Join Date: Jun 2012
Posts: 1,001
# 11
10-11-2012, 07:55 AM
I'll echo insanerandomnes' point here, from a different point of view. I've been playing for some 4-5 months now, mostly as a Sci/Sci, and only now am I reaching the full potential of that combination. It takes a lot of experimenting and research (and a respec, in my case) to get the full effectiveness out of sci/sci, but when you do, it makes life a hell of a lot easier for your team, in (elite) STF's, fleet events and to a certain extent pvp.

To be honest, when I'm on an alt, I'm often sorely aware of the lack of crowd control when I pug STF's in a team without a good Science captain.

Also, a good Sci/Sci build will inevitably allow for some support too, as a full-aux Hazard Emitters and/or TSS will save people's bacon, at times, and do not share cooldowns with Extend Shields or EPtS. That they recently removed the shared cooldown between polarise hull and HE also helps, as this allows for some serious damage resistance stacking on Sci ships, without disabling your hazard emitters.

Also: it's just fun to completely drop a Borg cube's shields using Tyken's Rift, target shields and polarons.
Join Date: Aug 2012
Posts: 1,758
# 12
10-11-2012, 08:16 AM
First choice
Tac character for heavy space playing
Fun on ground but you die a lot

Second choice
Science decent I'n space lots of options
Very strong on ground great healer for group
And most of the time your the last man standing

Last choice
Engineer requires elite skills to match normal
Players I'n space and it goes downhill from there on
Mostly a liability to team not a asset

Pretty much the same on ground most of your
Kit perks are of very little value

I'n pvp Tacs rule if that's important to you
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse

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