Captain
Join Date: Aug 2012
Posts: 3,553
# 11
10-12-2012, 10:45 AM
Enough. Enough with these kinds of threads. The Chimera is a HEAVY DESTROYER. It's supposed to be able to turn better than your Gal-X. It still is outstripped by escorts of course, but seriously. You gotta get off your high horse already. The Chimera probably also gets a better passive boost because you need to pay $300 (or 200 if you got the discount) for it. OF COURSE IT'S GOING TO BE BETTER THAN YOUR DREADNAUGHT. Why don't you stop trying to play a cruiser like an escort, and either A) Play your cruiser like a cruiser, or B) Get a bloody escort and stop complaining.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
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Captain
Join Date: Jun 2012
Posts: 598
# 12
10-12-2012, 11:11 AM
Quote:
Originally Posted by shookyang View Post
And, of course you realize that impulse speed also affects your turn rate, right?

Are you flying your Galaxy at the same impulse speed as your Chimera? How about inertia? Are they the same?
I did the test while both ships are at full speed. This is the same character, mind you.
Captain
Join Date: Jul 2012
Posts: 3,051
# 13
10-12-2012, 11:24 AM
Heretick is right, you're comparing a cruiser (perhaps the tankiest in the game) to what is effectively an escort... that doesn't work mate.

As for a turn rate boost to all cruisers, Excelsiors really don't need it and frankly I don't want it for mine, I do however support it for every other cruiser below 8 base
Captain
Join Date: Jun 2012
Posts: 1,123
# 14
10-12-2012, 11:31 AM
Quote:
Originally Posted by alexindcobra View Post
I did the test while both ships are at full speed. This is the same character, mind you.
Full speed isn't the same as having the same impulse speed.

Turn rate is affected by your ships inertia (lower means lower turn and impulse speed) and your ship's impulse speed.

Those are additional modifiers to your turn rate.

You can look at what your impulse speed by bringing up your character sheet and looking at the movement tab. Or, you can hover your mouse over the impulse slider bar.

I'm doubtful that your Galaxy Dreadnought has the same impulse as your Chimera.

It's very easy to test this.

Go to the Sol System (not sector space). Set your power settings to something like Offensive or Defensive mode. Go at your fastest speed without going into max impulse and check your character sheet (movement tab). It should tell what your max impulse speed and turn rate is (without diverting all power to your engines).

Switch to Speed mode, which will set your engine power to 100. You'll now see your turn rate and impulse speed increase.

Last edited by shookyang; 10-12-2012 at 11:40 AM.
Captain
Join Date: Jun 2012
Posts: 598
# 15
10-12-2012, 11:31 AM
Quote:
Originally Posted by hereticknight085 View Post
Enough. Enough with these kinds of threads. The Chimera is a HEAVY DESTROYER. It's supposed to be able to turn better than your Gal-X. It still is outstripped by escorts of course, but seriously. You gotta get off your high horse already. The Chimera probably also gets a better passive boost because you need to pay $300 (or 200 if you got the discount) for it. OF COURSE IT'S GOING TO BE BETTER THAN YOUR DREADNAUGHT. Why don't you stop trying to play a cruiser like an escort, and either A) Play your cruiser like a cruiser, or B) Get a bloody escort and stop complaining.
The current turn rate for the Galaxy brand and the likes there of is not a canon turn rate for a cruiser in Star Trek, so you trying to acuse us of trying to play like an escort is baseless. The gap between bonuses added by skill trees should be fair and not artificially crippled to make certain other ships seem more attractive. That destroys the credability of this game being a Star Trek game. Many of us, minus yourself, have put up some numbers and math to debate. Pointing fingers and trying to start a fight between cruiser players and escort players is uncalled for in this thread. It shows that you are one sided and want to stay dominate over other types of ships. I don't want your stinking bloody, escort, so go start an escort enthusiast thread somewhere else.
Captain
Join Date: Jun 2012
Posts: 598
# 16
10-12-2012, 11:34 AM
Quote:
Originally Posted by shookyang View Post
Full speed isn't the same as having the same impulse speed.

Turn rate is affected by your ships inertia (lower means lower turn and impulse speed) and your ship's impulse speed.

Those are additional modifiers to your turn rate.

You can look at what your impulse speed by bringing up your character sheet and looking at the movement tab. Or, you can hover your mouse over the impulse slider bar.

I'm doubtful that your Galaxy Dreadnought has the same impulse as your Chimera.
Both ships only got max turn rates at max speed. You can got test it yourself instead of sitting here arguing with me.
Captain
Join Date: Aug 2012
Posts: 3,553
# 17
10-12-2012, 11:38 AM
Quote:
Originally Posted by alexindcobra View Post
The current turn rate for the Galaxy brand and the likes there of is not a canon turn rate for a cruiser in Star Trek, so you trying to acuse us of trying to play like an escort is baseless. The gap between bonuses added by skill trees should be fair and not artificially crippled to make certain other ships seem more attractive. That destroys the credability of this game being a Star Trek game. Many of us, minus yourself, have put up some numbers and math to debate. Pointing fingers and trying to start a fight between cruiser players and escort players is uncalled for in this thread. It shows that you are one sided and want to stay dominate over other types of ships. I don't want your stinking bloody, escort, so go start an escort enthusiast thread somewhere else.
Wow dude. Just wow. I am an Engineering Captain who flies a fkin Odyssey. That thing is a space whale. I AM A CRUISER PILOT (or did you miss the cruiser thread I started a few weeks ago? Or the fact I have posted in support of cruisers on almost every thread that included them?). I don't fly escorts unless I absolutely have to. And look at it this way. LIFETIME SUBSCRIBERS will always get the best stuff. They had to pay quite a bit to get said heavy destroyers. And those are heavy destroyers. Their name alone implies combat based. And you need to move around to do combat. And the Dreadnaught can CLOAK. It's designed for ambush nuking, not dogfighting. And I have put up numbers. Look at my thread and all the other threads I posted in involving cruisers. I have put up calculations, numbers, suggestions.

So please, before making a fool of yourself, please at least have proper false information to back it up so you don't seem like an overblown windbag that sees only his own ideas. This is not Burger King, you cannot have it your way.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jun 2012
Posts: 598
# 18
10-12-2012, 11:42 AM
Quote:
Originally Posted by adamkafei View Post
Heretick is right, you're comparing a cruiser (perhaps the tankiest in the game) to what is effectively an escort... that doesn't work mate.

As for a turn rate boost to all cruisers, Excelsiors really don't need it and frankly I don't want it for mine, I do however support it for every other cruiser below 8 base
He is not right because he didn't read the whole thread where I mentioned testing with other ships, and he didn't put any debatable numbers but just yell out his point of view.
Captain
Join Date: Jul 2012
Posts: 3,051
# 19
10-12-2012, 11:45 AM
Look man, if you wanna fly a cruiser AND keep up with most things, get an Excelsior and everyone is happy.

Otherwise I'm afraid you get what you're given...
Captain
Join Date: Aug 2012
Posts: 3,553
# 20
10-12-2012, 11:48 AM
Quote:
Originally Posted by alexindcobra View Post
He is not right because he didn't read the whole thread where I mentioned testing with other ships, and he didn't put any debatable numbers but just yell out his point of view.
Yes, please, disregard my post about being a cruiser pilot. Contrary to common belief, I actually read ENTIRE threads before posting. Not doing so would be an insult if I responded. I looked at the numbers. I looked at what you were asking, and at your testing. And I say again, the Chimera is a LTS ship ONLY. You pay an arm and a leg for it (300 dollars? really? Or 1000 days worth of monthly subscription. Really?) and as such, you get a ship that can perform at that level.

You are asking for other ships that not only do not have that level of commitment into the game to be able to perform that well, but that a ship that required that level of commitment be nerfed to match a regular ship. That isn't right bro.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
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