Ensign
Join Date: Jun 2012
Posts: 11
# 11
10-10-2012, 04:24 PM
Quote:
Originally Posted by flekh View Post
Quoted for shame.


Quoted for truth.



Number of Escorts that can even theoretically make use of this: 3
(Aquarius, Jem'Hadar, Temporal Destroyer)
Number of Escorts that gimp themselves totally by doing so: 3
(totally giving up all your Sci slots is ... not an option)

Oh, and your math is off - Aux2Damp stacks additively with other turn rate multipliers, so the max you'd get out of this is about BoP maneuverability - at the price of getting more squishy than a BoP, too.
Oh, of course you could build a BoP on this though ... 'would totally lack firepower, but ... hell, I'm going to try this just for giggles.

Cruisers though can profit a lot from this, especially the Galaxy-X and Bortasqu' got quite a bit more interesting. Aux2Damp cruisers just got a bit more viable in general.

Turn rate is 87.5 for bop and 85 for jemy only using 1 rcs on both of them, admittedly on temp destroyer it is a bit lower but it is still in high 70.

And about squishy thats pretty debatable seeing you can use 2x epts1,2x aux&dump couple that with 3bif and shield battery and you can shield tank just as good as most escorts and that is all what matters in this game. And speed and turn rate is everything for escort if you get behind your enemy and he/she cant get you infront of his guns they wont be able to damage you in the first place and you will be able to get your guns on them a lot faster to, this works prety good on kdf side with there KHG shield that jam the enemy by the time they lock on to you, you are ovredy behind them and poping them wide open.
Career Officer
Join Date: Jun 2012
Posts: 1,335
# 12
10-10-2012, 07:37 PM
Quote:
Originally Posted by nehesta View Post
Turns out that, on top of having the IQ of a raw oyster and being unable to discuss without waving his lolinternetauthority, BranFlakes can't read.
This is exactly the unquestionned "politeness over truth" that I was talking about.
What kind of dullard thinks in terms of "cuss word! mommy said cussword bad! must ban!"?
There's no more pathetic lifeform than moral guardians.
The desire to "protect" people, through whatever means necessary, from "being offended" is endlessly disgusting.


BranFlakes won't read, of course. BranFlakes certainly won't have the testicular fortitude to answer. He'll just censor&ban again. That's all he can do.
I'm not sure what else you may be, but you ARE funny.

Keep up the good and positive work!
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 13
10-10-2012, 08:07 PM
Quote:
Originally Posted by matteo716maikai View Post
It gives hull resists and immunity to movement debuffs/movement stuns. That effectively replaces the need to take attack pattern omega. Allowing escorts to take more damage buffs.
It only grants immunity to Disables and Repels, it does not grant Immunity to Movement debuffs.

Only APO is listed as granting Immunity to Movement debuffs, PH is listed as granting Immunity to Tractor beams (and teleport).

Commander
Join Date: Jul 2012
Posts: 487
# 14
10-10-2012, 08:32 PM
Quote:
Originally Posted by nehesta View Post
*bantears*
lol I wondered how long it would take you to get banned. Almost every time you reply to someone, you insult them, call them names, and act like you're better than everyone else. If you were the omniscient genius you pretend to be, you'd know the rules here (you actually agreed to follow them when you made your account...), and that you are subject to those rules, just like everyone else. BranFlakes was just doing his job.

Also, I find it amusing that you think insulting the moderators gets you anywhere, or that they're anything but amused when they read angry banrants like yours, lol.

Fight the good fight, precious.




To the OP: I don't see this as being very beneficial to escorts; I think this was done in an attempt to help the larger, more inherently tanky cruisers turn better, while sacrificing some of their tanking capabilities. This also helps to further justify the third ensign engineering slot found on some cruisers.

Last edited by aethon3050; 10-10-2012 at 08:34 PM.
Captain
Join Date: Aug 2012
Posts: 2,737
# 15
10-11-2012, 12:30 AM
Quote:
Originally Posted by aethon3050 View Post
To the OP: I don't see this as being very beneficial to escorts; I think this was done in an attempt to help the larger, more inherently tanky cruisers turn better, while sacrificing some of their tanking capabilities. This also helps to further justify the third ensign engineering slot found on some cruisers.
I'm asking myself why didn't they just raise the turnrate of those lower turning ships? They did something like it two weeks ago with increasing the turnrate of some Starfleet Escorts.
How is it going to justifiy a third ensign BOFF slot?
(AuxtoDamp starts at Lt.)

I think the truth is somewhere in between.
They wanted to throw a bone to cruiser captains, but not without giving something for their beloved escorts.
In the end no one benefits from it, since the gap between Low turning and high turning ships hasn't changed (or has become even worse).

Thank you for reading or ignoring, depending on who you are.
Lt. Commander
Join Date: Jul 2012
Posts: 140
# 16
10-11-2012, 03:03 AM
I am not sure if the 100% uptime is intended or not as the description did not change nor was it mentioned in the patchnotes. But its the first time i use this ability, its really worthwhile now. Maybe the resistances should be nerfed a bit, but the increased turnrate and speed is great on my d'kora.
Empire Veteran
Join Date: Jun 2012
Posts: 1,078
# 17
10-11-2012, 04:09 AM
Quote:
Originally Posted by ussultimatum View Post
PH is listed as granting Immunity to Tractor beams (and teleport).
and damage resistance to some extend
How to really behave in online forums with developers

Career Officer
Join Date: Jun 2012
Posts: 3,400
# 18
10-11-2012, 10:17 AM
Quote:
Originally Posted by aethon3050 View Post
This also helps to further justify the third ensign engineering slot found on some cruisers.
Aux to ID starts out at Lt, so it doesn't really help at all with that.



Quote:
Originally Posted by notapwefan View Post
and damage resistance to some extend
Yes, it does. I was only responding to the immunities.

Commander
Join Date: Jul 2012
Posts: 487
# 19
10-11-2012, 10:24 AM
Quote:
Originally Posted by yreodred View Post

How is it going to justifiy a third ensign BOFF slot?
(AuxtoDamp starts at Lt.)

I think the truth is somewhere in between.
They wanted to throw a bone to cruiser captains, but not without giving something for their beloved escorts.
In the end no one benefits from it, since the gap between Low turning and high turning ships hasn't changed (or has become even worse).

Thank you for reading or ignoring, depending on who you are.
It helps to justify the 3rd ensign engineering slot because it widens the variety of powers I'm likely to use in my Lt. slots; having other powers there means I'm more likely to have EPtX or Engineering Team in my Ensign slots, rather than in my Lt. slots.

I guess that, rather than 'justify the 3rd ensign slot', what I meant was that this opens up new possibilities for interesting builds on the larger cruisers.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 20
10-11-2012, 10:36 AM
Quote:
Originally Posted by aethon3050 View Post
It helps to justify the 3rd ensign engineering slot because it widens the variety of powers I'm likely to use in my Lt. slots; having other powers there means I'm more likely to have EPtX or Engineering Team in my Ensign slots, rather than in my Lt. slots.

I guess that, rather than 'justify the 3rd ensign slot', what I meant was that this opens up new possibilities for interesting builds on the larger cruisers.
Again, no it does not.


I'm more likely to have EPtX or Engineering Team in my Ensign slots, rather than in my Lt. slots.


There is literally nothing else to slot ensign Eng slots other than EPTX and ENG Team. That's the problem with a third Ensign Eng slot. You have EPTX abilities and their shared cool-downs, and you have ET which competes with TT and is generally poor value at T1 other than debuff clearing.


So if you don't have those slotted there now, what exactly do you have slotted there?



But don't take my word for it, here's a handy set of charts.

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