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Cryptic Studios Team
Join Date: Jun 2012
Posts: 347
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120925a.17

General:
  • Added new Advanced Fleet melee weapons to the fleet store.
  • Added new Elite Fleet melee weapons to the fleet store.
  • Counselor Duty Officer assignments will now properly show a medical symbol rather than a civilian symbol.
  • Updated the pathing and spawning information for all ground maps.
  • The Devidian Comet in the Night of the Comet mission will now consistently split into fragments.

Duty Officers:
  • Flight Deck Officer Duty Officers that reduce cooldowns for Boarding Parties and Hangar Bays now reduce the cooldown by a flat number of seconds per rank, rather than by a percentage.
    • This should resolve some cases where the Duty Officer power did not function at all.
  • Updated Energy Weapons Officers
    • Corrected description error on Beam Special Power cooldown reduction version.
      • Correct cooldown modifications are -2.5/-5.0/-7.5/-10.0 sec.
      • This is a display change only.
    • Changed effect of Subsystem Targeting cooldown reduction version.
      • Descriptions were correctly listing cooldown modifications, but power did not match.
      • Also increased proc chance from 25% to 50% to match other Energy Weapons officers.

Systems:
  • The effects of the 29th Century Stasis Pistol's secondary fire can now be reduced by having a high Willpower skill.
  • Reverse Shield Polarity 3 now applies the correct effect upon receiving incoming damage.
    • Previously it was too low.
  • Elite Fleet Phaser High Density Beam Rifles no longer have a Disruptor icon.
  • Changed the Elite Phaser ground weapon proc to a Shield Heal Over Time instead of an instant Shield Heal.
  • The overall value of the heal will be higher, but it will now occur across 10 seconds rather than all at once.
  • Updated Bridge Officer Abilities:
    • Reduced shared cooldown on Auxiliary to Structural Integrity Field and Auxiliary to Inertial Dampers from 15sec to 10sec.
    • Shared cooldown on multiple copies of Auxiliary to Inertial Dampers reduced from 20sec to 10sec.
    • Auxiliary to Emergency Battery moved from Battery cooldown to Auxiliary Power cooldown
      • It now shares a 10sec timer with Auxiliary to Inertial Dampers and Auxiliary to Structural Integrity.
    • Emergency Power to Shields has been added to the cooldown category shared by Extend Shields and Reverse Shield Polarity.
    • The shared cooldown between Directed Energy Modulation and Aceton Field has been removed.
    • The shared cooldown between Polarize Hull and Hazard Emitters has been removed.
    • The shared cooldown between Mask Energy Signature, Jam Sensors and Charged Particle Burst has been removed.
      • This also affects Antimatter Spread and Photonic Displacement consoles.
    • Removed Tachyon Beam and Energy Siphon from shared cooldown formerly shared with Tyken's Rift and Gravity Well.
      • The latter two will remain on a shared cooldown.
    • The shared cooldown between Viral Matrix and Scramble Sensors has been removed.
    • The shared cooldown between Photonic Officer and Photonic Shockwave has been removed.
  • Resolved an issue that caused some Cannons to display "ENERGYTYPE Canon Attack" instead of the actual weapon type, such as Plasma, Distruptor, etc.
  • Melee attacks from ranged weapons, like Rifle Butt, now properly have 80% shield penetration.
  • Increased the base speed for Advanced Slipstream Drive.
  • The Galaxy-Class ship summoned by the Fleet Galaxy Reinforcements Operational Asset will now properly use Emission-Seeking Torpedoes.
  • The Prometheus-Class ship summoned by the Fleet Prometheus Reinforcements Operational Asset will now use Multi-Vector Assault Mode earlier in combat.
  • The Bortasqu' War Cruiser Operational Asset will now deploy its Bird-of-Prey earlier in combat.

UI:
  • The Shooter Tray Overlay (2nd Row) keybind will reset the overlay back to the first row if the second row is currently selected.
  • Shooter Tray Overlay (3rd Row) keybind will reset the overlay back to the first row if the third row is currently selected.
Career Officer
Join Date: Jun 2012
Posts: 259
# 2
10-09-2012, 06:00 PM
Quote:
Originally Posted by zer0niusrex View Post
[*]The Shooter Tray Overlay (2nd Row) keybind will reset the overlay back to the first row if the second row is currently selected.[*]Shooter Tray Overlay (3rd Row) keybind will reset the overlay back to the first row if the third row is currently selected.[/list]
and its other issue?
Career Officer
Join Date: Jun 2012
Posts: 980
# 3
10-09-2012, 06:06 PM
You can now slot and use 2 Copies of Auxiliary to Structural? Or do they still have a Same Power Cooldown of 15 seconds?
Captain
Join Date: Jun 2012
Posts: 2,473
# 4
10-09-2012, 06:12 PM
Quote:
Originally Posted by zer0niusrex View Post
[*]Updated the pathing and spawning information for all ground maps.
I'm very nervous about Foundry missions here. I hope the fears are misplaced.
Career Officer
Join Date: Jun 2012
Posts: 998
# 5
10-09-2012, 06:44 PM
Chimera is up in Tribble, but I can't claim it yet. I was able to test out some vet stuff on here normally a couple days early, what gives?
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Captain
Join Date: Jun 2012
Posts: 1,388
# 6
10-09-2012, 06:50 PM
Okay, that's got to be a very bad joke.

You're letting this massive update on Tribble just for a day as usual? (The release notes for Holodeck are already posted.) Do you realise that those changes in eng boff abilities affect most cruiser builds out there (and not only cruiser builds)?

This really should be tested properly (as in, by players) before letting it on Holodeck.

Not saying those changes are bad, they're just very invasive (it seems every single one of my builds is obsolete now, lol).
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Survivor of Remus
Join Date: Jun 2012
Posts: 363
# 7
10-09-2012, 06:59 PM
Gamebraking...

Changing AMS will be good for pvp

VM also good for pvp

uhm TEST THIS STUFF

DO NOT LET SKILL CHANGES GO TO HOLO

This will mess up the majority of healers in STO, The goal is to Boost Cruisers and nerf escorts NOT the other way around. The only thing this does is make sci/scorts superstrong, and nerf cruisers in a massive way.
Career Officer
Join Date: Jun 2012
Posts: 998
# 8
10-09-2012, 07:06 PM
Who are they gonna test them with? I was on Tribble today pre patch and post patch and the population is zero. If the Chimera were up here for people to try then I'm sure things would pickup.
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Empire Veteran
Join Date: Jun 2012
Posts: 5,918
# 9
10-09-2012, 07:11 PM
system team, you ****ed up utterly. you just killed RSP and ES. not running EPtS at full up time is not an option, unless you are part of a super focused pre made and can rely on constant extends on you. but you cant rely on that any more because the healers cant run it anymore without having resistance-less shields

there are no words for how terrible this change is, there is no way to adapt, or work around this, those powers are simply dead. team shield healing, other then TSS, is dead. the green diaper, is dead.

and its going live.


HAHAHAHAHAHAHAHAHAHAHAHA

no wait, its not funny. L2P system team.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Survivor of Remus
Join Date: Jun 2012
Posts: 363
# 10
10-09-2012, 07:18 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
system team, you ****ed up utterly. you just killed RSP and ES. not running EPtS at full up time is not an option, unless you are part of a super focused pre made and can rely on constant extends on you. but you cant rely on that any more because the healers cant run it anymore without having resistance-less shields

there are no words for how terrible this change is, there is no way to adapt, or work around this, those powers are simply dead. team shield healing, other then TSS, is dead. the green diaper, is dead.

and its going live.


HAHAHAHAHAHAHAHAHAHAHAHA

no wait, its not funny. L2P system team.
This

Change it back or cruisers will OFFICALY be 120% useless
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