Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Notices

Reply
 
Thread Tools Display Modes
Empire Veteran
Join Date: Jun 2012
Posts: 3,405
# 41
10-09-2012, 01:28 PM
Quote:
Originally Posted by hurleybird View Post
It would be better if you kept it as simple as possible. Test on a mk x common regular shield, a mk x common covariant, and a mk x common regenerative.
your right, i'll do that


*edit

and the tribble log in server wont respond, great. i am NOT blowing 2 respecs for this im afraid
______________________________________
the pvp build and help thread
galaxy class 3 pack proposal common cryptic, the galaxy model prints money at this point, give us a version that isn't so terrible and charge us $50 for it
gateway links -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim

Last edited by dontdrunkimshoot; 10-09-2012 at 05:07 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 3,405
# 42
10-09-2012, 08:50 PM
back from tribble, have clear results, i just cant make sense of them

if you remove all the skill points from the tier 2 shield skill, and have no deflectors or consoles equipped buffing that skill or anything, your tool tip and facing hp will match on non tier 2/3 fleet ships.

no mater what shield my ktinga and somraw had equipped, they had a flat extra hitpoints. the ktinga had +1375, and the somraw had +1563. i have no idea how to interpret this. didnt mater if i used borg, omega, KHG mkX cov, mkX res, it all gave the exact same extra per shield.

faceing-tooltip=extra

khg
omega
borg

ktinga

9379-8004=1375
7295-5920=1375
6325-4950=1375

somraw

7145-5582=1563
5681-4119=1562
5000-3437=1563

all i can take away from this is that the lower the listed shield mod is, the better the extra is. somraw had .65, ktinga .94.

whatever, their design don't make no sense, case closed.
______________________________________
the pvp build and help thread
galaxy class 3 pack proposal common cryptic, the galaxy model prints money at this point, give us a version that isn't so terrible and charge us $50 for it
gateway links -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim
Captain
Join Date: Jul 2012
Posts: 1,240
# 43
10-09-2012, 09:36 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
back from tribble, have clear results, i just cant make sense of them

if you remove all the skill points from the tier 2 shield skill, and have no deflectors or consoles equipped buffing that skill or anything, your tool tip and facing hp will match on non tier 2/3 fleet ships.

no mater what shield my ktinga and somraw had equipped, they had a flat extra hitpoints. the ktinga had +1375, and the somraw had +1563. i have no idea how to interpret this. didnt mater if i used borg, omega, KHG mkX cov, mkX res, it all gave the exact same extra per shield.

faceing-tooltip=extra

khg
omega
borg

ktinga

9379-8004=1375
7295-5920=1375
6325-4950=1375

somraw

7145-5582=1563
5681-4119=1562
5000-3437=1563

all i can take away from this is that the lower the listed shield mod is, the better the extra is. somraw had .65, ktinga .94.

whatever, their design don't make no sense, case closed.
As I said before, flat bonus. Rounding errors are why the other amounts from your previous tests had a minor (% wise) difference.
Career Officer
Join Date: Jun 2012
Posts: 233
# 44
10-10-2012, 02:55 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
is that with the maco? i figured it would be close. the saber might even have more hitpoints with the omega and borg equipped.
I think I used the aegis set. This because it is easily available for everyone, and has only 1 mk level. This to prevent future differences between the measurements.
Empire Veteran
Join Date: Jun 2012
Posts: 456
# 45
10-11-2012, 03:14 AM
thanks for the research work, much appericiated.
How to really behave in online forums with developers
Captain
Join Date: Jun 2012
Posts: 834
# 46
10-11-2012, 06:09 AM
Anybody willing to start a list of the arbitrary shield HP being added to these Fleet ships?

Might be interesting to post on the wiki, for example.

Btw, if I got it right: Those fleet ships have the mod advertised, and all different mods from skills are applied normally. But, in the end, this fixed number is added to the shields. At least this formula seems to work on the posted examples.

So if you post real shield facing value, shield value written on the shield tooltip and your shield skill system (while having no other shield affecting consoles, deflectors), you can easily calculate those Hp added.

"written shield HP * shield system modifier + X =real shield HP", where shield system modifier is 1,3 for 99 skill (and I assume 1,1 for 33 skill and so on).

Please post these 3 numbers if you got a (fleet) ship retrofit.
_________OK, to make it clear, what ensues is a signature__________
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design those long promised Tier 5 C-Store Klingon ships

Btw: Still lots of things to fix in these new forums.
Captain
Join Date: Jul 2012
Posts: 2,192
# 47
11-07-2012, 02:31 AM
Just would like to add, that while the fleet versions of low tier ships do indeed get shield hps bonus, the native shield regen is cut according their shield modifier.

For example I have fleet nova and fleet nebula. I tested them in same setup with borg gear. The nova got a little higher borg shield hps, but the maximum natural shield regen was around 1400. The Nebula's around 2000.

So while it's true the capacity is higher on low cap shield, the potential for extra shield healing regen is greatly reduced.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 08:35 AM.