits and 4 modules
Career Officer
Join Date: Jun 2012
Posts: 983
# 36
10-09-2012, 11:48 AM
The Innate mode is not a 10th Console. If you read it again, you'll notice the Regen mode (which is the innate; read default) gets disabled if you have the console equipped and switch to tactical mode.

So, it's got 9 Consoles, 8 if you want extra accuracy and a FAW Phaser Lance (I dunno if its that powerful, but those beams sure look high powered).
Empire Veteran
Join Date: Jun 2012
Posts: 5,925
# 37
10-09-2012, 11:49 AM
very cool, they have the odyssey station setup, only with a tactical commander. only 9 consoles AND a special console you need to slot to get its mods is unfortunate, and below the current fleet ship baseline

battle cloak will be interesting on the kdf version, i think all cloaks should be battle cloaks, so i support this. but that .83 shield mod is terrible, both ships are below the level of fleet ships in regard to shield mods as well.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,332
# 38
10-09-2012, 11:50 AM
What is the standard "innate" power bonuses to the ships? I didn't note any on the specs. Only thing I saw was the +5 for the mode they are in.
Career Officer
Join Date: Jun 2012
Posts: 31
# 39
10-09-2012, 11:52 AM
Also remember the 'regenerative mode' is NOT an ability, it currently appears to be just the default bonus to subsystem power that all ships get. Normally ships get +15, although a some (typically cruisers) get +20. Apparently these ships get +5 subsystem power and +30 to a single skill which is far less than +30 to a skill, which is roughly equivalent to a Mk 12 purple console, but +10 to subsystem power is at 2.5 Mk 12 purple subsystem consoles (as each is currently only +4 power).

So yes if there are no mistakes in the blog these ships are currently underpowered compared to other endgame ships such as the lockbox ships and the fleet ships.
Career Officer
Join Date: Jun 2012
Posts: 330
# 40
10-09-2012, 11:52 AM
Quote:
Originally Posted by diogene0 View Post
More pay to win. Escorts didn't tank enough so you added an insane amount of hull to it. 30 minutes for many pvp matches aren't enough already.

I don't mind, I've only 220 day of sub, so I'll never get it.
It has less hull and a lower shield modifier than the Fleet Heavy Escort Carrier. It only has 400 more hull than a Fleet Patrol or Advanced Fleet Escort... but loses nearly 10% shields.

Insane amount of hull indeed...
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