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Career Officer
Join Date: Jun 2012
Posts: 440
# 18
10-09-2012, 05:30 PM
Originally Posted by baudl View Post
i agree, and get rid of the remodulator as a device...just have them attached to your gun or being a captain ability from start. Maybe add a 15 sec 5% dmgbuff after using one, so it is also usefull against non borg.
like that you do not even need to explain it any further during the tutorial...the tooltip of the ability should make things clear...if the player reads it, which frankly i doubt most people in this game are capable to do.
This is the best solution as this way we also keep interest in the STF set remod by making that they have a 10 sec CD, but one suggestion is to keep the remod damage percetile only affecting npc mobs and make it 10% for 15sec
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