Commander
Join Date: Jun 2012
Posts: 251
# 31
10-08-2012, 11:31 PM
Quote:
Originally Posted by stofsk View Post
Hey guys, I thought up some more questions but acknowledge I may not like the answers I expect.

1. Can we get mek'leths at all? On my Fed characters when I do the academy event the klingon holograms that come in are armed with mek'leths, but I have not seen them at all for my klingon character. Is this a 'lol welcome to the KDF; expect to be disappointed at the half-finished nature of it' thing?

2. Why isn't Ty'Gokor in the game? Or... is it in the game and I'm just blind and stupid? If it's NOT in the game... see above. I will say I'm surprised it's not in the game, they have so many trek landmarks already.

3. Not really a question but an observation. I just found out that KDF has a doff assignment to prepare a baked tribble. One of my Fed's got a cannibal tribble on a 'confiscate contraband' assignment and I mailed it to my klingon. Nothing - not blowing up Starfleet ships, raiding peaceful colonies or selling prisoners into slavery - has made me feel more like a ruthless bastard than this.

4. The HG set 2-piece bonus gives +25% dmg to torpedoes. This seems pretty self-explanatory but I was wondering if mines count in that or is it just explicitly torpedoes? The reason being is that I've been experimenting with mines whilst I've been leveling up my character and kind of like the fire-and-forget nature of them.

5. I have in mind a second character, but I'm not sure what class I want to go as. I do have in mind the Vor'cha as the endgame ship, so I figure an engineering character would probably be what I go with. That said, carriers are appealing. Up until now all my characters have been tied to the ship class most suited to their career; my fed tac runs a Defiant, my eng runs a Regent, and my sci runs an Intrepid. My klingon is a tac and runs a BoP. I do know that these class distinctions aren't as strict as some games in the genre, and mixing and matching is not only possible but can lead to interesting results. I should also say I'm more of an RPer than a min/maxer so I don't really care for superduper optimised builds. SO having said all that, I guess what it comes down to is I'm looking at making a 2nd character, career not decided upon, with at least the Vor'cha as one possible endgame ship. Probably an Orion too.

In light of the above, I was interested in the Vor'cha refit particularly for the isometric charge. Is this console at all good for PVE work? (I don't really PVP at all) Stowiki has no information about this, although I haven't done a search for it on the forums. Note that even if it's garbage I might consider getting the ship anyway as a gesture of my support for the faction.

Thanks everyone.
1. Ah, the mek'leth. Smaller than a batleth, but bigger than the d'ktahg. I want one too, and hopefully Cryptic will give us the weapon. But we don't have them right now.

2. I wondered where the Ty'Gokor Shipyard is too. Is it on the map in the Omega Leonis Block?

3. You insidious man! We don't want another cannibal tribble loose on Q'onos. G'hargh (Roach, aka bitemepwe) already let one loose.

4. Pretty sure it only works with torpedoes

5. The Vor'cha is more for the Tac Officer that wants to roll in a cruiser. If you want to go Engineer, pick the Negh'var as an endgame ship. They are cool, they do good damage for the fact it's more of an engineer cruiser, and it can take a beating.

As for the Isometric charge, it has its perks, but ultimately a better console can be put there. Still, do your part and if you want the Vor'kang, get it.

As for carriers, they are fun to roll in. Let me warn you, save for the Kar'fi, they turn like three legged targs.

And for your own entertainment, listen to the Gates of Sto'vo'Kor. It is a podcast fit for any warrior in the Empire. We drink bloodwine, tell stories, and give our own perspective of the state of the Empire. Qapla!

Oh, and when you roll a second character, roll up a Lethean! The Lethean species needs more representation!

Last edited by cliftona91; 10-08-2012 at 11:35 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,589
# 32
10-08-2012, 11:50 PM
Quote:
Originally Posted by stofsk View Post
Hey guys, I thought up some more questions but acknowledge I may not like the answers I expect.

1. Can we get mek'leths at all? On my Fed characters when I do the academy event the klingon holograms that come in are armed with mek'leths, but I have not seen them at all for my klingon character. Is this a 'lol welcome to the KDF; expect to be disappointed at the half-finished nature of it' thing?

2. Why isn't Ty'Gokor in the game? Or... is it in the game and I'm just blind and stupid? If it's NOT in the game... see above. I will say I'm surprised it's not in the game, they have so many trek landmarks already.

3. Not really a question but an observation. I just found out that KDF has a doff assignment to prepare a baked tribble. One of my Fed's got a cannibal tribble on a 'confiscate contraband' assignment and I mailed it to my klingon. Nothing - not blowing up Starfleet ships, raiding peaceful colonies or selling prisoners into slavery - has made me feel more like a ruthless bastard than this.

4. The HG set 2-piece bonus gives +25% dmg to torpedoes. This seems pretty self-explanatory but I was wondering if mines count in that or is it just explicitly torpedoes? The reason being is that I've been experimenting with mines whilst I've been leveling up my character and kind of like the fire-and-forget nature of them.

5. I have in mind a second character, but I'm not sure what class I want to go as. I do have in mind the Vor'cha as the endgame ship, so I figure an engineering character would probably be what I go with. That said, carriers are appealing. Up until now all my characters have been tied to the ship class most suited to their career; my fed tac runs a Defiant, my eng runs a Regent, and my sci runs an Intrepid. My klingon is a tac and runs a BoP. I do know that these class distinctions aren't as strict as some games in the genre, and mixing and matching is not only possible but can lead to interesting results. I should also say I'm more of an RPer than a min/maxer so I don't really care for superduper optimised builds. SO having said all that, I guess what it comes down to is I'm looking at making a 2nd character, career not decided upon, with at least the Vor'cha as one possible endgame ship. Probably an Orion too.

In light of the above, I was interested in the Vor'cha refit particularly for the isometric charge. Is this console at all good for PVE work? (I don't really PVP at all) Stowiki has no information about this, although I haven't done a search for it on the forums. Note that even if it's garbage I might consider getting the ship anyway as a gesture of my support for the faction.

Thanks everyone.
Welcome to the KDF, fellow warrior!

1. Not that I'm aware of

2. Same

3. Kill it first chance you get. The Federation may think they're cute, but we know they're a menace

4. Sorry, just torpedoes

5. Tac would be well suited to the Vor'cha refit, while Engineer is more for the Negh'Var. Sci... well that's best suited for a Bird-of-Prey, or maybe the Varanus (Gorn), or any Carrier.

And speaking of Carriers, you do want to try those out at some point They all turn really slowly, but they are powerful by themselves, and the pet abilities are interesting

Pure Eng can go with the Marauder, but it's hampered a little by only one hanger bay (the others have two). The Vo'Quv is more Sci-oriented, but it has good Tac and Eng abilities as well. The Kar'Fi still has the Sci focus, but it has more Tac abilities.

If you do choose a Carrier, I'd personally recommand the Kar'Fi. It comes with the Phase Shift, which briefly makes you literally untargetable along with granting stealth (sort of like a weaker cloak with a unique effect). Plus, you can equip the powerful Adv. Fer'Jai Frigates from the Dil Store, which constantly launch Chroniton and Tricobolt torpedoes at their target, leaving them slowed and disabled a lot
Was named Trek17, but still an author: www.enlightenmentoblivion.com.
Career Officer
Join Date: Jun 2012
Posts: 141
# 33
10-09-2012, 01:04 AM
Quote:
Originally Posted by trek21 View Post
If you do choose a Carrier, I'd personally recommand the Kar'Fi. It comes with the Phase Shift, which briefly makes you literally untargetable along with granting stealth (sort of like a weaker cloak with a unique effect). Plus, you can equip the powerful Adv. Fer'Jai Frigates from the Dil Store, which constantly launch Chroniton and Tricobolt torpedoes at their target, leaving them slowed and disabled a lot
I took me a long time to get interested in them, but I have to recommend the kar'fi as well. It's probably the most versatile ship you can buy from the z-store in terms of meshing with your character's career choice.
Lt. Commander
Join Date: Jun 2012
Posts: 141
# 34
10-09-2012, 05:01 AM
Quote:
Originally Posted by stofsk View Post
Today, I rolled a KDF character. (...)
Congratulations, admitting your mistakes is the first step to correcting them.
Join Date: August 2009
I live in an alternate universe, where j.j. abrams and cryptic never existed,
where R.S.E. is what it always should be.
Empire Veteran
Join Date: Jun 2012
Posts: 6,359
# 35
10-09-2012, 05:45 AM
Quote:
Originally Posted by cliftona91 View Post

3. You insidious man! We don't want another cannibal tribble loose on Q'onos. G'hargh (Roach, aka bitemepwe) already let one loose.
If you can catch and kill them, they make wonderful novelty house shoes....
STO is very much an Adam One culture and completely inarticulate about Adam Two.
Survivor of Romulus
Join Date: Aug 2012
Posts: 984
# 36
10-12-2012, 01:04 AM
When you guys say that the Vorcha is more for tac characters than eng, can you explain why exactly?

I mean I get that the player abilities are more damage buff orientated with alpha and tac fleet, or tac boff ability cooldowns from tactical initiative. While the eng has the best self-heal in the game as well as dmg resistance abilities. What is it about the Vorcha that makes it suitable for a tac character rather than the eng? Does the higher turn rate and inertia rating, plus ensign tac boff over the Neghvar's ensign eng boff, make that much of a difference?
Captain
Join Date: Jun 2012
Posts: 749
# 37
10-12-2012, 04:59 AM
The Vorcha is more Tac oriented due to the fact that it has more average turn rate for a cruiser and can mount DHCs. Most Tac captains use her until they get a Cstore ship.
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 38
10-12-2012, 05:46 AM
Quote:
Originally Posted by stofsk View Post
When you guys say that the Vorcha is more for tac characters than eng, can you explain why exactly?

I mean I get that the player abilities are more damage buff orientated with alpha and tac fleet, or tac boff ability cooldowns from tactical initiative. While the eng has the best self-heal in the game as well as dmg resistance abilities. What is it about the Vorcha that makes it suitable for a tac character rather than the eng? Does the higher turn rate and inertia rating, plus ensign tac boff over the Neghvar's ensign eng boff, make that much of a difference?
The "Vor'cha = Tac" misconception comes from the idea that Engineers should be healers, running beam-boats at minimum weapon power, dealing no damage at all and instead healing. Of course that idea is totally wrong.

The Negh'var is better suited for healing purposes, even if just slightly. It'd be more precise to say it is less suited for dps or tank tasks, due to its lower maneuverability and less tactical BOff slots.

Healer role, though, has really nothing to do with career choice. It's a role choice. It means running a cruiser with a dedicated build. Tac is basically just as well suited as Eng for it (read: just as wasted, as only EPS Power Transfer helps even a bit towards this role), while Sci would be a better choice due to AoE-resist party buffs.

Note though that healers are strictly a PvP-thing!
In PvE, a healer is a liability for the group - a good tank can take care of keeping himself alive on his own most of the time, and all the time if receiving even a few random crossheals. No need for a dedicated healer. More dps always helps though, and quite considerably, and dedicated healers offer none of that. Liability.

If you're going to play your Engineer as dps or tank, go with the Vor'cha for a cannon build.

Quote:
Originally Posted by burstdragon323 View Post
The Vorcha is more Tac oriented due to the fact that it has more average turn rate for a cruiser and can mount DHCs. Most Tac captains use her until they get a Cstore ship.
Actually, most competent Tac captains go with a Qin or Hegh'ta, since both of them offer a lot more tactical BOff slots and better dps than the non-fleet Vor'cha.
The FLEET-version of the Vor'cha though ... yeah, that one's a very good choice for a Tac, if played like a slightly sluggy but incredibly tanky Raptor - in that role it outperforms all actual Raptors.


Basic guide to the KDF's free T5 ships:
* The Vor'cha is the default cannon-tank.
* The Negh'var is the default beam-tank, or heal-boat.
* The Qin is the default dps cannon-boat.
* The Vo'quv is the default Sci-ship, a good beam-tank choice, or a very solid dps choice for non-Tac captains (dps comes mostly from your pets, which don't profit from most Tac-captain abilites). Slightly OP, btw.
* The Hegh'ta ... can do everything, just not ideal for either. It serves as the default choice for Sci-heavy builds though, as the only real Sci-ships on KDF are C-Store (Voranus) or Lockbox (Korath).

Last edited by flekh; 10-12-2012 at 05:50 AM.
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