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Thanks SO MUCH for all your support, and we'll see you in-game!
Added new Advanced Fleet melee weapons to the fleet store.
Added new Elite Fleet melee weapons to the fleet store.
Counselor Duty Officer assignments will now properly show a medical symbol rather than a civilian symbol.
Updated the pathing and spawning information for all ground maps.
The Devidian Comet in the Night of the Comet mission will now consistently split into fragments.
Flight Deck Officer Duty Officers that reduce cooldowns for Boarding Parties and Hangar Bays now reduce the cooldown by a flat number of seconds per rank, rather than by a percentage.
This should resolve some cases where the Duty Officer power did not function at all.
Updated Energy Weapons Officers
Corrected description error on Beam Special Power cooldown reduction version.
Correct cooldown modifications are -2.5/-5.0/-7.5/-10.0 sec.
This is a display change only.
Changed effect of Subsystem Targeting cooldown reduction version.
Descriptions were correctly listing cooldown modifications, but power did not match.
Also increased proc chance from 25% to 50% to match other Energy Weapons officers.
The effects of the 29th Century Stasis Pistol's secondary fire can now be reduced by having a high Willpower skill.
Reverse Shield Polarity 3 now applies the correct effect upon receiving incoming damage.
Previously it was too low.
Elite Fleet Phaser High Density Beam Rifles no longer have a Disruptor icon.
Changed the Elite Phaser ground weapon proc to a Shield Heal Over Time instead of an instant Shield Heal.
The overall value of the heal will be higher, but it will now occur across 10 seconds rather than all at once.
Updated Bridge Officer Abilities:
Reduced shared cooldown on Auxiliary to Structural Integrity Field and Auxiliary to Inertial Dampers from 15sec to 10sec.
Shared cooldown on multiple copies of Auxiliary to Inertial Dampers reduced from 20sec to 10sec.
Auxiliary to Emergency Battery moved from Battery cooldown to Auxiliary Power cooldown
It now shares a 10sec timer with Auxiliary to Inertial Dampers and Auxiliary to Structural Integrity.
Emergency Power to Shields has been added to the cooldown category shared by Extend Shields and Reverse Shield Polarity.
The shared cooldown between Directed Energy Modulation and Aceton Field has been removed.
The shared cooldown between Polarize Hull and Hazard Emitters has been removed.
The shared cooldown between Mask Energy Signature, Jam Sensors and Charged Particle Burst has been removed.
This also affects Antimatter Spread and Photonic Displacement consoles.
Removed Tachyon Beam and Energy Siphon from shared cooldown formerly shared with Tyken's Rift and Gravity Well.
The latter two will remain on a shared cooldown.
The shared cooldown between Viral Matrix and Scramble Sensors has been removed.
The shared cooldown between Photonic Officer and Photonic Shockwave has been removed.
Resolved an issue that caused some Cannons to display "ENERGYTYPE Canon Attack" instead of the actual weapon type, such as Plasma, Distruptor, etc.
Melee attacks from ranged weapons, like Rifle Butt, now properly have 80% shield penetration.
Increased the base speed for Advanced Slipstream Drive.
The Galaxy-Class ship summoned by the Fleet Galaxy Reinforcements Operational Asset will now properly use Emission-Seeking Torpedoes.
The Prometheus-Class ship summoned by the Fleet Prometheus Reinforcements Operational Asset will now use Multi-Vector Assault Mode earlier in combat.
The Bortasqu' War Cruiser Operational Asset will now deploy its Bird-of-Prey earlier in combat.
The Shooter Tray Overlay (2nd Row) keybind will reset the overlay back to the first row if the second row is currently selected.
Shooter Tray Overlay (3rd Row) keybind will reset the overlay back to the first row if the third row is currently selected.
Brandon "BranFlakes" Felczer | Community Manager
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Follow me on Twitter: @PWE_BranFlakes If you wish to speak to someone on the community team, file a "Forums and Website" support ticket here.