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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
It would be better if you kept it as simple as possible. Test on a mk x common regular shield, a mk x common covariant, and a mk x common regenerative.
your right, i'll do that
*edit
and the tribble log in server wont respond, great. i am NOT blowing 2 respecs for this im afraid
back from tribble, have clear results, i just cant make sense of them
if you remove all the skill points from the tier 2 shield skill, and have no deflectors or consoles equipped buffing that skill or anything, your tool tip and facing hp will match on non tier 2/3 fleet ships.
no mater what shield my ktinga and somraw had equipped, they had a flat extra hitpoints. the ktinga had +1375, and the somraw had +1563. i have no idea how to interpret this. didnt mater if i used borg, omega, KHG mkX cov, mkX res, it all gave the exact same extra per shield.
faceing-tooltip=extra
khg
omega
borg
ktinga
9379-8004=1375
7295-5920=1375
6325-4950=1375
somraw
7145-5582=1563
5681-4119=1562
5000-3437=1563
all i can take away from this is that the lower the listed shield mod is, the better the extra is. somraw had .65, ktinga .94.
whatever, their design don't make no sense, case closed.
back from tribble, have clear results, i just cant make sense of them
if you remove all the skill points from the tier 2 shield skill, and have no deflectors or consoles equipped buffing that skill or anything, your tool tip and facing hp will match on non tier 2/3 fleet ships.
no mater what shield my ktinga and somraw had equipped, they had a flat extra hitpoints. the ktinga had +1375, and the somraw had +1563. i have no idea how to interpret this. didnt mater if i used borg, omega, KHG mkX cov, mkX res, it all gave the exact same extra per shield.
faceing-tooltip=extra
khg
omega
borg
ktinga
9379-8004=1375
7295-5920=1375
6325-4950=1375
somraw
7145-5582=1563
5681-4119=1562
5000-3437=1563
all i can take away from this is that the lower the listed shield mod is, the better the extra is. somraw had .65, ktinga .94.
whatever, their design don't make no sense, case closed.
As I said before, flat bonus. Rounding errors are why the other amounts from your previous tests had a minor (% wise) difference.
is that with the maco? i figured it would be close. the saber might even have more hitpoints with the omega and borg equipped.
I think I used the aegis set. This because it is easily available for everyone, and has only 1 mk level. This to prevent future differences between the measurements.
Anybody willing to start a list of the arbitrary shield HP being added to these Fleet ships?
Might be interesting to post on the wiki, for example.
Btw, if I got it right: Those fleet ships have the mod advertised, and all different mods from skills are applied normally. But, in the end, this fixed number is added to the shields. At least this formula seems to work on the posted examples.
So if you post real shield facing value, shield value written on the shield tooltip and your shield skill system (while having no other shield affecting consoles, deflectors), you can easily calculate those Hp added.
"written shield HP * shield system modifier + X =real shield HP", where shield system modifier is 1,3 for 99 skill (and I assume 1,1 for 33 skill and so on).
Please post these 3 numbers if you got a (fleet) ship retrofit.
Just would like to add, that while the fleet versions of low tier ships do indeed get shield hps bonus, the native shield regen is cut according their shield modifier.
For example I have fleet nova and fleet nebula. I tested them in same setup with borg gear. The nova got a little higher borg shield hps, but the maximum natural shield regen was around 1400. The Nebula's around 2000.
So while it's true the capacity is higher on low cap shield, the potential for extra shield healing regen is greatly reduced.